Mario + Rabbids Sparks of Hope (2022)

Ubisoft Milan, Ubisoft Paris

Nintendo Switch

3.56 from 121 ratings

472 members have it in their collection · 53 playing now · 194 backlogged · 208 wish listed

How long? Main story 43h · with extras 28h · 100% 38h (from 13 logged playthroughs)

Team up with Mario, Luigi, Princess Peach, Rabbid Peach, Rabbid Luigi, and their friends on a galactic journey to defeat a malevolent entity and save your Spark companions. Explore planets throughout the galaxy as you uncover mysterious secrets and compelling quests!
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Release dates

  • Oct 20, 2022 (North_America) Nintendo Switch
  • Oct 20, 2022 (Europe) Nintendo Switch
  • Dec 02, 2022 (Japan) Nintendo Switch

Related

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Featured in lists

Rating distribution

5 stars
12
4 stars
61
3 stars
35
2 stars
9
1 star
4
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Community All Reviews Statuses

Heanihilator

Status Heanihilator Apr 29, 2024

So my first impressions of this game were that it had improved on the gameplay and I was going to enjoy the heck out of it. I consider every aspect of the fighting to be improved, but, despite that, I've found myself not really looking forward to playing it, and I think I've figured out why.

The first game was …

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So my first impressions of this game were that it had improved on the gameplay and I was going to enjoy the heck out of it. I consider every aspect of the fighting to be improved, but, despite that, I've found myself not really looking forward to playing it, and I think I've figured out why.

The first game was super linear. You just followed a rarely branching "hallway," solved some puzzles along the way, and did the fights as they came along. The focus was the fighting, and because it of the linear nature of it, there were just a fixed number of fights per chapter (somewhere around 8), with a midboss and boss in each chapter. And this meant that the fights all felt pretty unique and well planned, like they had gotten individual attention.

The open-endedness of this game with primary and side quests means there are a LOT more opportunities to fight, and since these fights are often optional and fetch-quest-y, they become very repetitive and uninteresting. It ends up feeling like a slog.

Don't get me wrong, I love open-endedness and it obviously has its place in some RPGs or games with big open worlds, but this game didn't need it. For me the sweet spot would be the linear-ness of the first game with a focus on fewer, higher-quality fights, and the QoL improvements to the fighting system that come with the second game. I'm sad to find this game a bit of a disappointment so far, especially with how much I enjoyed the first game and especially the DK Adventure DLC.

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queerevolution

Status queerevolution Mar 10, 2024

I downloaded the demo because I was bored and was pleasantly surprised by it and got caught in the story so I decided to buy the game. I have to admit it was far better than I expected, having never actually heard anyone talk about the game. It had a cool story, a lot of humour, a lot of playable …

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I downloaded the demo because I was bored and was pleasantly surprised by it and got caught in the story so I decided to buy the game. I have to admit it was far better than I expected, having never actually heard anyone talk about the game. It had a cool story, a lot of humour, a lot of playable characters -old and new ones- and nice graphics. The only thing I didn’t love was the end, as I thought it was too easy and rushed and was expecting more battles, and the fact the game had a few bugs. However, I enjoyed reaching 100% in the game and it took me roughly 50 hours to get it. It was overall a pleasant experience and I might end up buying the DLCs in the future.

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TheBeautifulEric

Status TheBeautifulEric Dec 6, 2023 Completed

Played the final DLC starring Rayman. It was a bit underwhelming, but it was still fun. My favorite boss from the first game, Phantom, makes a return and it is cool to see Rayman in something. Story is pretty entertaining and I was forced to use characters I completely ignored in the base game, so it was neat becoming familiar …

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Played the final DLC starring Rayman. It was a bit underwhelming, but it was still fun. My favorite boss from the first game, Phantom, makes a return and it is cool to see Rayman in something. Story is pretty entertaining and I was forced to use characters I completely ignored in the base game, so it was neat becoming familiar with them. Rayman's mechanics are interesting, but it wasn't such a big difference that it impressed me like the DK DLC in the first game did. Rayman can swing on hooks and transform, but there wasn't really a progression with unlocking new abilities to keep me excited. I was hoping to see Rayman and the Mario characters interact, but the party is limited to Rayman and Rabbids. Final thoughts: it's fun if you are really craving more Mario + Rabbids, but it isn't fun enough for me to give a full hearted endorsement. That being said, I really hope we see another 2D Rayman game and another entry in the Mario + Rabbid series again.

