I haven't finished the game yet, but I already believe I can write a review, especially because I played it through Game Pass, and today my subscription ends. I'll take a break, and I'll only be able to finish everything in the game next time I subscribe or when I buy it on Steam and try to transfer the save file (I hope it works).
Overall
Honestly, I think the overall rating of 7 for the game is low (based on Metacritic), because it deserves an 8, 8.5, or even a 9. Why? Simply because the game is short, fun, it's not boring to collect items, the underwater scenarios are beautiful, etc.
This game reminded me a lot of when I was a kid and played EVO - Search for Eden, which followed a similar principle, that is, an RPG where you are a creature and need to devour others to evolve gradually. It's interesting that EVO was also poorly rated. I believe it would be very interesting to see the same developer of Maneater creating a spiritual successor to EVO with new graphics, improved gameplay, etc.
Graphics
I found the graphics very beautiful, running on the UE4 engine. I don't have much to say, I found the lighting good, the moss in the sewer well done, the textures of the pipes very good, the effects of the biomes were great, etc. The scenarios are very beautiful, and I love aquatic environments, I think that's why I was so surprised when I enjoyed Subnautica so much when I decided to buy it following a friend's recommendation. I believe I should give underwater games a chance, haha.
Plot
The story is very simple, a baby female shark seeking revenge against her mother's harpooner. Because of this revenge, the shark devours people and animals to become the queen of the seas, haha. Needless to say, the game is very comical, it's not meant to be taken seriously or to feel any sadism in devouring the bathers (unless you feel some pleasure in it without considering that they are mere digital characters, then I'll be worried).
Gameplay
Overall, I liked the gameplay. It just requires vigorous movement, which can tire your fingers because you use the triggers a lot to make movements like dodge, tail swipe, boost, and bite. Still, I imagine it was more comfortable than trying to use the mouse and keyboard.
Sound
The underwater sound is well done, and I have nothing to complain about. You can hear whales, seals, sharks, swordfish, people, etc. The radio sound of the shark hunters is well done and really sounds like a radio communicator. In short, it's not a game to demand a soundtrack, just that the underwater part behaves like something really underwater.
Final thoughts
I liked the game because it's objective, short, fun, has the right level of difficulty, collectibles that give rewards and help explore the map, and the animal has a "sonar" (it is not the proper term, I know, the game explains what is it) that helps you find the collectibles. Collectibles that don't give rewards (e.g., those little flags from old Assassin's Creed games, which served no purpose, maybe just map exploration, who knows or just to create profile achievements) or that require a tedious waste of time are very bad and undermine the fun.
The only criticism I have up to this point is regarding the infamy level because it takes too long after a certain level to attract the attention of special hunters to kill them and get new evolution rewards.
Aside from this point that makes the game more sluggish and boring, the rest was very dynamic and straight to the point. I say this because I'm no longer a child or teenager (not that the game rating is for that audience), so I have a job, family, etc., I don't want to spend endless hours completing a game decently and getting its achievements (now that they've invented this new way of demanding more from ourselves, haha).
I hope to get it on sale on Steam and then buy the DLC to finish the whole story and available achievements. =D