Teardown (2022)

Tuxedo Labs

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.50 from 131 ratings

849 members have it in their collection · 20 playing now · 280 backlogged · 100 wish listed

How long? Main story 26h · with extras 12h (from 4 logged playthroughs)

Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.
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Details

Developers
Tuxedo Labs
Publishers
Tuxedo Labs
Genres
Indie, Puzzle, Simulator, Strategy
Themes
Action, Sandbox
Event
PlayStation Showcase 2023
Steam
View on Steam

Release dates

  • Oct 29, 2020 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Apr 21, 2022 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Nov 15, 2023 (Full Release) (Worldwide) PlayStation 5, Xbox Series X|S

Related

Bundled in

DLC

Updates

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Featured in lists

Best Games (2021) by RehRomano · 10 games · 0

Rating distribution

5 stars
15
4 stars
54
3 stars
45
2 stars
12
1 star
4
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Community All Reviews Statuses

Trost

Status Trost Oct 16, 2024

I expected this game to be just a sandbox about demolishing stuff.
And I don't really like games that are "too sandboxy", I prefer interesting objectives that require some creative problem solving.

Luckily turns out it's not only about demolition.
For example, in this mission you need to set up everything in the level to be able to steal 2 …

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I expected this game to be just a sandbox about demolishing stuff.
And I don't really like games that are "too sandboxy", I prefer interesting objectives that require some creative problem solving.

Luckily turns out it's not only about demolition.
For example, in this mission you need to set up everything in the level to be able to steal 2 items and 2 cars from the map in 60 seconds. You make holes in buildings and place cars and boats to make a fastest and shortest escape route. In the process, you can use a crane car and other heavy machinery.

Here is how the escape sequence looked for me. Might not look exciting, but setting everything up for it to work was quite fun.

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Gangreen

Status Gangreen Sep 19, 2024

First couple missions seemed fun and open to let you decide how to destructively solve them. However, one of the early missions is timed and I am just not looking for that in my puzzle destruction game right now. It is a shame because it is a gating mission to access future missions.

guitarwolf5

Status guitarwolf5 Aug 24, 2024

Game is good but at a certain point it becomes too much with dragging the plot on as well as brutal physics which are cool but given the nature of missions become more of a nuisance than something cool. I thought this game was like powerwash simulator in the sense that you are a demolitions person and you blow stuff …

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Game is good but at a certain point it becomes too much with dragging the plot on as well as brutal physics which are cool but given the nature of missions become more of a nuisance than something cool. I thought this game was like powerwash simulator in the sense that you are a demolitions person and you blow stuff up to smithereens ranging from tiny sheds to skyscrapers, and you do do that in some missions (like a factory) but most of it is theft related and racing against a clock else its game over. Ehhh, that's more for a thief sim than a game that literally has the word "teardown" in it. I had my fun, but I have no desire to finish this game.

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Atag

Status Atag Jul 7, 2024

Decided to see what Teardown was all about. The teasers for it really impressed me from a sandbox perspective when it first released a few years ago. Ever since playing Paint The Town Red I've been sold on the idea of what voxel based games can achieve.

I really like how Teardown utilises voxels, destruction is very satisfying, things crumble …

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Decided to see what Teardown was all about. The teasers for it really impressed me from a sandbox perspective when it first released a few years ago. Ever since playing Paint The Town Red I've been sold on the idea of what voxel based games can achieve.

I really like how Teardown utilises voxels, destruction is very satisfying, things crumble in realistic ways, things even burn really well, and the smoke moves and bellows out in context to the geography around it which is something I haven't seen in a game before.

I had to destroy this boat house type structure so I drove a construction vehicle into it thinking it would do the trick. It went right through the wooden floor and into the ocean which was annoying but couldn't help think it was kinda cool that the physics made that happen. I decided to try out the blowtorch to see if the fire could take out the entire structure for me, all I had to do was sit back with my flamethrower and make sure the flames didn't get big enough to set off an alarm nearby. Apologies if anyone has any trauma associated with fire!

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Watching the flames spread with the smoke hitting the ceiling and then creeping along until it could escape, and bits of the building breaking off and dropping into the water which both made a splashing sound and animation, whilst also putting out the flames, were really neat touches. The building then started to collapse at which point I realised the whole thing was on stilts and if I had just knocked out the four main posts holding the structure up I would have completed the mission in about two minutes lol. Still satisfying to watch and if you enjoy just watching physics / sandbox stuff happening in front of you then this is a really satisfying game to play!

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