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Disciples: Liberation

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Disciples: Liberation

Oct 21, 2021

Main game

3.14 average rating based on 22 ratings

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Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.
Release Dates
Oct 21, 2021 (Worldwide)
PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Nov 25, 2021 (Japan)
PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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User Stats
760
In Collection
28
Wish Listed
5
Playing
559
Backlogged
How Long Is Disciples: Liberation?
Main story: 82.8 hours
Main + extras: 53.0 hours
100% completion: 113.0 hours
Total completions: 4
Related Content
Vakil
Vakil gave Nov 29, 2022
Vakil gave Nov 29, 2022
Not horrible but definitely no better than meh
This review is for the PC (Microsoft Windows) version

I’ll start this review by saying that I didn’t actually like this game very much but I guess I liked it enough to play for more than 80 hours. Fell Seal really spoiled me for these types of combat minimap, squad based, turn based tactical games. That game had such a wonderful means of customizing your entire squad’s builds and using the minimap in various ways. This game does far less of that. You mostly only customize the protagonist’s stats and equipment. The combat minimap is a simple, flat hexgrid with occasional obstacles that do no more than block movement and or provide buffs or debuffs. It’s all kind of boring, made worse by the fact that everything takes so damn long!!! Movement, action, blah blah!!! I would walk away from my Steam Deck or PC when the enemy turn came up because I knew it would be five minutes before I could act. You could turn up the combat speed but that only seemed to work on PC.

The combat is certainly difficult but not in a way that felt like it mattered. So long as my team won the combat eventually, I would just heal up my main …

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I’ll start this review by saying that I didn’t actually like this game very much but I guess I liked it enough to play for more than 80 hours. Fell Seal really spoiled me for these types of combat minimap, squad based, turn based tactical games. That game had such a wonderful means of customizing your entire squad’s builds and using the minimap in various ways. This game does far less of that. You mostly only customize the protagonist’s stats and equipment. The combat minimap is a simple, flat hexgrid with occasional obstacles that do no more than block movement and or provide buffs or debuffs. It’s all kind of boring, made worse by the fact that everything takes so damn long!!! Movement, action, blah blah!!! I would walk away from my Steam Deck or PC when the enemy turn came up because I knew it would be five minutes before I could act. You could turn up the combat speed but that only seemed to work on PC.

The combat is certainly difficult but not in a way that felt like it mattered. So long as my team won the combat eventually, I would just heal up my main characters and replace my faceless units then back to it. There were a few fights where I was wiped out, especially early on, but I learned how to strategize the combat a bit better and soon it was all too often a bit of mailing it in where the most difficult part was the waiting. A few times, I faced an overpowered enemy but, unlike some other tactical games, there didn’t seem to be enough variety in combat for me to find new ways to defeat them so I would just level up and come back. Or maybe I didn’t care enough to find alternate tactics? The combat isn’t all bad. Some of the powers and enemies are pretty cool. But it really felt like a game that was built to reward grind and the grinding wasn’t fun.

I’ve never played a Disciples game so I don’t know the background to the story. What was here was also kind of meh. Dark fantasy is fine but this game seemed to just replace any semblance of a coherent plot with an endless parade of absurdly over the top dark fantasy. Cooking zombie flesh, harvesting organs, turning people into monsters, etc. It felt so dark that it reached the level of absurdity, almost parody.

I also did not really like the voice acting. It just comes across like real people trying to sound like various monstrous humanoids or monsters.

It worked close to flawlessly on my Steam Deck. The cloud saves also worked very well which is how I discovered that mouse and keyboard on PC is a bit easier to use than a gamepad setup. Cloud saves that work are not a given with SteamOS and Windows, I’m discovering.

I wouldn’t say the game is horrible. If it were a 10 star system, I would probably rate it 5. I don’t have that option so I had to choose between 2 and 3. In the end, I thought of Divinity Original Sin 1, a game that eventually got so on my nerves I couldn’t finish it and rated it 2 stars. While I did beat Disciples Liberation, that was only because it was fairly easy to do so. D:OS had a better story and your companions didn’t feel so one-trick ponyish. I remember actually caring about their part of the story. There’s no way I could rate this game higher than that one. Still, I can see there being an audience for this game that might really enjoy what it offers.

