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Stone Story RPG

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Stone Story RPG

Jul 27, 2023

Main game

3.92 average rating based on 12 ratings

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In a realm of perpetual evil, a single stone could change everything. Stone Story is an RPG set in a dark and vile world. The game's fluid art is painstakingly animated in plain text by a single insane game developer. It features 8 locations to explore, 8 boss fights and plenty of loot to discover.
Release Dates
Aug 08, 2019 Early Access (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jul 27, 2023 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
49
In Collection
6
Wish Listed
1
Playing
24
Backlogged
How Long Is Stone Story RPG?
Main story: 6.0 hours
Total completions: 1
jademonkey
jademonkey gave Jan 24, 2023
jademonkey gave Jan 24, 2023
jademonkey's review of Stone Story RPG

My brother gave me Stone Story RPG as a Christmas gift. Once again, he found a game on my wishlist that I'd entirely forgotten about. Once again, it's a genre that I wasn't currently really thinking about playing -- this time an idler. And, once again, I've been having a lot of fun with it.

The presentation in Stone Story RPG is very unique and awesome. I've never seen such fluid, entirely ASCII animation before. I especially love the whip wielding enemies in the mines. So cool. The soundtrack is great and has a good balance of being ambient and mysterious with being catchy at times. The story is fairly minimal, but works very well with the visual and audio presentation to evoke an air of mystery I wasn't expecting from the genre.

The game is very well paced such that each new feature you get feels like it's opening up the possibilities you need at that time. You get weapon crafting off the bat, but slowly add on potions, enchanting, etc. This culminates in an entire scripting language, allowing for an insane degree of automation. I had a great time sitting down and figuring out how to use the …

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My brother gave me Stone Story RPG as a Christmas gift. Once again, he found a game on my wishlist that I'd entirely forgotten about. Once again, it's a genre that I wasn't currently really thinking about playing -- this time an idler. And, once again, I've been having a lot of fun with it.

The presentation in Stone Story RPG is very unique and awesome. I've never seen such fluid, entirely ASCII animation before. I especially love the whip wielding enemies in the mines. So cool. The soundtrack is great and has a good balance of being ambient and mysterious with being catchy at times. The story is fairly minimal, but works very well with the visual and audio presentation to evoke an air of mystery I wasn't expecting from the genre.

The game is very well paced such that each new feature you get feels like it's opening up the possibilities you need at that time. You get weapon crafting off the bat, but slowly add on potions, enchanting, etc. This culminates in an entire scripting language, allowing for an insane degree of automation. I had a great time sitting down and figuring out how to use the limited logic available to automate some of the stages with more complex interactions.

Overall, between the presentation and straight up having scripting available, I've had a great time with Stone Story RPG. I finished the main story and got the credits, but there's a ton of post game content that I can see myself continuing to chip away at.

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