The amount of times I have stood DIRECTLY between my friends and Mother Gooseberry only for her to walk straight past me and go for them is unhinged. I have single handedly raised my entire group of friends from bleeding out / death with enemy's unmentionables right in front of my face without them killing me, somehow. I am Murkoff's …
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The amount of times I have stood DIRECTLY between my friends and Mother Gooseberry only for her to walk straight past me and go for them is unhinged. I have single handedly raised my entire group of friends from bleeding out / death with enemy's unmentionables right in front of my face without them killing me, somehow. I am Murkoff's favorite child. Puppets want me, orphans that need to get chucked into the grinder that is for some reason in a dentist-themed carnival ride fear me.
The game is a lot of fun with friends. If you like the mainline Outlast games, you'll probably enjoy this one solo, too, but I've only played it in multiplayer because it's a great time with a group. The trial levels are a steady ramp up in difficulty starting from the first introductions to each new map / enemy leading up to challenges that involve forcing you to stay close to friends or not being given any healing items, etc, which are PAINFUL to get through but man does it feel nice to clear those stages. There's not a lot of variety in the stages themselves right now, but hey, you know. Early access and all that.
Higher difficulties get a bit ridiculous with no rig challenges + one hit kill enemies needing better tuning so they aren't camping an objective for like 30 mins straight even with the use of bottles for distractions, but you know. Maybe I just need to Git Gud.
Excited for updates with new maps and prime assets.
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