Path of Exile (2013)

Grinding Gear Games

Mac · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One

3.45 from 1693 ratings

6219 members have it in their collection · 286 playing now · 1837 backlogged · 192 wish listed

How long? Main story 20h · with extras 49h (from 10 logged playthroughs)

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world.
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Release dates

  • Oct 23, 2013 (Worldwide) PC (Microsoft Windows)
  • Aug 24, 2017 (North_America) Xbox One
  • Sep 14, 2017 (Japan) Xbox One
  • Mar 26, 2019 (Worldwide) PlayStation 4
  • Sep 18, 2020 (Worldwide) Mac
  • Sep 17, 2024 (Worldwide) PlayStation 5
  • Sep 18, 2024 (Worldwide) PlayStation 5

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Rating distribution

5 stars
296
4 stars
517
3 stars
596
2 stars
226
1 star
58
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Community All Reviews Statuses

strategogaming

Review strategogaming 4/5 · Oct 14, 2024

Path of Exile Review

Completed Path of Exile.

For a free game, Path of Exile has truly outlasted its predecessors in the world of ARPGS. Grinding Gear Games set the bar high and made it such that people would come back from time to time by releasing new league content every three months or so. It truly is a game made to be played …

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Completed Path of Exile.

For a free game, Path of Exile has truly outlasted its predecessors in the world of ARPGS. Grinding Gear Games set the bar high and made it such that people would come back from time to time by releasing new league content every three months or so. It truly is a game made to be played forever.

Path of Exile has a single-player story you can play through. Regardless, you’d never feel lonely as you come across various players in town who are also crawling their way to unravel the mysteries of the forsaken land, Wraeclast. The game is all about deep character customization, finding awesome loot, leveling up, and so much more. Take caution though, as it has a very steep learning curve which includes vast modification trees and complex league mechanics. But overall, I think all of these things are what I love about Path of Exile, the fact that there’s so much stuff to learn and explore keeps sweeping me off my feet.

Staged in a dark fantasy world, Wraeclast is filled with peculiar beings. From twisted creatures to unspeakable miscreations. Each move you make could decide between life and death. Together with its spellbinding ambiance, feel deeply immersed as you undergo the campaign and grasp the lores which make up the horrors that surround you.

Excited for Path of Exile 2 early next year.

RATINGS:

GAMEPLAY : 5 STORY & THEME : 3 VALUE : 4

OVERALL RATING: 4

Follow my Socials at: https://linktr.ee/strategogaming

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swell.

Review swell. 4/5 · Aug 1, 2024

The ARPG Distilled

At a molecular level, Path of Exile is an ARPG built for the ARPG enthusiast and potentially ONLY the ARPG enthusiasts. While the Diablo franchise was doing everything it could to expand its audience by simplifying and streamlining its every aspect, Path of Exile was exploding everything out. Sometimes the viscera was illegible gore, an absolutely indecypherable mess. But, sometimes …

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At a molecular level, Path of Exile is an ARPG built for the ARPG enthusiast and potentially ONLY the ARPG enthusiasts. While the Diablo franchise was doing everything it could to expand its audience by simplifying and streamlining its every aspect, Path of Exile was exploding everything out. Sometimes the viscera was illegible gore, an absolutely indecypherable mess. But, sometimes it was like reading the future in the entrails.

In order to make the best ARPG you essentially need to do two things:

  • Step 1: Make Diablo 2 again
  • Step 2: Turn every system up to 11 until its nearly impossible to parse at a glance.

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The skill tree is a perfect microcosm of this. At a glance it is an alien language. It's everything and nothing at the same time. Impenetrable. The idea of figuring out how to even start seems impossible. Of course, once you start working with it, you realize it's all just +10 to Strength, +3% to Lightning Damage, etc. It's sort of the figurehead for every other terrifying design decision POE has made.

You have gameplay system on top of gameplay system on top of gameplay system, especially in 2024 when they've had years and years of Leagues and updates to stack on top of older content. Back when it launched you could run through the story, kill what the quest log told you to kill, go next, go next. Now every zone has something else inside of it, and something else in side of that. It can be overwhelming, and honestly, sometimes quite tedious when you just want to get to the next Act. But fundamentally, its all the same thing - the original sin and core flaw of the ARPG - its all just killing hordes of enemies and picking up mountians of loot that you aren't going to use.