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shinespark

Status shinespark Sep 14, 2023

Finished up the Rayman DLC, it's pretty solid! Kinda short, and being locked to using Rabbid Mario and Rabbid Peach the whole time is a drag, but Rayman's moveset is neat and the new clone Spark functionally giving you a fourth party member feels great. Loved that par times made a return in the battles, and adding some simple platforming …

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Finished up the Rayman DLC, it's pretty solid! Kinda short, and being locked to using Rabbid Mario and Rabbid Peach the whole time is a drag, but Rayman's moveset is neat and the new clone Spark functionally giving you a fourth party member feels great. Loved that par times made a return in the battles, and adding some simple platforming into the overworld segments really livened up those bits, as well.

Also, coming back to Rabbids after dozens of hours of Baldur's Gate 3 really drives home how excellent the controls are in the former. Pretty much every gridless tactics game should be copying the basics of how Rabbids moves.

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shinespark

Status shinespark Sep 11, 2023

Jumping into the Rayman DLC for this and I love that there is absolutely zero attempt to explain why he is suddenly present. You just press start and are controlling Rayman immediately, it's great.

shinespark

Status shinespark Aug 31, 2023

The Rayman DLC finally came out for this yesterday and I'm pretty excited for it! Rayman seems like he could bring interesting new moves to the already excellent combat, and I dig the TV station theme.

But I've gotta finish up Baldur's Gate first, so for now it'll have to join the queue along with Goodbye Volcano High and Shadow …

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The Rayman DLC finally came out for this yesterday and I'm pretty excited for it! Rayman seems like he could bring interesting new moves to the already excellent combat, and I dig the TV station theme.

But I've gotta finish up Baldur's Gate first, so for now it'll have to join the queue along with Goodbye Volcano High and Shadow Gambit. Too many good games this year!

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TheBeautifulEric

Status TheBeautifulEric Jul 18, 2023 Completed

Wave 2 DLC is okay. It's really just more of the same. The boss battles are interesting, but if you choose to skip this one, you won't be missing out on anything special. I will say I prefer wave 2 over wave 1. Really excited for wave 3. I want to see how they integrate Rayman in this series.

oneweak7words

Status oneweak7words Jul 15, 2023

How many people see Ubisoft listed as a developer/publisher and instantly decide on a holdout price point, totally unrelated to the expected quality of the game?

I loved Kingdom Battle enough to pay full price for this sequel. But this is Ubisoft and I know better.

  • October 2022 release: $60
  • November 2022 (Holiday sales): $40
  • July 2023 (Prime Day): $20 …
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How many people see Ubisoft listed as a developer/publisher and instantly decide on a holdout price point, totally unrelated to the expected quality of the game?

I loved Kingdom Battle enough to pay full price for this sequel. But this is Ubisoft and I know better.

  • October 2022 release: $60
  • November 2022 (Holiday sales): $40
  • July 2023 (Prime Day): $20

I mentally set the $20 limit the day the game was announced. I feel victorious already in the Ubi pricing game. Nine months for a 2/3 price drop on a AAA title is normal for Ubisoft.

I'm happily playing this game now, the wait was full with backlogs and other new releases from publishers with less predictable pricing strategies. No ragrets 😏

Gotta wonder, though, from a business revenue perspective, why this one publisher chooses such an unusual, counterintuitive, and now predictable pricing strategy. And if it works for them, why have no other big name publishers followed suit?

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shinespark

Status shinespark Jun 24, 2023

Playing through the new DLC for this. It doesn't do much to change up the formula from the base campaign, and the new planet isn't quite so pretty as some of the other ones, but the core combat is still great and a couple new stage gimmicks and enemies add some much-needed variety. Notably the cannons that shoot you across …

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Playing through the new DLC for this. It doesn't do much to change up the formula from the base campaign, and the new planet isn't quite so pretty as some of the other ones, but the core combat is still great and a couple new stage gimmicks and enemies add some much-needed variety. Notably the cannons that shoot you across the overworld have been incorporated into the levels themselves, and the movement options they afford are a really natural fit with the rest of the mechanics.

Also, I never used Mario in the campaign since the original game required you to use him for every single fight, but I've been trying him out here just to keep things fresh, and it turns out he's utterly godlike. His ability to trigger overwatch shots on his own turn, combined with his ability to earn extra overwatch shots every time he gets a kill, means he can easily attack like 5+ times a turn with a little planning, turning all foes beneath his gaze into dust. I am become Mario, bringer of death.

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Inc

Status Inc Apr 13, 2023

Behold! The most petty complaint about a game you'll hear all day!

Mario's shoes squeak almost everytime he stops moving in the overworld. It's really irritating!

tap tap tap scruff tap tap scruff...tap tap tap scruff

And that's when he's walking! Not that it's worth running. The speed increase barely registers! Who holds down X to run anyway!?

