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Super Hydlide

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Super Hydlide

Oct 6, 1989

Port of Hydlide 3: The Space Memories

1.50 average rating based on 4 ratings

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Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, … More
Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike Hydlide II, however, the morality meter no longer affects the way in which the townsfolk react to the player. The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells. Less
Developers
Publishers
Asmik Corporation, Sega Europe, Seismic
Series
Hydlide
Platforms
Sega Mega Drive/Genesis
Genres
Role-playing (RPG)
Themes
Action, Fantasy
Release Dates
Oct 06, 1989 Full Release (Japan)
Sega Mega Drive/Genesis
Apr 1990 Full Release (North_America)
Sega Mega Drive/Genesis
1991 Full Release (Europe)
Sega Mega Drive/Genesis
TBD Full Release (Australia)
Sega Mega Drive/Genesis
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User Stats
33
In Collection
5
Wish Listed
0
Playing
15
Backlogged
How Long Is Super Hydlide?
No playthrough data yet
Related Content
scoopings
scoopings updated their status Mar 24, 2024
scoopings updated their status Mar 24, 2024

Preliminary: I much prefer this active combat system over the earlier Hydlide series, but the addition of Weight and Time and other convoluting features will likely drag this down. I'm doing my initial grind right now and enjoying it enough :) I love the first Hydlide, digging the music so far, and it's better than the first Zelda so far--but will I push through? (its reviews aren't great...)

Play: Okay, so to actually level up you have to go back to the Town. And clunky controls. Ironically I still find the combat better than Faxanadu, which I just spent hours on and gave a 3 lol, but that's more just preference than actual higher quality.

Oh. Wait lol. It's recommended to train to Level 5 before exploring out? And even if I wanted to try exploring out at Level 2, which I was so proud about reaching btw lol, it's just too ugly and tedious and took the Ultima convoluting style into my beloved Hydlide ARPG enter image description here

(Oh and I was playing the original Japanese MSX version fan-translated) Playtime: 30m