And in that pile of blood and gore and sparkling loot and indecypherable progression paths, with trees within trees, you have - for a very specific set of people - the world's most perfectess video game. And for others, you have a game to play til level 20 before you uninstall it from Steam. There's very little room in between the two.

Anyway, I like Path of Exile, its pretty good. The flowery storytelling laid overtop of an impenetrably depressing atmosphere has really stood the test of time as the FromSoft games have only gotten bigger and bigger and brought that brand of meloncholic violence to the mainstream and while I find building a character really annoying in POE, its hard not to watch a high level build come to life and clear entire screens of enemies and feel something inside.

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falithes

Review falithes 3/5 · May 15, 2024

Bored and looking for something expansive to distract you from the chaotic world?

As I've gotten older I have found myself drawn less to grindathon type games and procedural generation content. POE certainly feels like a spiritual successor to Diablo 2 as the game is marketed as and revered for by fans. Which is both a good and bad thing. It certainly takes ideas from D2 and astronomically expands upon them which some …

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As I've gotten older I have found myself drawn less to grindathon type games and procedural generation content. POE certainly feels like a spiritual successor to Diablo 2 as the game is marketed as and revered for by fans. Which is both a good and bad thing. It certainly takes ideas from D2 and astronomically expands upon them which some may find appealing. I certainly don't. My time with POE was very fun and cathartic with occasional spikes of frustration until I finally cleared the 10 acts and entered the real meat and potatoes of the gameplay loop. The end game. Here I was punched in the throat with a rude awakening of how much grinding I still needed to do in order to properly play the end game... mapping.

Much like in Diablo 2, as you advance into the game, you receive a penalty onto your resistances. And as you go deeper, enemy elemental damage sky rockets. Forcing you to juggle between offense and defense. Or die in one hit from a boss. On paper, this is good design. The main issue with this approach is how loot is completely randomized. Which effectively forces you to spend an outrageous amount of time grinding easy content so you can make the "hard" content easy.

In addition, this game has an extreme amount of systems in play. You have the leveling system which alone is insanely complicated and requiring a ton of research or just straight guides that more dedicated fans have taken the time to make. Convoluted doesn't imply smart. It just implies complicated. While variety at this scale may sound like a good thing (being able to incrementally increase resistance over damage for example), often times when a character build system is this insanely complicated, there is almost always a most efficient way to build your character. You don't really have the options to experiment despite how expansive the character build system is. This in part is due to how allocating stats works in the first place. You are committed to a sphere node when you place it. Though there are limited ways you can undo one node at a time. Quest rewards and loot-able items allow you to undo one point at a time. While that may sound forgiving, there are very limited points you get from quests and the item you can loot is completely RNG based. So you are very committed to your build and you can't really completely change your playstyle if you hit a late game wall without a sizable time investment (grinding for enough items to undo your nodes in a way that lets you change your build).

That said, most nodes you get are kind of general stats anyways. Like +strength, dex or intelligence. Or various affixes or defensive options. There are abilities that will change your gameplay style, but these are typically locked behind Labyrinthine challenges (not a bad thing). The real takeaway here is that the nodes do feel needlessly complicated and overwhelming. Which effectively makes them serve as a gatekeeper for would be new players. The sheer density of the leveling system is what caused me to quit when I first tried this game 3-4 years ago. I never made it past the first act once I realized I had to do hours of research just to figure out what the hell I was supposed to do for leveling...

This time around I just spent time reviewing a guide (took me about 2 hours or so before I felt comfortable starting). Then I didn't really deviate from the guide. To be fair this was my choice, but also to be fair I still had moments of struggling even following a well-researched and theory crafted build... Which means I probably would have struggled MORE if I hadn't bothered with a guide. That's a problem since the real meat and potatoes of the game takes about 40hours or so to even get to. Which is a substantial time investment and can be pretty demoralizing to get there and decide you don't like your build or it's too weak for the late game (which is 100% a possibility). I picked a melee build (Boneshatter Jug) which apparently is extremely weak compared to any range build. Certainly doesn't help when you need to hug a boss to hurt them, while they can one shot you... That alone makes ranged significantly more powerful since you can theoretically avoid damage and slowly whittle down a much stronger enemy.

