As soon as I picked up this game, I knew I'd like it.
- Roguelike
- Colorful and imaginative art style
- Sharp funny writing
- Hipster Barista Goblin
All stuff I love!
But I found myself getting into a rhythm with it. I'd have a session of maybe five runs, getting better with each run, then I'd put it down for a month or so while I focused on something else. Whenever I picked it up again, my skill had reset to how I was when I first started the game. I was making no real progress, and it had been almost a year.
I had finished some games recently and asked my kids what I should play next (working through my backlog like a diligent gamer, of course).
"Going Under" they shouted at me, rattling my ole' bones.
"Sure." I figured it would be another hour and a half session of dungeon crawling runs, but I am a daddy who aims to please when playing in front of my kids.
"And if you don't beat it by tomorrow," My son started with his challenge "we get a treat."
"Okay." My kids get a treat daily. This challenge meant nothing to me.
"And!" He continued. "I get to punch you one hundred times!"
I had already accepted this challenge. I couldn't back down. "Fine!" I begrudgingly accepted.
How would I do it? I had made marginal progress over the seven hours I'd put in over almost a year. When logging into my file, I noticed the "Assist" options. I had never even clicked them before. I viewed myself as above playing with help. But I got honest with myself about my rhythm. If I didn't change something, not only would I not beat the game before my son's punching deadline, I would never beat it! I adjusted my health and a couple other factors and started playing again. But my rhythm changed. I wasn't putting it down after a handful of runs. I was having a blast for hours!
I did beat Going Under before my son's deadline. I let them have treats anyway, but they weren't allowed any punches.
Maybe this is the most obvious epiphany ever, but if the difficulty of a game is preventing you from diving in, change the difficulty settings.
Going Under is a competent Roguelike. Not as complex as Gungeon, Hades, or Dead Cells, but fun in its own right. I wasn't enjoying it quite enough to grind through the game on it's normal difficulty, but thoroughly enjoyed it on my assisted run. Great for Roguelike fans and those who like to see capitalism skewered.