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Botoks
Botoks gave Jun 17, 2022
Botoks gave Jun 17, 2022
Necessary change for Disciples?
This review is for the PC (Microsoft Windows) version

Played on Hard; around 60 hours, finishing all the side content.

Some thoughts:

Changing the genre from Heroes of Might and Magic-like to King's Bounty sort of game was probably necessary; as HoMM-likes are unlikely to garner any significant sales numbers. It is disappointing but unavoidable.

In a nutshell, it's a competent game. Good turn based combat, with acceptable story.

positive:

  • combat gameplay is more engaging than in Disciples I and II,
  • has an actual side stories that are pretty great,
  • grimdarkish setting (not as grim as older Disciples games but better than nothing),
  • allows you to be an absolute asshole dipshit - it's great;

negative:

  • forgettable music and sound design, which is unfortunate as music and sound in Disciples II were glorious,
  • distinct, "gothic" art direction from Disciples I and II is gone, replaced by very generic one,
  • personally don't like the story direction they went with, it's way too personal "chosen one" story, and is not something I look for in Disciples game. Additionally, for the first 20-30 hours I had no idea who I was liberating, from whom, and why, not sure if it was me just not paying attention or it was not clearly communicated in …
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Played on Hard; around 60 hours, finishing all the side content.

Some thoughts:

Changing the genre from Heroes of Might and Magic-like to King's Bounty sort of game was probably necessary; as HoMM-likes are unlikely to garner any significant sales numbers. It is disappointing but unavoidable.

In a nutshell, it's a competent game. Good turn based combat, with acceptable story.

positive:

  • combat gameplay is more engaging than in Disciples I and II,
  • has an actual side stories that are pretty great,
  • grimdarkish setting (not as grim as older Disciples games but better than nothing),
  • allows you to be an absolute asshole dipshit - it's great;

negative:

  • forgettable music and sound design, which is unfortunate as music and sound in Disciples II were glorious,
  • distinct, "gothic" art direction from Disciples I and II is gone, replaced by very generic one,
  • personally don't like the story direction they went with, it's way too personal "chosen one" story, and is not something I look for in Disciples game. Additionally, for the first 20-30 hours I had no idea who I was liberating, from whom, and why, not sure if it was me just not paying attention or it was not clearly communicated in the game;
  • game is overall too long, padded with too many pointless encounters that get boring, as they play out generally the same, especially late game. First minute of every encounter is always the same,
  • attempt at making boss fights different than normal encounters, not very succesful,
  • GAME DESPERATLY NEEDS INSTANT COMBAT ANIMATIONS AND MOVEMENT, this game is actually replayable since you generally will side with on faction (out of four) and they differ quite a lot also you can make a lot of different decisions, but I would never replay this game without instant animations. They add nothing but tedium. Game overall needs to be more snappy, instant disassembling of items, instant spell learning, save my lineup positions without me needing to click SAVE every time, faster overworld movement, and let me travel to places without having to talk to Orion. Please.
  • resource gathering seems pointless? I only ever was short on one resource, but that's probably because I upgraded everything, learned every spell and didn't pay attention to them; needs more upgrades or choices concerning resources;
  • combat very fast turns into AOE fiesta, with flying units reining supreme. My protagonist was a caster that was vaporizing half of enemy armies in first turn with spells; my units were all Erinyes (flying, crazy range, healing every turn) with stacking as much Unholy damage bonus as possible. AOE spells should not be as strong as they are. Also makes the spell Fear of the Dark the strongest spell in the game trivializing encounters (it silences every enemy unit on the map so they can't use their AOE spells).

BTW: If any developer of future Disciples games, that might possible remaster older games. Please, for the love of god, make spell animations on overworld faster; they are dreadful.

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Vakil
Vakil updated their status Oct 7, 2022
Vakil updated their status Oct 7, 2022

I have to say, I am not always a fan of the cult of difficulty in gaming. Playing this on story mode after having to restart and I'm still finding it incredibly easy to get trapped somewhere where my party is easily overwhelmed by enemies that are both higher level and outnumber my party. Sometimes a game's difficulty presents a unique challenge but sometimes it just needlessly takes away the fun.