Supreme Commander 2 (2010)

Gas Powered Games

Mac · PC (Microsoft Windows) · Xbox 360

3.10 from 134 ratings

1515 members have it in their collection · 9 playing now · 955 backlogged · 21 wish listed

How long? Main story 19h · 100% 45h (from 4 logged playthroughs)

Supreme Commander 2 is a real-time strategy (RTS) video game. In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. … Read more
Supreme Commander 2 is a real-time strategy (RTS) video game. In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. The ultimate aim of the game is to destroy the opponents' ACUs. Read less
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Release dates

  • Mar 02, 2010 (North_America) PC (Microsoft Windows)
  • Mar 05, 2010 (Europe) PC (Microsoft Windows)
  • Mar 16, 2010 (North_America) Xbox 360
  • Mar 19, 2010 (Europe) Xbox 360
  • Sep 24, 2010 (Worldwide) Mac

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Rating distribution

5 stars
11
4 stars
34
3 stars
54
2 stars
27
1 star
7
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Nov 6, 2019

More like... Mediocre Commander

SupCom2 is an improvement over the first one but still a poor game. Building up your army is easier and faster, research is a vast improvement over the tiered engineers and the campaign doesn't have the terrible terrible reveals. In SupCom1 sometimes you would build up a base and at some point the map would expand to show an enemy …

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SupCom2 is an improvement over the first one but still a poor game. Building up your army is easier and faster, research is a vast improvement over the tiered engineers and the campaign doesn't have the terrible terrible reveals. In SupCom1 sometimes you would build up a base and at some point the map would expand to show an enemy in a completely different place on the map so your existing defenses would be pointless. None of that here.

The game is still quite poor. Every mission plays out the same - build up your defenses, construct 4+ land factories, amass a giant army, steamroll the enemy. The story of the campaign is utterly forgettable, punctuated only by 'twists' you can see from the start. The fact that each faction is practically identical aside from some minor changes doesn't help keep things fresh. This isn't StarCraft or Age of Empires where each faction is distinct.

There are also a number of technical problems. I experienced several crashes, especially in Skirmish mode. The game doesn't seem to autosave so you'll lose all progress. The menu is opened by pressing F10 instead of Escape, which is just bizarre. Units are hard to tell apart and hovering over one doesn't show you its name. The mini-map is implemented so poorly at some point half of my base got captured by engineers suddenly arriving from the sea without me noticing it.

Perhaps the worst problem is that it's just not very interesting. The RTS genre saw a bunch of innovation in the 2000s and this game completely missed the boat. You don't develop a retinue (DOW: Dark Crusade), choose between different units to research (SC2) or build up a deck of improvements (AOE3). There's nothing clever going on with the terrain or buildings/sites on it or whatever. It's always the exact same thing and that's just dull.

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The_Over_Under

Review The_Over_Under 3/5 · Apr 23, 2019

Its not as good as the first one

Now its been proclaimed to death that streamlining games, let alone rts games, is causing the swift decrementing of adolescent brain development... I can still safely say that this game wasn't an utter unholy demolition of the cores of the legendary original supreme commander. To put it simply the game still has the big, bombastic battles that are spectacles in …

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Now its been proclaimed to death that streamlining games, let alone rts games, is causing the swift decrementing of adolescent brain development... I can still safely say that this game wasn't an utter unholy demolition of the cores of the legendary original supreme commander. To put it simply the game still has the big, bombastic battles that are spectacles in every single match but what is gone is the REAL strategy... The micro management is what made the original challenging to play. In this game you can choose not to do that and spam broadswords and win every match. Also the textures arent much of an improvement and neither is the addition of research stations and the abolition of tiers... If you havent played supcom 1 then you can actually play this game and have some fun, but once you experience the original in its true single threaded glory then you will never even think to touch this game. I personally think its a neat intro to the series for console peasants at least.

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