Main game
3.24 average rating based on 1232 ratings
One of my least favourite Telltale games I've played, beating out only Minecraft: Story Mode.
To preface, I was never much a fan of Game of Thrones - you'd think I would be, because I love the general dark fantasy setting and the complex world-building, but every time I attempted to watch the show I was just bored out of my mind and didn't click with any of the characters. That said, Telltale has pulled me in with IPs I didn't like before, so I gave it a shot.
I do like it better than the show, so there's that, but it's just so shallow and dragged-out. Really wasn't a fan of the visual style they went with in this one, and although I'd usually advocate for Telltale to give their games more than 5 episodes, the fact that this is the one that got 6 is annoying because by the end of it I was wishing it would hurry up and be over already. I absolutely dread replaying it for that reason.
I enjoyed Asher and Beskha, Gared and his Night Watch brothers' dynamic was fun (particularly Gared and Cotter), and I liked the Ethan twist at the end …
One of my least favourite Telltale games I've played, beating out only Minecraft: Story Mode.
To preface, I was never much a fan of Game of Thrones - you'd think I would be, because I love the general dark fantasy setting and the complex world-building, but every time I attempted to watch the show I was just bored out of my mind and didn't click with any of the characters. That said, Telltale has pulled me in with IPs I didn't like before, so I gave it a shot.
I do like it better than the show, so there's that, but it's just so shallow and dragged-out. Really wasn't a fan of the visual style they went with in this one, and although I'd usually advocate for Telltale to give their games more than 5 episodes, the fact that this is the one that got 6 is annoying because by the end of it I was wishing it would hurry up and be over already. I absolutely dread replaying it for that reason.
I enjoyed Asher and Beskha, Gared and his Night Watch brothers' dynamic was fun (particularly Gared and Cotter), and I liked the Ethan twist at the end of Episode 1. That's pretty much it. Everything else was a borderline chore to wade through.
(Sidenote I include with all Telltale reviews: Telltale's games often get a bad rap for having your choices not influence the story, but to me this misses the point of what they do. Variant endings are a nice bonus in games, and I enjoy them when they do pop up in Telltale's stories, but for the most part your choices aren't here to change where you go. They're there to change how you get there, who you are when you get there, and often who you get there with. They influence and change your relationships with the characters around you. The joy of replaying these games is to experience the different dialogue, the different reactions to you, the different routes you can take on the way, the different bonds you can evolve with people - not to have a wildly different ending. I think this aspect is overhated and sadly misunderstood by a lot of players, so if huge, game-changing differences are what you're looking for, I'd temper your expectations.)
This was deeply frustrating and incredibly disappointing. You get killed and humiliated non-stop – what an absolutely terrible ending. Honestly, this is garbage. The controls are clunky and unintuitive, and the characters are so annoying it’s not even worth mentioning them. Just a complete mess.
And then you can't even skip the nonsense — not even scenes you've already seen or after you've died. How badly designed is that? Unskippable cutscenes, forced "Previously on..." segments, and even the damn credits. It's just ridiculous.
Exactly what I’ve always wanted: a tv show that looks like shit, had terrible pacing and requires me to press a button periodically.
La chica tiene un talento notable para responder preguntas sin decir nada en absoluto.

I used to be obsessed with Telltale Games and Game of Thrones so I might have played this one a time or two. While I loved the introduction and initial story beats, it did get a little meh towards the end. My hope was always that we would get a sequel, but how things ended up happening to the company I doubt it at this point. However, I loved the initial few episodes, they felt close to the show but surprisedly their own. Characters were expendable, very Game of Thrones fashion, but still felt well written and developed. The story was interesting, not as impressive as the show at the time of course but still compelling enough to get me hooked. Sadly it gets muddled and forgettable towards the end, but there is potential for GOT games, just need the right team behind it.

The only choice that really mattered was the final one (presumably...we'll never know unless they make a sequel).
Although I only played the first episode, I find it a classic TellTale game - the Walking Dead formula once again find a source material that is a good fit - the chat + CONSEQUENCES of Westeros.
Season 1 of Telltale’s Game of Thrones is finally finished. While I enjoyed Telltale’s efforts to replicate what HBO’s Game of Thrones does, it doesn’t quite live up to the mark, and there’s no question that the books do it better. Thankfully, that doesn’t mean that playing through the six episodes of the game was a waste of time. I would not have continued to throw my money down had I not been invested this tale.
