It's finally review time! [PS4]
Yuito Route: ~55 hours
Story: 3.5/5?
It's an okay enough story: kinda twisty, at times dark, some really interesting concepts. My main problem with it is having some questions still unanswered that I shouldn't HAVE to play Kasane's route for. I'm still going to play hers, but these are things that are actually relevant to Yuito's route. Overall, though, the plot was made clear enough by the end. There's rebellion, saving the world, family tensions--bit of everything. I do feel that some events were not addressed adequately, like in a, "Oh, I blame you for this but I haven't actually acted any differently toward you until this scene when it's relevant again" way, but it wasn't any great detriment to the story in general.
The breakdown after the Prologue is Phase 01 --> Standby Phase 01 --> Phase 02 --> Standby Phase 02, and so on for 12 phases. The standby phases are where you interact with your characters in your hideout: do bond episodes, give them gifts, look around at their cute little areas where they display everything. This is also when you can (mostly) freely travel to any areas you've been to to grind or collect materials, grab quests, and...that's about it. Each standby phase unlocks weapon upgrades, new gifts, new costume attachments, new shop availability (like healing items you might have been picking up but couldn't buy/craft yet), and bonding episodes. I would typically give out all of the new gifts and do the bond episodes, and then go through a couple of areas for materials for attachments and gifts. Whenever you're ready to proceed, you go to the coffee table and say you want to rest for a bit.
Characters: I really enjoyed the majority of the cast. There were some characters that showed up for one scene and were never mentioned again, so I really hope there's more to them in Kasane's route because otherwise there was a lot of design effort into one in particular that we saw for three seconds. There were some party members that were just fine, and others that I adored. While there is some repetitive combat dialogue, I think hearing them (even the inactive ones) all the time while you're running around exploring and fighting makes you as the player feel a little closer to them. Luka is complicated but is easily one of my favorites. I love Kyoka. Yuito himself is actually an impressive main character to me in one major way: he advocates for himself. You know that "I'll sacrifice myself!" main character trait that is pretty overplayed? Well, our boy Yuito is the type to be like, "Mm, hey guys, can you help me figure out a way for us to not die?" When asshole Shiden is giving him shit, he's like, "Hey, you're being insulting. I'm outta here." Good boy, Yuito. In general, he reminds me a lot of Sorey from Tales of Zestiria. It's probably his appearance, too.
Environments: This is one thing that kind of lost points with me. The environments in the game are all really cool, innovative, interesting to explore, etc. I will give them that. Most are run-down roads/buildings with some overgrowth, a lot of debris for throwing, and monsters. Some are super futuristic and clean. But there was never really a full-on natural area (other than a mountain but that's all just snow) and that made me sad. It makes sense with the story, so I get why there never was, but I really love forests and such in games and thought one would be really beautiful in this game in particular.
Combat: Ah, the thing that can kill a gaming experience for me. There were ABSOLUTELY some frustrating parts with this game, namely some recurring Others (the monsters) that had ridiculous requirements to be able to damage, and some boss fights that I wouldn't actually call difficult at all, just kind of tedious and annoying. That being said, 95% of the time, I actually enjoyed fighting, and it didn't grow old. The combat isn't just "okay, this is an RPG, so there's got to be fighting"; it's a huge part of how the characters interact and grow close to one another, as they connect their powers and bond through their journey. It's plot-relevant in that way, so the game is quite combat heavy. Through your Brain Map (like the FFX sphere grid or something similar tamed way down) and bonding with allies, new combat abilities become available over time, so there's almost always something new to try out. Also, after playing through 3/4 of the game with your party of 5, it suddenly doubles, so it was a bit crazy trying out everything new at that point.
Bonding: I loved the bonding aspect of the game, and the fact that it's very clear as to what level your bond is with your party members. There's no guessing at who likes you most or how that will affect a scene or anything. It ties into combat, as I've stated, which is a good way to keep such a combat-heavy game from getting tedious or old. The shop, which is at every save point (and save points are placed quite generously--and heal you fully), offers new gift options at every new standby phase. It shows which character will accept which gift. If their portrait is lit up, they'll accept it; if it has a small pink heart, they like it; if it has a big red heart, they really like it. It also puts a check mark on their portrait if you have given them that gift. There's no guesswork, which was really nice. You can give repeat gifts with no consequence, too. The bond episodes themselves can be simple conversations between your character and the party member, or they could ask you to accompany them to an area where you'll have to do some combat. Sometimes it's a bit of both. Eventually a party bond level was also introduced and there were a few full-party bond episodes.