Thank you. …

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Behold! The most petty complaint about a game you'll hear all day!

Mario's shoes squeak almost everytime he stops moving in the overworld. It's really irritating!

tap tap tap scruff tap tap scruff...tap tap tap scruff

And that's when he's walking! Not that it's worth running. The speed increase barely registers! Who holds down X to run anyway!?

Thank you. That was all. puts down megaphone

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TheBeautifulEric

Status TheBeautifulEric Mar 5, 2023 Completed

Beat wave 1 of the season pass and I found it disappointing. This felt like it could’ve been in the base game. I was expecting a new playable character or a story to follow, similar to the DK DLC in the first Mario+rabbids.

Gameplay: It seems like it’s just a challenge mode to add replayability to see if you …

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Beat wave 1 of the season pass and I found it disappointing. This felt like it could’ve been in the base game. I was expecting a new playable character or a story to follow, similar to the DK DLC in the first Mario+rabbids.

Gameplay: It seems like it’s just a challenge mode to add replayability to see if you can beat it in less turns.
Story: Spawny from the first game makes a cameo, but only for the intro and ending cutscenes. Spawny could’ve been completely removed from the narrative and it wouldn’t really change anything.

I unlocked a harder difficulty, so I plan on playing that later.

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TheBeautifulEric

Status TheBeautifulEric Nov 6, 2022 Completed

I prefer the first game, but this one was fun too. It’s been years since I’ve played the original, so I’m just going to be going off of vague recollections when making comparisons.

Pros
+Each character has different main weapons, making them feel more unique than in the first game where their main weapons would overlap with one another.
+Movement …

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I prefer the first game, but this one was fun too. It’s been years since I’ve played the original, so I’m just going to be going off of vague recollections when making comparisons.

Pros
+Each character has different main weapons, making them feel more unique than in the first game where their main weapons would overlap with one another.
+Movement is even better. You can move and glide around freely, making it easier to position teammates.
+You are given much more freedom with team composition. In the first game, Mario always had to be in the party so you would only have 2 free slots. The sequel doesn’t have this restriction so you have 3 free slots to experiment with whatever team composition you’d like.
+Experience is shared equally between active and non-active party members, making it easy to switch members on the fly.

Cons
-Wish we were able to fill out the skill tree completely. There were a few characters that couldn’t fill their trees out in the first game, but it’s much worse in this game. You’ll probably only be able to fill out half of your tree.
-The game felt less charming overall. The rabbids in the first game were oozing with personality from their body language and interactions. In this game they just happen to be there.
-Enemies will always pursue you, even if you are a much higher level than them. This just makes it annoying to explore the world map when you’re trying to avoid combat.
-The AI for summoning sparks is horrendous. They will eventually stop moving and attacking, and you can’t summon another one until the summon on the field is eliminated, so you will basically have a wasted slot for that battle.

Miscellaneous
+-The weapon system is different. Damage and element are no longer linked to weapons. Damage is determined by character level and skill tree, while the elements are moved to sparks.
+-Game might be a bit more grindy overall with the inclusion of character levels and spark levels
+-World design is less linear and more about exploring an open area to find side quests
+-There are now items that can be used in and out of battle. I’ll be honest, I didn’t use them, so I don’t have anything to say about it, but wanted to acknowledge this as a change from the first game.
+-Being able to freely craft your party is awesome, but there’s no incentive to experiment once you find a composition you like. I went through the entire game as Mario, Luigi, and Peach. I felt like I cheated myself out of the full experience, but it was also comfortable to go with the safe route.
+-I feel like the game holds itself back a bit by staying with the three party system. The best parts of the game for me were the battles where it allowed the player to control more than 3 party members and it made me feel like the entire game could be played with 4+ members. I can’t really say it’s an issue with the game, but when I saw that it was possible to do more, I wanted the entire game to be like that.
+-Having enemies roam the field is great when grinding for exp, Star bits, and coins, but that also meant there’s an increase in smaller battles where you’ll see a lot of the same maps and enemy types.

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shinespark

Status shinespark Oct 29, 2022

Finished this, I thought it was pretty good! The procedural generation for the levels makes them all feel more samey than they ought, the character skill trees run out of interesting abilities like halfway through the game, and I really missed the set par times for each battle that the original had, but the core combat is solid and the …

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Finished this, I thought it was pretty good! The procedural generation for the levels makes them all feel more samey than they ought, the character skill trees run out of interesting abilities like halfway through the game, and I really missed the set par times for each battle that the original had, but the core combat is solid and the extremely powerful movement options are a lot of fun to mess around with.

Some nice music, too, and Rabbid Rosalina is one of the most delightfully overpowered characters I've seen in any game lately.

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