Review curt924 4/5 · Aug 16, 2023
A pleasant surprise, and a damn good time considering how much I normally despise this style of dungeon crawler.
Going Under has a lot of good stuff going for it. The art style is unique and colorful, the combat is very hectic and requires a lot of improvisation thanks to a BOTW style weapon system, and pretty much every skill …
A pleasant surprise, and a damn good time considering how much I normally despise this style of dungeon crawler.
Going Under has a lot of good stuff going for it. The art style is unique and colorful, the combat is very hectic and requires a lot of improvisation thanks to a BOTW style weapon system, and pretty much every skill results in a significant game play change. It's not as in-depth as something like Binding of Issac or Enter the Gungeon, but the 3 worlds and relatively low amount of items in comparison to those games didn't get boring at all during the game's relatively short campaign.
It's much more of a bite-sized rogue lite, which is perhaps one of the reasons I enjoyed it so much. Progression in Going Under is rapid as hell, often resulting in multiple unlocks from each run. The game is very happy to dish out currency for unlockables as well, which makes each run actually feel worthwhile. The only area where Going Under hits some speedbumps is with the Mentor unlocks, which are essentially character abilities that get unlocked through specific mission objectives. The only problem is that these objectives rely on some pretty hefty RNG a lot of the time, and will have you confused as to how to proceed. You will be lucky if you have more than one mentor fully leveled up by the time the credits roll, which is a shame because a lot of the abilities seem like a lot of fun.
Going Under has all the workings of a great rogue-lite and then some. The combat is punchy and satisfying, (most) enemies are balanced, and the boss fights are a ton of fun to complete. The game avoids a lot of frustration that I feel from other rogue lites by having runs last usually a max of 15 minutes, and progression that would normally 10 hours in other games here takes 2. It does cheapen the thrill of the unlocks occasionally, but you also have a much more tightly packaged and designed game that feels rewarding to play and is addicting as all hell. I can't remember the last time I completed a game in 2 days, let alone one so far outside of my comfort zone.
But I found myself getting into a rhythm with it. I'd have a session of maybe five runs, getting better with each run, then I'd put it down for a month …
Going Under is a competent Roguelike. Not as complex as Gungeon, Hades, or Dead Cells, but fun in its own right. I wasn't enjoying it quite enough to grind through the game on it's normal difficulty, but thoroughly enjoyed it on my assisted run. Great for Roguelike fans and those who like to see capitalism skewered.