Ori and the Blind Forest (2015)

Moon Studios

Nintendo Switch · PC (Microsoft Windows) · Xbox One

4.22 from 3723 ratings · #166 top rated on Grouvee

9897 members have it in their collection · 506 playing now · 3695 backlogged · 1907 wish listed

How long? Main story 9h · with extras 12h · 100% 12h (from 181 logged playthroughs)

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios … Read more
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for Xbox One and PC. Featuring hand-painted artwork, meticulously animated character performance, and a fully orchestrated score, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all. Read less
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Details

Developers
Moon Studios
Publishers
Microsoft Studios
Genres
Adventure, Platform, Puzzle
Themes
Action, Fantasy, Thriller
Series
Ori
Event
Xbox E3 2014 Media Briefing
Steam
View on Steam

Release dates

  • Mar 11, 2015 (Worldwide) PC (Microsoft Windows), Xbox One
  • Dec 20, 2020 (Worldwide) Nintendo Switch

Also available on

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Featured in lists

Essential Indies by Human_Traffic · 50 games · 6
Short Games by Roach · 42 games · 2
Games, Ranked by Cukie · 112 games · 0
top tier indies by hoodle · 34 games · 0
Best Games (All Time) by RehRomano · 84 games · 0

Rating distribution

5 stars
1664
4 stars
1388
3 stars
505
2 stars
141
1 star
24
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Community All Reviews Statuses

andhen

Review andhen 4/5 · Jan 25, 2021

Cute platformer

Just got to the credits, this was actually my second time playing this game. The first time I ragequit at the beginning, but now I actually got through the entire game. It is very rough in the beginning before you've unlocked things, before you know where to go and before you know how the enemies and skills work. So, once …

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Just got to the credits, this was actually my second time playing this game. The first time I ragequit at the beginning, but now I actually got through the entire game. It is very rough in the beginning before you've unlocked things, before you know where to go and before you know how the enemies and skills work. So, once you get through like 1.5 hours of the game, its smooth sailing from there. Just remember to save often because the autosaves are only in some specific areas, when you're freeroaming it almost never autosaves.

The music is great, the game has good sound design in general. It looks gorgeous, has a cute story and cute characters. It has very dramatic and interesting parts where you're trying to escape enemies which are fun to play through. I give it a 7/10. It's a good game.

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FattsMcstroob

Review FattsMcstroob 4/5 · Dec 7, 2020

Played on PC via Xbox Games Pass with a Gamecube controller. It takes a while to get moving but once you have a few upgrades (particularly the much belated double jump), the joy of motion really kicks in. Beautiful graphics and level design, and clever enough puzzles that I completed the story without having easily nabbed every collectible.

The story …

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Played on PC via Xbox Games Pass with a Gamecube controller. It takes a while to get moving but once you have a few upgrades (particularly the much belated double jump), the joy of motion really kicks in. Beautiful graphics and level design, and clever enough puzzles that I completed the story without having easily nabbed every collectible.

The story is emotionally manipulative, for sure, but it manages to work. It has just enough kindness to buoy it through the rough patches. Very clearly a Ghibli inspiration in there.

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aitorfmg

Review aitorfmg 3/5 · Oct 22, 2020

Gran diseño, pero falto de inspiración

Que no engañe mi puntuación: Ori and the Blind Forest es una buena obra. Sin embargo, tengo la sensación de que existe como un metroidvania más en una industria ahora poblada de ellos.

Comencemos por lo bueno; por suerte, hay mucho. Lo primero que entra con facilidad a la hora de comenzar a jugar es el apartado audiovisual. La banda …

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Que no engañe mi puntuación: Ori and the Blind Forest es una buena obra. Sin embargo, tengo la sensación de que existe como un metroidvania más en una industria ahora poblada de ellos.

Comencemos por lo bueno; por suerte, hay mucho. Lo primero que entra con facilidad a la hora de comenzar a jugar es el apartado audiovisual. La banda sonora de Ori es preciosa y se emplea a lo largo de la aventura de formas más que adecuadas, sin cambios bruscos y ayudando a crear una atmósfera asombrosa. Esta se ve reforzada o, mejor dicho, se sustenta casi por completo en su diseño de arte. Que este juego es una preciosidad creo que queda claro con jugar unas pocas horas. Cada zona se siente distinta, ya sea en la indefensión que provocan algunas de ellas o en el simple corte de respiración de otras. Los modelos se mueven perfectamente, los efectos ambientales ayudan a dar verosimilitud y el aire que rezuma cada área es difícilmente replicable.

