After more than a decade and a half since the release of Psychonauts we finally got the long awaited sequel aptly named Psychonauts 2. Improving on nearly everything the first game offered, Psychonauts 2 is a gorgeous, hilarious and wildly enjoyable adventure that never loses its charm throughout its entire 15-20 hour campaign.
Like in the first game, you play as Respitin Aquato, a young Psychonauts in training and former acrobat who ran away from his family and their circus to Pursue his dreams. When I first started the game it felt immediately familiar. The gameplay mechanics are very similar, albeit noticeably smoother. Initially I was hoping for a bigger leap to the gameplay, but the deeper into Psychonauts 2 I got, the more new abilities I unlocked, the more I realized that this game had made massive improvements to the gameplay without losing the core feel of the game. It feels like an old game without feeling old. And once I unlocked the Psyball to roll around on it sped up the pace massively and put all of my worries about the gameplay being slow to bed. It’s not the greatest on a mechanical front, the combat is good but not great, the traversal is solid, but not awesome, and the progression system is rewarding but a little sparse.
Where the game really shines is in its visuals and in its story. I won’t go too deep into the story, but I thought it was endlessly charming, funny, full of lovable characters and it kept me invested all the way through to the end. But visually Psychonauts 2 is on another level, every kind that you enter is a wholly unique and stunning experience. From psychedelic wonderlands, to disgusting teeth dungeons, I was thrilled to explore every world and always excited to see what was going to be next. And with thousands of collectibles scattered across every map that are tied to the progression system is was doubly rewarding to explore every inch of what these minds had to show.
The world outside of the different character’s minds was pretty interesting as well. There are several large areas to explore, each with their own different aesthetics, optional side quests and secrets to uncover. The visual variety this game offers is truly up there with the greatest of all time. The side quests are fairly simple, and there aren’t very many of them, but they do add a little extra freedom to the game, and push you
to explore the maps even more.
I have absolutely no qualms with recommending Psychonauts 2 to anyone. It’s a gem and I feel lucky to get to play a sequel that surpasses the original in every way. It was worth waiting 16 years for. This may be, and I don’t say this lightly, the greatest game Doublefine has ever made. Tim Schaffer and the peeps at Doublefine have been making unique, creative, fun quality games for a long long time and Psychonauts 2 feels like the culmination of everything they’ve learned over the years.