Status Heanihilator Apr 29, 2024
So my first impressions of this game were that it had improved on the gameplay and I was going to enjoy the heck out of it. I consider every aspect of the fighting to be improved, but, despite that, I've found myself not really looking forward to playing it, and I think I've figured out why.
The first game was …
So my first impressions of this game were that it had improved on the gameplay and I was going to enjoy the heck out of it. I consider every aspect of the fighting to be improved, but, despite that, I've found myself not really looking forward to playing it, and I think I've figured out why.
The first game was super linear. You just followed a rarely branching "hallway," solved some puzzles along the way, and did the fights as they came along. The focus was the fighting, and because it of the linear nature of it, there were just a fixed number of fights per chapter (somewhere around 8), with a midboss and boss in each chapter. And this meant that the fights all felt pretty unique and well planned, like they had gotten individual attention.
The open-endedness of this game with primary and side quests means there are a LOT more opportunities to fight, and since these fights are often optional and fetch-quest-y, they become very repetitive and uninteresting. It ends up feeling like a slog.
Don't get me wrong, I love open-endedness and it obviously has its place in some RPGs or games with big open worlds, but this game didn't need it. For me the sweet spot would be the linear-ness of the first game with a focus on fewer, higher-quality fights, and the QoL improvements to the fighting system that come with the second game. I'm sad to find this game a bit of a disappointment so far, especially with how much I enjoyed the first game and especially the DK Adventure DLC.