Es en el diseño de niveles donde comienzo a tener problemas. Por una parte, es fabuloso: zonas interconectadas naturalmente, plataformas lógicas, backtracking bien medido, secretos para aburrir, niveles creados de forma orgánica por elementos de la naturaleza... Por la otra, siento que en Moon Studios se han excedido con la linealidad. Aunque he hablado bien del backtracking, y es cierto que muchas veces está bien pensado con las habilidades que el jugador va adquiriendo, siento que está un poco por cumplir. La aventura lleva de la mano al jugador por los distintos puntos de la historia y, aun si cada zona permite explorar, he sentido que no había libertad suficiente. Acostumbrado a metroidvanias de la talla de Hollow Knight o Iconoclasts, aquí he sentido que no había mucho escenario que ver y que, aun si decidiese pasar por una zona distinta (como el fondo Sorrow Valley), no tendría las habilidades o nivel necesario para poder continuar. Es una forma de juego algo tosca y poco flexible, pero al César lo que es del César: cada área está muy bien diseñada.

Tampoco me ha convencido la historia. Es típica, poco inspirada y especialmente ausente durante la mayor parte de la obra. Aunque en los metroidvanias es normal que la historia esté de fondo, siempre se puede extraer mucho de notas extra, NPCs o incluso pequeñas escenas narrativas. Aquí, esto no ocurre: todo forma parte del conjunto y, la verdad, no tiene mucho que ofrecer más allá de un mensaje positivo. Es bonito, claro, pero nada que no se haya visto ya.

Para terminar de forma positiva, quiero valorar la parte mecánica. El combate no es gran cosa, pero hay suficiente variedad de enemigos y estilos como para resultar satisfactorio. Es en el movimiento donde está la chicha: cielo bendito, qué gran diseño de niveles tiene Ori cuando se trata de desafíos plataformeros. Más allá de su narrativa, las distintas situaciones, eventos, variedad de movimientos e incluso el sistema de guardado son unas auténticas maravillas. Desde que termina el prólogo y hay una sensación ludonarrativa espectacular (perdiendo el control del personaje y comenzando a moverse como un rayo), ya sabía que podía esperarme un gran plataformas, y así ha sido. Superar un desafío en Ori es satisfactorio, especialmente en las últimas instancias del juego. Si bien su jefe final es tremendamente pesado por su dificultad y la constante repetición, sirve de colofón como último desafío plataformero que reta todas las habilidades del jugador. Lo mismo con la nueva zona para la versión Definitive Edition: aun si es demasiado late game, su diseño es fabuloso y un auténtico reto.

Al final, me quedo con lo bueno. Ori and the Blind Forest está brillantemente diseñado en sus plataformas, notablemente fabricado en su diseño de niveles y regular en su historia y combate, pero es fácil quedarse con la idea de que he terminado completándolo al cien por cien en Modo Difícil en dos días por la simple y llana diversión que plantea su jugabilidad.

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LarxiGamer

Review LarxiGamer 5/5 · Oct 7, 2020

Arte en movimiento

Enorme trabajo de Moon Studios, emotivo, intimista, con una bso maravillosa, un apartado artístico fluido y detallado. Un lienzo en movimiento, puro arte. Es puro arte, y siempre recordaré a Kuro.

ElizabethTheWicked

Review ElizabethTheWicked 3/5 · Aug 28, 2020

Not as Good as I Remember, but fine

I played this when it came out 5 years ago on steam. I remember loving it and thinking it was one of the greatest games I had ever played. So i bought it on switch. It still looks lovely, plays well, the animations are smooth, the music is perfect. the platforming is fairly challenging. It's not a bad game at …

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I played this when it came out 5 years ago on steam. I remember loving it and thinking it was one of the greatest games I had ever played. So i bought it on switch. It still looks lovely, plays well, the animations are smooth, the music is perfect. the platforming is fairly challenging. It's not a bad game at all. It's short, but that's fine. games are to long these days. it doesn't waste your time. that said, it's nothing remarkable. The story is fine. it's forgettable. it's not awful. it's just not anything. I had an ok time playing this again, but it wasn't what i remembered. it's good enough but entirely forgettable. I have no specific complaints beyond it does nothing new or interesting.

