Until Dawn (2015)

Supermassive Games

PlayStation 4

3.82 from 2804 ratings

5306 members have it in their collection · 127 playing now · 983 backlogged · 789 wish listed

How long? Main story 9h · with extras 9h · 100% 18h (from 51 logged playthroughs)

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of … Read more
Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot. Read less
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Release dates

  • Aug 25, 2015 (North_America) PlayStation 4
  • Aug 28, 2015 (Worldwide) PlayStation 4
  • Aug 28, 2015 (Europe) PlayStation 4

Also available on

Related

Remakes

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Featured in lists

Female protagonists by bigiron · 35 games · 1
completed games by aadil · 57 games · 0
PS+ Games by peter · 197 games · 0
GOTY 2015 by LarsFrukt · 15 games · 0
Game Passed by Shot9292 · 162 games · 0
Planned by OtakuGamer729 · 146 games · 0

Rating distribution

5 stars
636
4 stars
1249
3 stars
746
2 stars
132
1 star
41
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Community All Reviews Statuses

Juleske

Status Juleske Oct 9, 2016

I finally got to play Until Dawn! QTE Story Games (= everything by Quantic Dream) is my absolute favorite genre so this game had been on my radar for quite some time. I don't have a PS4, so I had to implement a cunning strategy to be able to play the game. Like a genius puppetmaster I made sure my …

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I finally got to play Until Dawn! QTE Story Games (= everything by Quantic Dream) is my absolute favorite genre so this game had been on my radar for quite some time. I don't have a PS4, so I had to implement a cunning strategy to be able to play the game. Like a genius puppetmaster I made sure my man and his best friend (who has a PS4) would go do a pub crawl while I stayed over at said friends' house, closed all the curtains and played Until Dawn in the dark. Winning!

Sadly, teen slasher flicks are my least favorite movie genre - I'm far more into the pretentious stories that QD uses to fuel their games. Fortunately, teen slashers are a lot more fun to play than to watch, and there some mysterious plot threads (The deeply creepy Dr. Hill) that kept me wondering how all the story threads were going to come together.

Pro's

- The teen characters are perfect.They're annoying, bitchy, whiny and unreasonable. You instantly loathe or adore them, and throughout the course of the game most of them turn your expectations around. They create drama wherever they go, and it's both fun to play them as self-destructively as possible or try to play them as the best person they can be.

- Like QD, they keep hitting you over the head with the "your choices matter" thing or as they call it here: The Butterfly effect. They do a fairly convincing job - there's an entire screen dedicated to things that will go differently through your choices and it can be fairly substantial stuff. I look forward to pulling up a GameFaqs and seeing exactly how much difference it makes. I'm sure it's still an illusion, but I could believe in it and that's all that's necessary.

- There was so much stuff here! There's different mysteries to unravel and tons of clues to find. There's an interesting totem system that gives you flashes of possible futures: deaths, threats, fortunes, etc. The most useful totems are the 'guidance' totems that give you a hint towards an action that you can take that has beneficial results.

- The story is certainly weird and over the top, but that's totally allowed in its genre and near the end everything does tie together very well. It's a cool touch that after a plot twist all the clues in your 'clue screen' are adjusted to tie into the new revelations.

Cons

- Not enough QTE! There was quite a lot of action that was not dictated by my furious button-mashing. I generally need to charge up my QTE reflexes with some practice, so I really wanted to press X not to die some more. Thankfully there were a bunch of optional challenges ('take the fast route','jump for the ledge') that you could take for more action excitement.

- I don't want to spoil anything about the story so I'll try to be vague here. The first two thirds of the game there is a ton of stuff happening, you're bouncing around a lot of different story threads and themes and things don't quite add up. You keep wondering where this is going. Near the 2/3rd of the game, you find out where it's all going and from then on the story is... kind of singular. Without the mystery, and with long focuses on one character at the time, the last part was a bit of a slog. A shame!

