Review BurningKirby 4/5 · Apr 1, 2025
An Interactive Spin on a Classic Horror Movie Setup
Until Dawn is an interactive horror movie where you aim to help a gang of college-age teens survive a violent night in an old cabin in frigid Alberta. Typically you'll be making major decisions for them to guide them along the route you see fit, doing some light exploration of environments to find clues so they can figure out what's …
Until Dawn is an interactive horror movie where you aim to help a gang of college-age teens survive a violent night in an old cabin in frigid Alberta. Typically you'll be making major decisions for them to guide them along the route you see fit, doing some light exploration of environments to find clues so they can figure out what's going on, and also attempting to successfully pass some button-press quicktime events during key action moments of the story.
This was technically not my first time playing Until Dawn. I played through it overnight with friends back in college, but it's been long enough that I had forgotten most of the story beats anyway. I think I appreciated it more the second time around, though the game's technical issues were made all more apparent now that mine were the only hands on the controller.

The game mostly does a good job of giving you choices that feel meaningful. It also keeps track of your choices and how they impacted the story, which is cool if ever you decide you want to check the impact you had. Early on you answer a questionnaire heavily reminiscent of the one in Silent Hill: Shattered Memories, for those familiar with that game's approach to tailoring its horror. Tough to say whether that game was a direct influence on this one, but it's very cool to see the mechanic resurface regardless. It was fun deliberating with my partner over which options to go with.

The story is about what you'd expect from something designed to take after classic teen horror flicks, warts and all. It's good dumb fun, but there are some plot points that feel very contrived and make zero sense under scrutiny, such as
What does dampen the fun are motion controls that are capable of messing up key moments in the story. I had fun tilting the controller to move my flashlight around and interact with the environment but it also often bugged out, resulting in janky character animation and difficulty aiming where I wanted to. It even got a character killed minutes before the end credits, which was an unfortunate sour note to end the game on. I'd recommend either turning them off entirely or playing with the settings so they can't screw things up when they go haywire.
Even outside of motion control shenanigans though, the game's got some odd quirks here and there with how characters' faces and bodies animate. The game looks pretty good even a decade since its release (it really didn't need a remaster) but the jank is common enough and can distract from the mood the game aims to establish.
I liked Until Dawn a good deal better than The Quarry. I feel like the characters have a bit more nuance in how their relationships shift over the story and the classic horror it pulls from is just more interesting to me. In the same way though, this game is best played with others to watch, discuss with, and help make decisions when they come up. Maybe make some popcorn too, to get the true movie experience.