Another thing the game doesn't really do a good job handling is explaining, in game, the various mechanics they have added over time. They will often just give you giant text/dialogue dumps. Given how most people just skip these in ARPGs, it's not the best way to describe important information to players. Not to mention that it's quite overwhelming between the menagerie, the mine, the hideout, the Necropolis, Heists and Mapping... Each has it's own mechanics and things to learn. Each effectively acts as a way to grind gear but it seems like Mapping is the only activity worth investing in once you hit the late game... albeit there is an acute jump in gear requirements once you hit that point.

Due to the RNG nature and brutal difficulty spikes you will likely need to engage with the trading system in the game. Especially since there are some big items that will be needed for your build to effectively come online. One issue with this system is that your ability to effectively trade is gatekeeped behind a paywall. You need a premium tab in order to have items appear in the POE trading website. Without this tab, you can still contact and trade with people, just can't post items without some third party application. This premium tab is like a 20 dollar investment (costs less but the game uses it's own currency so you're forced to buy more than you need...). Given that the game is free to play, this isn't that big of a deal. The game does do a lot to encourage you to pay money though... significantly limiting your ability to store and organize items which is exactly what this type of game always boils down to. Loot and resource management.

In addition, you will look like a straight clown leveling up unless you spend money on cosmetics. I looked like a goofy Leatherface for most of my playtime. Running around in basically an apron. Again though, this doesn't give you an advantage beyond sex appeal in the game. Not a big deal but of course this is all constructed as an artificial way for them to generate money since these are all digital assets. The only microtransaction gatekeeping that bothers me is blocking you from actively trading your own items from their website unless you pay money. This is far from the worst microtransactions, especially since the game is free to start playing. Given you roughly 40 hours of game play before you would even start considering the micro-transactions (since you will likely need to trade for specific items that bring your build online).

Overall, this game is a clear passion project. It requires a significant investment from you in order to enjoy it. You will need to do extensive research before you can effectively play the game. Then grind for roughly 40-60 hours before you can effectively start playing the real meat and potatoes of the game. The end game.

What I always find silly about this design is how the ultimate end goal is to trivialize the hard content. Which always feels like a bit of a contradiction to me. Shouldn't the goal of getting the best loot be to have a satisfying challenge to test it against? Instead, when your gear is the best, everything just explodes into a rainbow giblets around you, while you click on the stuff that interests you (such as Chaos Orbs). Making it little more than colorful farmville. Although, harvesting the crops results in a rainbow corpse explosion. There is fun to be had here, but I had my fill once I hit that first wall of end game entry. I got what the game was about and it's not really my jam. Worth checking out though.

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Liimbo

Review Liimbo 5/5 · Jan 26, 2024

Easily the best ARPG on the market

After 2500 hours in the game I figured it is time I finally left a review for this game. Especially since this is one of my top 5 favorite games ever, and most of the reviews on here, while fair in their own perspectives, don't really do the game justice in my opinion. I will immediately say that many of …

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After 2500 hours in the game I figured it is time I finally left a review for this game. Especially since this is one of my top 5 favorite games ever, and most of the reviews on here, while fair in their own perspectives, don't really do the game justice in my opinion. I will immediately say that many of the cons that people bring up are real and can dissuade new players, but I want to tell you what you're missing out on if you get past it.

To start with, this is the greatest ARPG ever made. Period. You only care about the core gameplay loop? It's the best one. You only care about looting and itemization? It blows every other ARPG out of the water. You want insane end game boss fights? It has the most and imo the best in the genre. You want infinite replayability and customization? Here at well over 2000 hours I can tell you there are many, many things in this game I have yet to touch. Don't want to pay for a full priced game with annual full priced DLCs? The game is completely free. If you stick to it for very long you will want to buy extra stash tabs for inventory management, but you can easily get by forever with spending less than like $15 for them, and every other purchase in the game is purely cosmetic, zero pay to win. Get bored of doing the same things over and over for months/years? They release a new "league" every 3-4 months that introduces an entirely new mechanic to the game and shuffles out the previous league mechanic.

