Ori and the Will of the Wisps (2020)

Moon Studios

Nintendo Switch · PC (Microsoft Windows) · Xbox One · Xbox Series X|S

4.43 from 1706 ratings · #62 top rated on Grouvee

4846 members have it in their collection · 214 playing now · 1933 backlogged · 1375 wish listed

How long? Main story 16h · with extras 16h · 100% 18h (from 110 logged playthroughs)

Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with … Read more
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay. Read less
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Release dates

  • Mar 10, 2020 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 11, 2020 (Full Release) (Worldwide) Xbox One
  • Sep 17, 2020 (Full Release) (Worldwide) Nintendo Switch
  • Nov 10, 2020 (Full Release) (Worldwide) Xbox Series X|S

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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
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God tier OST by Pinapplo · 62 games · 0
Need to play by Cukie · 79 games · 0

Rating distribution

5 stars
985
4 stars
524
3 stars
156
2 stars
31
1 star
10
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Community All Reviews Statuses

peter

Status peter Jul 13, 2026

I’ve been playing this for about a week, and it’s really good. I’m pretty far into it, and some of the platforming gets real tough. Also the one boss fight I did kind of sucked. I see they also kept the escape sequences from the first game, although they’re not as bad as the first. Still not great. After 10 …

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I’ve been playing this for about a week, and it’s really good. I’m pretty far into it, and some of the platforming gets real tough. Also the one boss fight I did kind of sucked. I see they also kept the escape sequences from the first game, although they’re not as bad as the first. Still not great. After 10 hours though, I’d say it’s at least as good as the first.

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BurningKirby

Status BurningKirby Jul 14, 2025

I didn't realize how much I missed the Bash ability. I was having a not so great time with the beginning of the game. It felt oddly heavy on dialogue and the level design wasn't really doing it for me either.

But then I got the Bash ability I'm not sure if the level design drastically improved or the fun …

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I didn't realize how much I missed the Bash ability. I was having a not so great time with the beginning of the game. It felt oddly heavy on dialogue and the level design wasn't really doing it for me either.

But then I got the Bash ability I'm not sure if the level design drastically improved or the fun of the ability in and of itself revolutionized the game but I was having a much better time all of a sudden. I'm glad they seem to be pushing the abilities from the first game in early on rather than spreading them really late into this sequel for padding.

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BMO

Status BMO Apr 2, 2024

You know what's fun, combining one of the worst platforming elements (the clunky and unwieldy sand dash) with an overly long chase sequence. What is Moon Studio's aversion to boss fights? Why are they obsessed with terrible chase sequences? Why are they obsessed with combining terrible chase sequences with awful platforming controls where you're forced to use the control scheme …

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You know what's fun, combining one of the worst platforming elements (the clunky and unwieldy sand dash) with an overly long chase sequence. What is Moon Studio's aversion to boss fights? Why are they obsessed with terrible chase sequences? Why are they obsessed with combining terrible chase sequences with awful platforming controls where you're forced to use the control scheme that is inherently less accurate because you have to maintain 360 degree control for their awful launch mechanic? Why are they obsessed with dragging what could be a half-decent game down with chases?

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BMO

Status BMO Apr 1, 2024

While I can say I’m mostly enjoying this, there are some things that still bother me about this series and they all come down to some form of clunkiness. From clunky chase sequences with abysmal checkpointing that Moon Studios can’t seem to let go of, to a fundamental clunkiness that permeates almost every aspect of the UI/UX of the game, …

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While I can say I’m mostly enjoying this, there are some things that still bother me about this series and they all come down to some form of clunkiness. From clunky chase sequences with abysmal checkpointing that Moon Studios can’t seem to let go of, to a fundamental clunkiness that permeates almost every aspect of the UI/UX of the game, the game continually presents itself as something that’s nearly exceptional but never quite manages to push beyond just being good. Thankfully basic combat and platforming feels good (before you layer in a lot of the superfluous systems that needlessly overcomplicate that which is good), which is why I’m still having fun.

But seriously, stop with the chases. Even boss fights have pointless chases shoehorned in the middle of the combat phases, and I could seriously do without it.

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BMO

Status BMO Mar 28, 2024

Oh good, bad chase sequences with zero checkpoints are back. Yippee! 😑

BMO

Status BMO Mar 20, 2024

Starting to see why people say this is an improvement on the first game. And it’s pretty clear that Moon Studios internalized a lot of lessons from Hollow Knight during the development of this game, for the good.

gedrickdelfuego

Status gedrickdelfuego Feb 14, 2023

Enjoying this one even more than the original. There's lots of quality of life updates and the new abilities (particularly the water-based ones) are a ton of fun. The platforming is far more challenging (for me, at least) and I find myself dying a lot more. Fast-travel from anywhere is a game changer, and it makes knocking out quests feel …

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Enjoying this one even more than the original. There's lots of quality of life updates and the new abilities (particularly the water-based ones) are a ton of fun. The platforming is far more challenging (for me, at least) and I find myself dying a lot more. Fast-travel from anywhere is a game changer, and it makes knocking out quests feel a lot more fluid when you can just zip around, nab collectibles, and work on quests.

The boss fights too have been a lot more fun. Battling Kwolok was a ton of fun, jetting through and out of the water feels so fluid and never gets boring!

I've got 1 week left to wrap up this game so that I can immediately jump into Metroidvania #5 of this year - Metroid Prime Remastered!---- err I guess that's just a Metroid game, and not a "metroidvania" :) And if Silksong ever gets a release date, that would be sweet.

Metroidvania 2023 Progress:

  • Haiku the Robot
  • Hollow Knight
  • Ori and the Blind Forest
  • Ori and the Will O the Wisps
  • Metroid Prime Remastered
  • [HOPEFULLY] Hollow Knight: Silksong
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maeday

Status maeday Feb 6, 2023

A little note of how broken this games mechanics and concepts are, when you take damage, it tells you how much damage you've taken. Say I get hit, it says -11, so clearly I've taken 11 damage. Except this makes no sense, because I only have like 8 or 9 life cells. It feels like they meant to put in …

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A little note of how broken this games mechanics and concepts are, when you take damage, it tells you how much damage you've taken. Say I get hit, it says -11, so clearly I've taken 11 damage. Except this makes no sense, because I only have like 8 or 9 life cells. It feels like they meant to put in an HP bar and plum forgot. Why is this game SO BAD? lmao

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maeday

Status maeday Feb 6, 2023

Maaaan...they definitely fixed the combat (the one thing I will admit) but at the expense of the platforming, which is SO bad now, holy god. This is gonna be a choooore.

maeday

Status maeday Feb 5, 2023

I am suffering trying to get through this abysmal follow up so bad, but god is it going to take everything in me to make that a reality. Aside from the combat improvement, I haven't seen a sequel take this big a step back in...well...maybe ever, actually.