The episodes follow the events of both the book and the show in a tangential way, albeit later in the story’s development. The game begins with The Red Wedding, a pivotal point in the Game of Thrones narrative. It follows the story of House Forrester, a family briefly mentioned in Martin’s books but never expounded upon. The Forresters are what their name suggests. They tend and care for a forest of trees from their hold, Ironrath. The wood of these trees is said to be the strongest in all of Westeros, making the Ironwood Forest a priceless commodity. The Forrester clan are the only caretakers of this forest who fell the timber in a sustainable way. This is a surprisingly ecological approach to something …
Season 1 of Telltale’s Game of Thrones is finally finished. While I enjoyed Telltale’s efforts to replicate what HBO’s Game of Thrones does, it doesn’t quite live up to the mark, and there’s no question that the books do it better. Thankfully, that doesn’t mean that playing through the six episodes of the game was a waste of time. I would not have continued to throw my money down had I not been invested this tale.
The episodes follow the events of both the book and the show in a tangential way, albeit later in the story’s development. The game begins with The Red Wedding, a pivotal point in the Game of Thrones narrative. It follows the story of House Forrester, a family briefly mentioned in Martin’s books but never expounded upon. The Forresters are what their name suggests. They tend and care for a forest of trees from their hold, Ironrath. The wood of these trees is said to be the strongest in all of Westeros, making the Ironwood Forest a priceless commodity. The Forrester clan are the only caretakers of this forest who fell the timber in a sustainable way. This is a surprisingly ecological approach to something in a world where greed is possibly worse than it is in current-era United States. People do any and every thing for money and power in Westeros, and finding pockets of humanity amidst that can be surprising.The game features the Forresters from The Red Wedding up to and past The Purple Wedding. Subsequent seasons will likely feature events beyond that. In the scope of the show, that’s only season four. The Forresters bear more than a passing resemblance to the Starks of GoT’s main thread. Rodrik is an older version of Robb Stark, Gared is a less interesting version of Jon Snow, and Mira is Sansa post-Littlefinger tutelage (meaning she adopts a less successful version of manipulation). Asher is really the only one without a Stark equivalent, and even he can be likened to a less combat-savvy version of Daario Naharis,I understand the appeal and perhaps necessity of mirroring characters from the books/show. It creates a tie to the narrative in a way that would be tricky, and also makes players feel like they’re involved in known events without altering the canon. I see the design decision there, I just don’t think it was the right decision.
The characters are too similar. Telltale’s games are less games than interactive stories. Player agency is almost 75% decision based. What combat there is takes place in quick time events, and is both mildly frustrating and completely boring. Thus, there is no tension to pressing the right button at the right time, particularly when timing it right has minuscule effect. Due to the strong storytelling component of the the game, the story needs to stand on its own. At times, it does this. The parts about the North Grove, for instance, are interesting and very different from what you see in the books or show (yet?).What I really would have loved to see in the narrative of this game is something outside expectation. Setting this game far before the events of the current story could have been really interesting. There are thousands of stories surrounding the monumental events of the books/show that the writers could have told. Would they have done it as well as Martin? Maybe not, but it would have been a more interesting effort. We already the story of a fallen House with the Starks. Telling the story of House Forrester’s basic destruction feels repetitive. Some other possibilities? Tell stories that we’ve had hints of but that Martin hasn’t elaborated. How about Beric Dondarrion and Thoros of Myr? That may have been a more combat heavy tale, but it could have filled in a major gap. I even like the idea of expounding on a family like the Forresters, but without the multitude of copycat events. At the same time, I appreciated playing the game alongside that main narrative and even wish Telltale could have given players more indication of where the timelines crossed one another.
This brings me to my second large critique, and that’s the brutality inflicted on the Forresters. I understand and accept that Westeros is the most cutthroat land in fantasy existence. I’m fine with it. I take the deaths with a grain of salt, never attaching to anyone (aside from Arya, he kills her and I’m done). But man…Telltale has gone above and beyond with this one. It’s hopeless. There is very little redeeming about the story they’ve told. There are plenty of choices that the player makes, but they all appear pointless. As harsh as Westeros is, it’s almost fair in its survival of the fittest mentality. Play the game right (as in the game of politics), and you might come out ahead. There’s no coming out ahead in Telltale’s version. There’s only the chopping block. It’s depressing, and doesn’t make for a very rousing story. If there were a meaning to all this death and misery, I’d be less critical. Maybe Season 2 will offer up some reasons for why all the Forresters had to be chopped down? If so, I’m all ears.