Costumes/Attachments: Okay, this was another aspect, like the environments, that lost some points. EVERYTHING IS RED. I know the game is called Scarlet Nexus but come onnnn. Everyone starts in the standard OSF black-with-some-red uniforms with their varying personalizations. I got the red version for everyone as part of the Digital Deluxe, and the "Audio" ones as a pre-order bonus. That has some browns and like rock-band style fur type shit but is still mostly red and black. The white version unlocks with the team bond level, but it's still got a lot of red. I really love skins/costumes/attachments, so this lack of variety was a huge bummer. All of the attachments were also red, black, and white. Eventually there's also a "luminous" version of everything that's like NEON PINK and BRIGHT YELLOW but it DOESN'T MATCH ANYTHING SO WHY WOULD I WANT IT. I kept waiting for more costumes and was disappointed. One of Luka's costumes has him in a yellow shirt under all of the black, so I ended up putting the luminous wings, feathery leg guards, and oni horn on him to make him my luminous eagle boy. It barely matched that and literally matched nothing else, and that's super annoying.
Quests: These are...mostly pointless. One of the trophies is to complete 30 quests (across both playthroughs) and I did like 20/34 of Yuito's so I'll just do some of Kasane's to get that and be done with it. You either get garbo items (there aren't a lot of items in the game to begin with), or attachments which aren't unique, and which you probably already made three Phases before that quest opened up. Some are simple item fetch quests, like, "I need two of these healing items that you can't craft/buy yet." Easy. Most of them have tedious requirements like "defeat this monster using a combo with this party member" meaning, the finishing blow. 90% of the time they were monsters that were already annoying to fight, because you can't hit them unless you teleport with Luka and get in a swipe before they hide away in a box that makes them invulnerable. Then you have to make sure you whittle their health down enough to finish them off with the required move/combo/finisher/whatever, and hope that your party members who spent the whole fight standing in one place getting blasted by oil didn't suddenly recover enough to steal the goddamn kill. Yeah, so, I can be a completionist about quests, but they're almost entirely useless in this game, so just do 15 in each route to get the trophy if you care about that, or just don't bother. You turn them in via the quest menu, so at least you don't have to go back to the quest-giver.
Other stuff: Save points being frequent was great. They completely heal you, as well. Every save point is also a shop. You can craft or buy at any time (you just can't give gifts unless you're in a standby phase). Never sell anything; there's no point and you don't really ever need the money. Craft everything. Most of the stuff can't even be bought. There's like one version of every attachment available to buy but you'll have to craft all of the other varieties. Every character has a new weapon available each standby phase, and that uses their previous weapon and a couple of other crafting materials, so you're not buying weapons and comparing stats and stuff. Everything is quite linear and streamlined so that you can focus on battling and story.
Trophy completion is currently around 60%. I should actually be able to platinum this just running through Kasane's route without doing anything special, as everything left is bonding stuff/quest completion in her route. I've only ever platinumed visual novels before, so that's cool, haha.
Overall experience with this was quite positive. I think it might be too linear for some, but it was kind of welcome and worked quite well with this concept. I hope Kasane's route fills in some gaps.
I'm going to do Kasane's as my New Game +. I wasn't going to originally, but I don't want to spend so much time crafting accessories and stuff. It will carry over my level and points to spend on the Brain Map, as well as items and everything. I already went through the challenge of the game once so I just want to see her story and the diverging events without all of the extra time on side stuff.
The one dumb thing is that, after finishing Yuito's route and the ending scenes and such, it has you create a clear save file. Okay, normal, but... You can then load that to open up the last several available quests and what looks like a final weapon upgrade for everyone, but you have to do those quests for a special material for each, and they're all those tedious specific monster-finisher quests, but with 2-3 each of TWO different Others. No thanks. Anything I do on that loaded save won't carry over unless I fight the final boss again and create a new clear save. It opened up a few new things in the shop to craft, too. This morning, I started Kasane's route from the clear save and when I got to the shop in the prologue, I did see some of the stuff, but I don't have crafting yet, so I don't know if ALL of that unlocked with the clear save. I don't want to play too far and find that it didn't and then have to go back and do more in Yuito's route, fight the boss again, and create a new clear save to carry it all over.
Final thoughts: Probably a 3.5/5. It's not perfect and I had some nitpicky complaints about it, but I really enjoyed my time with this game overall.
