The Legend of Zelda: Four Swords - Anniversary Edition (2011)

Grezzo

Expanded Game of The Legend of Zelda: Four Swords

Nintendo 3DS · Nintendo DSi

3.30 from 354 ratings

925 members have it in their collection · 15 playing now · 225 backlogged · 119 wish listed

How long? Main story 2h · with extras 15h · 100% 12h (from 7 logged playthroughs)

The Legend of Zelda: Four Swords Anniversary Edition is a special commemorative version of the 2003 Game Boy Advance release, The Legend of Zelda: A Link To The Past & Four Swords. In it, you'll embark on an exciting multiplayer adventure filled with action and puzzles as you work to save Princess Zelda from the evil Vaati. You can play … Read more
The Legend of Zelda: Four Swords Anniversary Edition is a special commemorative version of the 2003 Game Boy Advance release, The Legend of Zelda: A Link To The Past & Four Swords. In it, you'll embark on an exciting multiplayer adventure filled with action and puzzles as you work to save Princess Zelda from the evil Vaati. You can play with up to four friends at once, as long as each player has a copy of the game installed on their Nintendo 3DS system. Read less
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Release dates

  • Sep 28, 2011 (Worldwide) Nintendo 3DS
  • Sep 28, 2011 (Japan) Nintendo DSi
  • Sep 28, 2011 (Europe) Nintendo DSi
  • Sep 28, 2011 (North_America) Nintendo DSi

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Rating distribution

5 stars
37
4 stars
100
3 stars
162
2 stars
43
1 star
12
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Community All Reviews Statuses

lingsdook

Review lingsdook 3/5 · Feb 13, 2023

Everything's better with friends

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By the time A Link to the Past & Four Swords was released on the Game Boy Advance, my schoolyard was already dominated by Pokémon Ruby and Sapphire, and I was a bonafide link cable veteran. My crew of friends was the perfect audience for a multiplayer Zelda, and we played the heck out of this. Combined with …

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By the time A Link to the Past & Four Swords was released on the Game Boy Advance, my schoolyard was already dominated by Pokémon Ruby and Sapphire, and I was a bonafide link cable veteran. My crew of friends was the perfect audience for a multiplayer Zelda, and we played the heck out of this. Combined with the high from playing A Link to the Past for the first time, it's no wonder I have so many great memories of Four Swords.

Four Swords was developed by Capcom, who was then in the early stages of creating The Minish Cap, something that's easy to see from the similar visual styles. It was then ported to the DSiWare shop by Grezzo a decade later. This port was only available for two brief windows: first to celebrate the series' 25-year anniversary, and then a few years later to celebrate the release of A Link Between Worlds (Side note--this seems to be an original incarnation of the timed digital release nonsense that they would repeat with Super Mario 3D All-Stars and the localization of the original Fire Emblem game). The thing that's super important about this port is that it added a single-player option, making it playable again now that it's very unlikely to have friends with spare GBAs and link cables around.

This 2011 port was also the last time I played through Four Swords, and I remember how my rose-colored glasses got shattered by it. Playing Four Swords on your lonesome feels a bit like visiting a playground by yourself. Sure, you have the swings and slides all to yourself, but it all feels a bit lifeless and unexciting. Heck, you can't even play on the seesaw. Four Sword's rather basic levels just don't stand on their own without the fun of being with a friend. And even the multiplayer aspect of the game feels a bit obsolete thanks to the existence of the much more fleshed out Four Swords Adventures.

That said, it's admirable just how playable Four Sword's single player feels. You control two Links, and can switch between them or summon the other Link to your current location at the tap of a button. Back when Tri Force Heroes came out, I bemoaned that the single player didn't feel nearly as playable as it does in Four Swords Anniversary Edition. That makes revisiting the game pretty painless, even if it's a bit dull. There is no exploration in this game, and you simply play through four levels, each of which is split into two dungeon sections and one boss fight. Puzzles and fights are all pretty basic, as the main draw of this game was that players would compete to collect the most rupees. There are many hazards in each stage that can drain your rupees, such as Like Likes and Rupee Wraiths, and dying also drains from your rupee count. All of these mechanics lose their meaning when playing on your own.

The problem with Four Swords is that it was retroactively designated as a "mainline" "canon" Zelda title, when I don't think it was ever intended to be much more than a side mode and an experiment. In that sense, Four Swords is a nice curiosity, but not much more. I do hope that someday Nintendo adds it to its recently announced Game Boy Advance Switch app so that it can easily be played with friends once more. For the purposes of my marathon, though, this is a thankfully brief game, letting me move on to another important game featuring a cartoony Link.

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Pogee

Review Pogee 3/5 · Dec 13, 2022

Its too short

The legend of Zelda four swords edition features some colourful levels and interesting mechanics, but leaves a lot to be desired as it is way too short. There is some fun to have when playing with a friend.

Overall it can be a nice demo of a Zelda game to show someone. It reminds me a lot on old mobile …

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The legend of Zelda four swords edition features some colourful levels and interesting mechanics, but leaves a lot to be desired as it is way too short. There is some fun to have when playing with a friend.

Overall it can be a nice demo of a Zelda game to show someone. It reminds me a lot on old mobile games.

Read less