Now to address some of the valid criticisms of the game. It is intimidating as fuck for new players. There is no way around this. The passive tree is immense, and you only unlock more options with things like the atlas as you progress. This is a valid feeling of being overwhelmed and it is a downside. However, many people take that to mean that you can not play this game at all without guides, and I am here to tell you that is simply not true. Assuming you are playing softcore, the game is actually incredibly forgiving and easy to beat the main game and some of the end game bosses with just about any skill you can imagine. And I think the game does a good job at being self explanatory with what helps your build. There are (essentially) no ridiculously conditional and bloated mods like D4 has where you do more fire damage against demon enemies on a Tuesday afternoon. This game essentially scales off the specific type of elemental, physical, or chaos damage you do, and the weapon type you choose. Want to play a fire based Witch? CHoose all the options that give you more fire and spell damage. Want your defense to be armor based? Build extra armor. That's it. Obviously some creative and wonky interactions can be used to make more builds later, but for a beginner that's all you need to know and you can clear the game only knowing that. I know because I've seen several people do it.

Some other valid criticisms are a lack of a good in game tutorial. This is true. They kind of just throw you in the deep end and let you figure it out. There is an in game tutorial system and encyclopedia, but honestly online community resources tend to be better. Another is that third party software is "required." I don't think this is true for beginners on your first playthrough, but it definitely is if you decide to no life the game. And lastly, the "game is too bloated." Really? We're criticizing a game for having too much content now? Blizzard has you that brianwashed lol? There are many options for what you can choose to do to progress your character endgame. But they are just that, options. You are not required to do any of them, and there is built in options to outright block certain mechanics from appearing if you truly just can not deal with them on your screen.

So yeah, that's it.

Tl;dr: This is the best game I have ever played to just throw on and mindlessly farm for hours. It is also one of the best for challenging endgame content to strive for much less mindlessly. It is the best ARPG out right now and it is free. There is nothing to lose by trying it, except for potentially thousands of hours of your free time.

As an avid ARPG fan that's tried every game out there, if PoE really is just not your thing, that's understandable. And instead, if you want a more casual friendly experience, I would recommend Last Epoch. Really great new game that has a lot of good ideas with the genre. And if you want a more "hardcore" true to the old ARPG style game, you can't go wrong with Grim Dawn. It is probably the closest thing to Diablo 2 there has ever been in spirit, while still having many of the luxuries that newer ideas and breakthroughs allow. And if you're a dad with 4 kids and only an hour a week to play, try Diablo. It is easily the most casual friendly ARPG there is. My complaints are that there is no real substance to it after like a couple days of playing, but if you don't care about endgame content then it is fine.

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anarchistica

Review anarchistica 4/5 · Sep 27, 2021

More bloated than the US military budget

Intro

POE is an ARPG like Diablo, Titan Quest or Grim Dawn. You walk around big areas in isometric perspective and kill stuff. Along the way you get better equipment and new skills to kill stuff more easily.

The Good

  • The main strength of POE is options. Tons and tons of options. There are seven classes that can each be …

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Intro

POE is an ARPG like Diablo, Titan Quest or Grim Dawn. You walk around big areas in isometric perspective and kill stuff. Along the way you get better equipment and new skills to kill stuff more easily.

The Good

  • The main strength of POE is options. Tons and tons of options. There are seven classes that can each be built in a wide variety of ways with countless of passive and active skills. Add in the items and there are dozens of viable playing styles.

  • It's free. Really free, not "F2P" free.

  • Really nice creepy atmosphere a la Diablo 1.

  • The game is alive and kicking and new content gets added all the time.

  • There are so many skills that are a joy to use.

The Bad

  • There are too many options. Figuring out how to build a character can take a while.

  • Even worse is returning after a big patch and finding all your characters' skills reset.

  • You only get 4 inventory tabs for all of your characters and eventually it just becomes a mess. Good luck finding the exact skill gem or armor you want.

  • Newer acts have bigger maps and they want you to find specific things on them with no indication of where they are.

  • You can breeze through the game only to get one-shot by a single orb from a boss.

Conclusion

POE is a pretty good game that has just become too big for its own good. The actual gameplay is really fun, but everything is else is just too much. I last played this in 2017 when it had 3 acts. Now it has 10? And they added hideouts, menageries, mines, etc. as well as other weird crafting stuff that you need a university degree in to figure out.

