.Hack//G.U. Vol. 1: Rebirth box art

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.Hack//G.U. Vol. 1: Rebirth

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.Hack//G.U. Vol. 1: Rebirth

May 18, 2006

Main game

3.85 average rating based on 101 ratings

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.Hack//G.U. simulates a massively multiplayer online role-playing game; players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well … More
.Hack//G.U. simulates a massively multiplayer online role-playing game; players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features. Less
Developers
CyberConnect2
Publishers
Namco Bandai Games
Franchises
.Hack
Series
.hack//G.U
Platforms
PlayStation 2
Genres
Role-playing (RPG)
Themes
Action, Fantasy, Science fiction
Release Dates
May 18, 2006 (Japan)
PlayStation 2
Nov 24, 2006 (North_America)
PlayStation 2
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User Stats
325
In Collection
61
Wish Listed
8
Playing
108
Backlogged
How Long Is .Hack//G.U. Vol. 1: Rebirth?
Main story: 22.4 hours
Main + extras: 17.5 hours
Total completions: 3
Related Content
aitorfmg
aitorfmg gave Jul 29, 2020
aitorfmg gave Jul 29, 2020
La fiesta del cliché
This review is for the PlayStation 2 version

Narrativamente, una de las peores historias que he experimentado jamás en un videojuego. Debo reconocer que hay un fondo interesante y que tanto los conceptos que intenta manejar como el mundo tienen su aquel, pero la ejecución tira todo por la borda. Personajes hipercaricaturizados para apelar al estilo shônen, un protagonista y secundarios insoportables y sin profundidad, una historia que avanza a paso de tortuga para alargar innecesariamente su duración, unos diálogos planteados con pausas ridículamente largas y clichés a punta pala, vergüenza ajena en muchas ocasiones, intentos de profundidad mal planteados... Y esto es solo en la historia; las mecánicas son horrendas a causa de su falta de ritmo y pulido, sus batallas clónicas, su sistema de niveles roto, su repetitividad e incluso su control general. Aunque la idea tras los Rengeki sea buena, la ejecución deja mucho que desear al ser sencillo abusar de ello con armas de múltiples golpes e imposible con armas pesadas.

En general, me parece un mal juego que falla estrepitosamente en todos los niveles y tan solo guarda ciento interés en una historia principal que, sinceramente, tampoco creo que se resuelva especialmente bien. Hay muchas cosas que hacer y es posible sacarle horas …

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Narrativamente, una de las peores historias que he experimentado jamás en un videojuego. Debo reconocer que hay un fondo interesante y que tanto los conceptos que intenta manejar como el mundo tienen su aquel, pero la ejecución tira todo por la borda. Personajes hipercaricaturizados para apelar al estilo shônen, un protagonista y secundarios insoportables y sin profundidad, una historia que avanza a paso de tortuga para alargar innecesariamente su duración, unos diálogos planteados con pausas ridículamente largas y clichés a punta pala, vergüenza ajena en muchas ocasiones, intentos de profundidad mal planteados... Y esto es solo en la historia; las mecánicas son horrendas a causa de su falta de ritmo y pulido, sus batallas clónicas, su sistema de niveles roto, su repetitividad e incluso su control general. Aunque la idea tras los Rengeki sea buena, la ejecución deja mucho que desear al ser sencillo abusar de ello con armas de múltiples golpes e imposible con armas pesadas.

En general, me parece un mal juego que falla estrepitosamente en todos los niveles y tan solo guarda ciento interés en una historia principal que, sinceramente, tampoco creo que se resuelva especialmente bien. Hay muchas cosas que hacer y es posible sacarle horas extra, pero el contenido es innecesario y tremendamente tedioso, amén de una trama terrible y cargada de tópicos mal empleados.

3/10

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