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2StepInMidair

Review 2StepInMidair 5/5 · May 12, 2020

Ori the Metroidvania Prophet

I’m not a fan of metroidvania games. It even says so in my Grouvee profile bio. It’s not that I hate them, it’s that I usually get lost way too easy and get easily frustrated with how much backtracking is involved. Ori & The Blind Forest makes backtracking usually unnecessary, and even when you do end up needing to do …

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I’m not a fan of metroidvania games. It even says so in my Grouvee profile bio. It’s not that I hate them, it’s that I usually get lost way too easy and get easily frustrated with how much backtracking is involved. Ori & The Blind Forest makes backtracking usually unnecessary, and even when you do end up needing to do it, the gameplay is so fun that it’s a treat to move back through the sprawling world of Nibel, along with each bit of its intricate and amazing level design. I’ll be hitting the sequel and seeing Ori again soon.

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itamar

Review itamar 4/5 · Jan 30, 2019

Forestvania

OatBF has lovely eye-candy, flowing animation and some nice music. I found that in easy mode it nailed the formula of the metroidvania genre as the challenges were mainly of traversing the elaborate levels and less about overcoming enemies (whether bosses or regular ones), which puts it ahead of Gucamelee in my book.

Different skills open up various areas and …

Read more

OatBF has lovely eye-candy, flowing animation and some nice music. I found that in easy mode it nailed the formula of the metroidvania genre as the challenges were mainly of traversing the elaborate levels and less about overcoming enemies (whether bosses or regular ones), which puts it ahead of Gucamelee in my book.

Different skills open up various areas and platforming was largely exact and fun, with fewer timing-based puzzles than I feared. The story is fairytale-like and the length was short enough that I'd completed it over a few days, without completing every side branch and visiting every nook and cranny.

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Greyswan

Review Greyswan 4/5 · Mar 19, 2017

A truly beautiful and immersive Castlevania-esque game.

The simplistic combat is the only thing that holds it back from a five star rating. Rather than mashing X to shoot bolts of energy, I'd prefer a melee combat system more akin to Castlevania or Hollow Knight.

WarpDogsVG

Review WarpDogsVG 2/5 · Jan 3, 2016

Ori and the Blind Forest, a beautifully drawn and scored Metroidvania, is not a good game.

When you hear about a game that has been described as a beautifully drawn and scored Metroidvania then the possibility of it being "bad" just doesn't even cross your mind.

This game has defied all the odds. Ori and the Blind Forest, a beautifully drawn and scored Metroidvania, is not a good game.

The Good
✔ I mean, yeah, the …

Read more

When you hear about a game that has been described as a beautifully drawn and scored Metroidvania then the possibility of it being "bad" just doesn't even cross your mind.

This game has defied all the odds. Ori and the Blind Forest, a beautifully drawn and scored Metroidvania, is not a good game.

The Good
✔ I mean, yeah, the game is wonderfully beautiful. The art, the music, the story, all of it
✔ It's an interesting, unique world. Very few established tropes are used here
✔ Everything has a nice weight and "oomph" to it, especially combat. It just feels right

The Bad
✘ Overall terrible level and encounter design. Too often based on trial & error, and the game-flow is constantly interrupted
✘ Uncompelling abilities. It's a Metroidvania, but none of the abilities are very interesting and I felt no urge to explore
✘ Insta-kills are poorly telegraphed to the player. Mundane-looking enemies and environmental hazards can kill you without warning
✘ No fast travel or teleporting.The levels are bland enough the first time through, how could anyone want to go through them multiple times?
✘ Poor execution of a potentially innovative save system. It's manual and uses an in-game ability, but it's easy to forget about and very limiting. It's is devestating to lose levels worth of progress due to an insta-kill.

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TstarMike

Review TstarMike 4/5 · Nov 26, 2015

A beautiful game despite it being extremely frustrating the majority of the time.

deepdoop

Review deepdoop 4/5 · Mar 13, 2015

9.5/10

Simply put, Ori and the Blind Forest is a masterpiece. It has great platforming, an engaging story, gorgeous visuals and an emotional soundtrack. There's nothing more that you could ask for.

See full review: http://wp.me/p55m9h-tm