If you like ARPGs you should definitely try it (it's free!), but i just can't get back into it.

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anarchistica

Status anarchistica Sep 26, 2021

How i play Path of Exile:

"I should play POE, i haven't played it in a few years."

installs POE

"Oh, they added 7 new acts, 300 new currencies, 900 new skills and thousands of other things since last time."

"Hmm, all my characters got reset and i forgot most of their builds. Also, did the passive tree get four …

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How i play Path of Exile:

"I should play POE, i haven't played it in a few years."

installs POE

"Oh, they added 7 new acts, 300 new currencies, 900 new skills and thousands of other things since last time."

"Hmm, all my characters got reset and i forgot most of their builds. Also, did the passive tree get four times as big?"

"Man, my inventory has 12 tabs and i can't really remember what's good and what is crap. Also, i'm not sure which of those 40 skill gems i need."

"I'll just try a new character in expedition [temporary league with separate inventory]."

"Oh man, this skill is fun but i want to try some other characters too."

"After doing Act 1 five times i'm kinda sick of it, let's try one of my old characters that is higher level."

"Ok. I found a new build, sold a bunch of crappy items, picked new passives and re-arranged my skills. This is it!"

"Wow, this necromancer build really murders everything."

"Did the maps get a lot bigger? Why doesn't the exit not show until i get near it? Why does this quest make me walk back all the way at this slow speed?"

"Oh yeah, i have a dozen quest awards i haven't picked up because i don't know what to pick."

"I kinda wanna try a different character but everything will be reset again in three weeks. I'll just wait for that"

uninstalls and forgets about POE for years

Repeat from top.

Seriously, this game has grown so big and complicated it's insane.

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V1CGaming

Review V1CGaming 3/5 · Sep 18, 2021

Nice and free..

Path of Exile is a unique game. Not because of its contents, because we’ve seen all of that before and many times done better, but simply because it’s a full featured dungeon crawler that’s completely free. Diablo 2 fans shouldn’t miss out on this.

Space__Explorer

Review Space__Explorer 3/5 · Aug 17, 2021

Not fun enough, monotonous

After a couple hours, it was just too repetitive for me, Dungeon after dungeon. The small inventory is annoying. Not bad for a free game, but it looks like if you're not starving for a diablo experience, you won't enjoy it much.

Lygodesma

Review Lygodesma 4/5 · Apr 29, 2021

A game with such a geeky community, even if you use guides to get over the very difficult introduction to this game, you will need to install softwares to view the passive skill tree, learn abbrevations to understand the slang etcpp.

Started a character 4 times, but because the combat feel is so awful in the beginning and the atmosphere …

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A game with such a geeky community, even if you use guides to get over the very difficult introduction to this game, you will need to install softwares to view the passive skill tree, learn abbrevations to understand the slang etcpp.

Started a character 4 times, but because the combat feel is so awful in the beginning and the atmosphere is rather dry and unspectacular, always dropped it around level 15.

First time playing it with a friend who is long time into this game and now it clicked. Important tip for everyone who wants to try again: You NEED someone to guide you. My friend told me where to go next for the quest, decyphered the guide for me, helped me brew some items to progress more quickly and explained some mechanics to me and then, only THEN the game is actually very fun. If you have to learn everything by your own you will need way too much time for the campaign and most of the time your spells won't feel nice.

Thanks to my friend I could finally enjoy this game. Let's see if I get soaked into the endless end game content as so many others did.

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McDoot

Status McDoot Apr 9, 2021

https://www.pathofexile.com/ultimatum

There is probably very little overlap between the Grouvee community and potential Path of Exile players, but details of the next league got announced last night if anyone wants a cheeky gander.

PoE is my 2nd most played game (behind Dota 2) and is fucking dope, so please no slander in the comments 😎

Eerp

Review Eerp 1/5 · Jan 27, 2020

Unplayable on X1

I played for a few hours co-op with my friend who really enjoys it. We had slow down, awkward load-ins and lots of technical stuff that really gets in the way.