I guess the question is, what does the game do right? Why did I continually anticipate the new episode? For one, it’s a great representation of the Westeros we see in the show. It even has the proper voice actors. Dinklage is as delightful in this game as he is in the show and Emilia Clarke every bit as commanding. The game itself is also beautiful, despite Telltale’s dated engine. There is a watercolor effect to the scenes that has no counterpart in any other Game of Thrones media I’ve seen, but it somehow works perfectly for the setting. It still feels like the show, even if it manages to feel like something different at the same time. The other voice acting is also great, possibly on par with the show stars. Natalie Dormer even manages to be less annoying in this game than in the show. I’m not sure how that happened.
Whenever I finish one of these Telltale seasons, I am always left wondering why more games fail to employ the storytelling constructs of The Walking Dead or Wolf Among Us. For everything I found wrong with the actual narrative of Game of Thrones, it’s still a better story than nearly any game outside of past Telltale yarns. But why is that? Why can’t games with wide, explorable worlds and engaging, fun action systems have stories as well-told and memorable as the Telltale games do? Games have tried. The Witcher 3 nearly pulls it off, and the Dragon Age and Mass Effect games have come extremely close as well. I think the open world nature of some games does limit their storytelling potential. The advantage of the Telltale structure is that it exists in a hallway, with the possibilities branching off into other hallways. When you make a decision, you are then guided down one of two paths, which themselves can branch off and so on. This limits possibilities because it allows the designers to direct you every step of the way. Yes, they can play around with how many branches there are, but in an open world game those branches are endless. There is no hallway, just open sky. The decisions I make in The Witcher seem only significant in my conversational choices and quest options, but do little to actually de- or reconstruct the world. Perhaps I’m asking for too much, too soon. If this year is any judge, games are on their way to this open world storytelling in a way that would have seem impossible when I was a child. Metal Gear Solid V comes close to providing an open world and a solid story, even if it lacks any kind of player choice.
If games are indeed on track to deliver Telltale’s excellent narrative with the mechanics that other games strive to deliver so well, I wonder where that leaves Telltale. Will there be a Telltale in five years? They don’t seem to be interested in updating their engine to include things like…fun combat or…natural movement, so can they exist in a world where other games are telling equally good stories, replete with player agency and world-changing consequences? It seems doubtful, no matter how many licenses they scoop up.
Until Season 2 arrives, I plan to re-visit Season 1 and see if any of my choices actually affect the final set-piece. They certainly didn’t in The Walking Dead’s first season, and that really upset me at the time. Even so, I’m eagerly anticipating another chapter because, frankly, I love being in Westeros, even if it means seeing everyone I like lose their heads.
Original review at - https://goldnotglittering.wordpress.com/2015/11/24...
I'm a big fan of both the books and show so I really enjoyed the subject matter and it was good to have some of the voice talent from the show. It certainly stuck with the flavour of the source material but it was a little too similar to GOT plots at times and it was a bit boring at other times which cant be said of the others. All in all pretty fun and I found myself deliberating about the decisions so long and hard it was as if my own life was at stake!
This is my 3rd time going through this game, this time I am on PS3.
What can I say? I like ASOIAF/Game of Thrones, I like repeat-gaming experiences, and I thought that pretty much all of the Telltale games were pretty good. They've certainly aged, but overall I am impressed with the consistent feeling that someone who doesn't really play video games could enjoy playing these titles.
I see these games get a ton of a criticism and I think it must just be from people who wanted some kind of other experience. As far as this GoT title goes, the writing is far and above what you would normally expect from licensed material.
Amazing?No.
Holds your attention, keeps you asking what may happen next, shocks you from time to time, and gives you a decent degree of control?Yes, yes yes.
I need to play more adventure/narrative style games, and I would also like to check out that new "The Expanse" adaptation they did. I never finished that TV series on Amazon but it had my attention for a while.(https://www.grouvee.com/games/90071-the-expanse-a-telltale-series/)
Finally finished the last episode. As a GoT fan and as a Telltale fan I enjoyed this game. It wasn't a masterpiece, but I certainly liked it. There were some really good characters, like