- Some of the deaths are very "gotcha!". Which is fine in a teen slasher flick, but kind of sucks near the end of the game when you have invested a lot of work into keeping these guys alive. But I read that after your first runthough you can replay different chapters, so it's not such a big problem.


All in all, I really liked the game and I'm very happy I finally got to play it! It wasn't a life changing experience, but it's a soild game, and a few scenes will still stick with me. I loved the scene where you encounter a herd of animals and just when it seems like the entire mountain is set against you, you discover that it's really on your side if you let it. And then you realise that theme was running through the game all along. I also quite liked Dr. Hill. Whereas most characters in these 'movie like' games still suffer from 'uncanny valley' syndrome, the same syndrome really worked in his favor to make him even more creepy than he already is :-)

I think it was a good call to be a little less ambitious than Quantic Dream. Doing a smart and solid interpretation of a teen slasher flick and succeeding is a better idea than aiming for a philosophical sci-fi story and missing the mark. (Though in my heart of hearts, Indigo Prophecy remains my favorite game of all time).



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Please...callmeYork

Status Please...callmeYork Feb 22, 2016

I spent the last couple of episodes hoping the game would end already. Not because I wasn't enjoying it, but because I was hemorrhaging characters at an alarming rate. I don't know how satisfied I am with my ending. It seemed a little abrupt and I was left with two characters I hated. Fortunately a noble sacrifice from not-Claire allowed …

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I spent the last couple of episodes hoping the game would end already. Not because I wasn't enjoying it, but because I was hemorrhaging characters at an alarming rate. I don't know how satisfied I am with my ending. It seemed a little abrupt and I was left with two characters I hated. Fortunately a noble sacrifice from not-Claire allowed my man Mike to pull through. That handsome, brave, dog-loving son of a bitch saved the day just like I expected.

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Please...callmeYork

Status Please...callmeYork Feb 19, 2016

I think I have reached the point that turned a lot of people off of this game. The twists are silly, but it really is a lot of fun. The acting is uniformly solid and I have a big ole softspot for Larry Fessenden and goofy slasher films in general. I usually hate quick time events (except for in Asura's …

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I think I have reached the point that turned a lot of people off of this game. The twists are silly, but it really is a lot of fun. The acting is uniformly solid and I have a big ole softspot for Larry Fessenden and goofy slasher films in general. I usually hate quick time events (except for in Asura's Wrath, because that game is like an anime feverdream), but the stakes are high enough that they feel really intense here. I can't wait to see how it ends, or atleast the ending for my playthrough of it.

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Please...callmeYork

Status Please...callmeYork Feb 16, 2016

Damn, what an emotional rollercoaster. I wish the gameplay was a little more involving and that it relied less on silly jump scares. Still, it has been a lot of fun so far. Also, Peter Stomare. The world could always do with a little more Peter Stomare. I can't wait to see what happens next.

TheRickC

Status TheRickC Dec 30, 2015

Just finished Until Dawn. Wow. Amazing. MUST PLAY. Do yourself a favor and don't read anything before playing this game.

MasterAqua

Status MasterAqua Oct 31, 2015

I was thinking about getting this but since it's quite expensive i'm not that sure can anyone tell me if it is worth it or if i should just wait for something better to come out

amy.green

Status amy.green Sep 28, 2015

This was an innovate take on the horror genre. What kept it from becoming cliched was the immersive nature of the storytelling and the choice mechanism in the game. The constant autosave feature prevents backtracking if something goes wrong, unless the player were to somehow really quickly try to hard reboot. Otherwise, you are stuck with choices in that playthrough. …

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This was an innovate take on the horror genre. What kept it from becoming cliched was the immersive nature of the storytelling and the choice mechanism in the game. The constant autosave feature prevents backtracking if something goes wrong, unless the player were to somehow really quickly try to hard reboot. Otherwise, you are stuck with choices in that playthrough. I ended up losing 4 of the characters and one of those, especially, was really hard for me. Great sound design as well.

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