I know it is free but there should be more options because it does not seem built to play on x1. My friend has an xbox1x and it seemed …

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I played for a few hours co-op with my friend who really enjoys it. We had slow down, awkward load-ins and lots of technical stuff that really gets in the way.

I know it is free but there should be more options because it does not seem built to play on x1. My friend has an xbox1x and it seemed like his experience was worse than mine on a x1s?!

He ran straight back to the PC version and I... quit.

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Torgo

Status Torgo Nov 17, 2019

Path of Exile 2 announcement trailer. Looks really fun! Apparently it's just an expansions for the current game, like it's not a whole new game with a whole new engine? I tried to post this before but it bugged out for some reason.

AlfredoSalza

Status AlfredoSalza Sep 3, 2018

Played on PC for 20 hours. A fun game to play with friends but the first 3 acts are just too easy and then I lost interest

Lioncoeur

Review Lioncoeur 4/5 · May 25, 2017

If you love Diablo II...

When Diablo III first came out, I was pissed, and then someone told me about POE. If POE players who compare POE to Diablo II sound like they are in a cult, then call me brainwashed. I have seen the light, and it is emanating from Grinding Gear Games' crazy skill tree. I also find the quests to be easier/shorter …

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When Diablo III first came out, I was pissed, and then someone told me about POE. If POE players who compare POE to Diablo II sound like they are in a cult, then call me brainwashed. I have seen the light, and it is emanating from Grinding Gear Games' crazy skill tree. I also find the quests to be easier/shorter than finding the waypoints in D2. I give this game 4 stars because it doesn't quite reach the level of lore that Diablo had (the characters from D2 were so memorable that most of them made it back for D3, whereas I can't really remember any of the characters that I fought in POE). The art is great and the combat is solid. The events and ladders and races, etc. feel very much like they were tacked on to compete with the Blizzard crowd. I can't for the life of me make heads or tails of how all of the systems work or go together here, but the game itself is definitely worth the time to explore.

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Torgo

Status Torgo Mar 21, 2017

This looks really amazing. I'm looking forward to returning to the land of the exiles and building a totally different character. I still have to write a gushing review of this game, unbelievable that it's free-to-play. It's the only f2p game I've ever tried which hasn't been hot garbage.

pete_cruickshank

Status pete_cruickshank Feb 20, 2017

For a free game this is great. I'm finding it very compelling and a little addictive. The voice acting is good. The Graphics and sound equally good. I'm playing as a witch and it's so much fun raising the dead and a bunch of skeletons to fight for you. I've only been playing for 5 hours but have experienced so …

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For a free game this is great. I'm finding it very compelling and a little addictive. The voice acting is good. The Graphics and sound equally good. I'm playing as a witch and it's so much fun raising the dead and a bunch of skeletons to fight for you. I've only been playing for 5 hours but have experienced so much and have some ace powers. The only thing is that these games are too big to complete I simply don't have hundreds of hours to spare. So will have to call it a day at some point.

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Sharkeh

Review Sharkeh 2/5 · Feb 12, 2017

Nothing special. But hey, it's free.

I played it just to see what all the fuss is all about, since I've heard many Diablo critics claiming this game to be much better. Well all I can say is that it definitely isn't - it's crap compared to D3, which isn't surprising since this is a free-to-play game. They tried to copy D2 so much that they …

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I played it just to see what all the fuss is all about, since I've heard many Diablo critics claiming this game to be much better. Well all I can say is that it definitely isn't - it's crap compared to D3, which isn't surprising since this is a free-to-play game. They tried to copy D2 so much that they didn't improve on all the BAD things of D2:

  • -terrible inventory system
  • -instances time out WAY too soon, quite often without you even having finished a map, resulting in wasting time replaying the map again. I know this mechanic ALONE made me frustrated enough to stop playing this game.
  • -confusing stats,
  • -a skill tree that is not easy to pick up on.
  • -useless gameplay mechanics such as 'light radius'
  • -writing is too 'poetic' to be borderline impossible to understand
  • -storyline isn't engaging or clear (half of the time I didn't understand what I was supposed to do or why).
  • -the supposed 'variety of skills' in the form of gems just clutter the inventory

I know everyone says that it's the endgame that is the highlight of this game, but what's the point of getting to the endgame if the path to it is extremely boring and frustrating...

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