As someone who really loved Until Dawn(played it three times with friends, passing the controller). I was REALLY looking forward to SuperMassive’s first multiplatform release of this same kind. What could be better? Well, turns out ALOT!
There are so many little things wrong with Man of Medan that it is hard to imagine them adding up to so much. But it does. First and foremost, Man of Medan is a buggy mess. After experiencing some launching bugs on Day 2, I experienced a ton of unoptimized cuts in the game, seemingly in random places. The game loves to take you out of the action with loading screens. Lots of them, each time you load up the game for the first time you play that day; get ready for a nice long one before you even start. Then during EVERY SINGLE scene transition get ready for a few quick ones just to make sure you NEVER REALLY get into the action. But don’t worry, just in case loading screens don’t bother you too much; even in 4K, there will be black bars on the top and the bottom of the screen ALL THE TIME, even on the start menu. There is no option to remove these. A stylistic choice or are they hiding some short comings with the tech that couldn’t be resolved. Either way, it is incredibly annoying. If this was all, I probably would be fine with it. But there were also multiple audio desyncs both in my first playthrough and in the DLC(Curators Cut). There were also multiple occasions where textures in cinematics just popped in where they hadn’t been before. In one late scene in the game, two characters had no collision and I was standing inside my girlfriends butt. If this was an large open world game, or one in which there was fast action then none of this would bother me. But when you are basically playing a movie where there is minimal interaction, it seems pretty unacceptable.
As a PC player, I often see keyboard controls in action games as a place of last resort. But as the controls in this game basically consist of W, A, S, D movement, quick time controls, and dialogue choices(which work AMAZINGLY WELL with the mouse), I figured I would give them a shot. BOY WAS I WRONG! Since there is a fixed camera, the game decides that whatever button you are pushing to move forward is ALWAYS the button you use to move forward. So if that is W, great, but it can also be A,S, or D; depending on which direction you are pointed in and it changes ALL THE TIME! I played 2/3rds of the game this way and when I switched to controller, EVERYTHING was better. It seems like whoever was in charge of keyboard controls never actually played more than a few minutes of the game(unless they felt this system was intuitive and if that is the case, what aliens do they have working for them?)
While we are on the subject of gameplay and mechanics I have to say that I don’t remember Until Dawn being this stiff and robotic in it’s movement. I also don’t remember the vast number of times where a quicktime event was obviously designed to be successful only in the hands of someone who had either played the scene before or got really lucky. Because upon beginning my second playthrough(about 2 hours in). I was able to do every single quicktime event successfully this time armed with a controller and the knowledge that it was coming up. Also, the Curators Cut DLC, which is how I’m playing through the game again to get different perspectives on my first playthrough is disappointing. It picked it’s own choices(some inconvenient at best) for characters I’d previously played. Also, in some scenes it makes me play almost the entire thing AGAIN from the same character’s point of view only to take some of the major choice decisions away from me. Either don’t make me see everything twice and keep my playthrough one choices or make me play EVERYTHING possible again; to keep people alive and keep things from messing up. This is especially noticeable when multiple characters are present in the same scene with different and sometimes much worse choices than you chose to begin with.
Many characters in this game have bad modelling. They don’t look human and I’m not talking about the ghosts. They animate strangely and the terrible fixed camera and the obsession by someone with control on people’s feet doesn’t help. Some facial expressions are especially weird and why does Julia have silver teeth? The voice acting overall is pretty good. But I have to say the writing is TERRIBLE! Almost to the point of it being unbelievable. The dialogue doesn’t really sound like anyone and while these people aren’t necessarily supposed to be likable. I was often getting the feeling that the person who wrote their dialogue is either VERY OLD or a hermit who rarely speaks to anyone. It often made me think of someone describing to someone else a conversation that they had only heard about.
Plot points are revealed through seemingly spontaneous revelation and while there might be some scenes in the game I STILL haven’t seen. I will say that there is a lot about this story that is not only not clear but totally unbelievable. There are plenty of insinuations and environmental story elements but the story itself gets so simplistic and bad that when it just ends. And it does just end. That you kind of wonder why they bothered putting all those foreshadowing hooks and insinuations in when nothing ever came of them. I don’t mean things that were obviously based on your choices, I mean ACTUAL plot specific things that don’t seem moveable by your actions. I say this based on the way the end of the game is framed. There is obviously lots of room for variation along the way. But you are basically hitting the end in the same way. Just with more or fewer people. Which if I’m not wrong, is basically the way it was with Until Dawn. In 2016, I thought this was a tech issue. In 2019, I feel it’s more about the writing.
Finally, I just want to say that, yes, I am playing through the game a second time and no that doesn’t mean I’m being harsh on the game.
“Well, you going to spend almost 10 hours on something you don’t really like, well that’s your problem.”
What I will say is that playing with a controller makes the game much easier and more palatable to play. Also, I want to see what scenes I missed. I only paid $20 for this game, which might be quite a bit less or more than what you spent at time you are reading this. I would say that I got as much enjoyment out of this as I would have a BluRay movie or DVD. So I felt it was worth the money. My problem with the game stems mostly from expectations. It is up to you to decide if they were reasonable expectations or not. But I will say that if you haven’t played Until Dawn and have a PS4. You should play it instead of this. Until Dawn is much better.