Edit to add more thoughts since finishing Kasane's route [7.13.2021]
Kasane's Route-Specific Stuff:
-The story was messy, way messier than Yuito's. I knew to expect "big reveal" stuff sooner, but the overall presentation of the story was nooootttt great, missing great chunks of storytelling that was present in Yuito's route, and just overall not a full story. The story is this game already has problems, but it was just terribly executed with her route, and makes it obvious that Yuito is the true protagonist. Definitely do not recommend playing her route first for this reason alone, but also because...
-Playing as Kasane was, for me, mostly miserable. She uses SIX KNIVES CONTROLLED BY HER PSYCHOKINESIS and she STILL MISSES CONSTANTLY. She's more suited for aerial combat for whatever reason (apparently) but fighting flying enemies was a pain in the ass because she missed constantly. Howwwww? I would be right on them doing nothinggg. Her movements are way more fluid and graceful than Yuito, but I hate that her strong attack is a backstep. She's weaker and has less defense, so even though I had already played through the game once at this point and knew how to fight everything, knew which powers were effective, knew how to use combo visions, etc., she was still getting WRECKED by monsters FORTY LEVELS LOWER in the early game (since this was NG+ and I started at level 60), and was barely doing damage to them. It was insanely frustrating. I'm sure there's more of a learning curve with her, and yeah I got more used to using her as I progressed, but it was never as fun or effective as fighting with Yuito. Maybe I just suck, and I admittedly don't play games with this sort of combat often, but honestly, I know I'm not that bad.
If I had chosen to play as Kasane first and had tried to struggle through this game without being overleveled...? I probably would have never finished this game.
Now for all of the questions that I still have because the story did not do a good job of answering them, or just created stupid plot points. I'm just going to put them all in spoiler tags:
1. Why the fuck is Karen--not quite the main antagonist, but eventually kind of is--doing all of this to save Alice, who was FUBUKI'S FIANCE, while Fubuki is like ENTIRELY UNBOTHERED BY IT ALL? This bothered me endlessly through both playthroughs. FUBUKI lost his fiancé, not stupid-ass Karen with his stupid-ass name, and yet Karen is the one off time-traveling a billion times and then erasing himself completely to "save" Alice. This makes no sense and I almost feel like it was a translation error. Sure, he can love his best friend's fiance, I guess, but Fubuki is always otherwise shown as a decent, kind man, and he somehow never acknowledges like any of this situation.
2. Karen "sacrificing himself" by erasing his existence is what brings Alice back, and everyone else in the world forgets him except the main party and Fubuki because they were there and attached via SAS for the time-travelling. This is just so stupid. It makes no sense. Why would that even need to be what has to happen? Why were all of his attempts to save her even failures? How hard was it to go back to the mission she got turned into an Other on, NOT do that mission, and be fucking done with it? Fuck. Bamco is becoming obsessed with someone sacrificing themselves for no reason and that's becoming one of the weakest parts about Tales games. I'm getting sick of those endings.
3. The endings. They're basically the same, which is fine. Kasane wants to go to the moon to help the people there now that the Extinction Belt is gone, and see how they've been faring for the past 2000 years. This is true in both endings. In Yuito's ending, he's going to retire soon because he's "going to lose his powers eventually." This goes against everything Yuito. It makes no sense. Also, Yuito 50 years in the future still had powers, so why the hell is he even stressing? In Kasane's route, he does NOT mention retiring; he just says he thinks he'll stick around the OSF for a while since he plans to straighten out the world while she works on the moon.
4. Yakumo Sumeragi. Okay, so Karen went back in time, killed Yakumo and took his place. Yakumo is Yuito's ancestor. After the final fight, Yuito thinks, "Does that make Karen my ancestor?" Unlikely, BUT, it does make one wonder, where the fuck was Yakumo's family? He obviously had one to begin the whole Sumeragi line on Earth. There was mention of his "personality changing" which we know is when Karen replaced him, but did his family never see his face again at that point? Was he already old, wife dead, kids grown? Like, how did any of that work out?
5. Karen meeting Yakumo-Karen. That scene still just...what? Shiden said, "None of this makes sense to me." Same.
I think there were other things that I can't remember now, and I think it's safe to say the story was fine overall, but there were definitely unanswered questions that should not be left to the anime (if that's what's happening, because I dunno, I haven't watched any of it) or something else, and could have been addressed organically in the game. It was poorly executed at times and I think they were trying too hard to include some things that did not need to be included, but the ideas themselves were good.
I would play a sequel, but after I go do some grinding to get the last trophy for finishing the Brain Map, I don't think I'll be revisiting this game. There's not really any post game and I don't see any replay value in it.
Playing Kasane's route--and hating playing as her--and seeing how the story was executed even more poorly there and didn't clear anything up made me lower my overall score on this.