Main game
3.61 average rating based on 124 ratings
It's understandable why this title was so criticized at the time; it's very different from the earlier games. And although it's quite a long game and can get rather tedious, I liked it a lot, especially the characters.
This title marked a major shift for the series, evolving from its fixed-camera survival-action roots into a more dynamic, action-RPG experience. The game introduced five playable characters, each with distinct abilities, weapons, and combat styles, encouraging you to switch between them to solve puzzles and tackle enemies strategically. The fully 3D environments and free camera control felt like a natural modernization of the franchise, offering greater freedom and immersion compared to the earlier games’ cinematic but restrictive design.
And while I admit I really liked the characters overall, in terms of personality and gameplay, there isn't really any reason to go in-depth with any of them. You can simply choose the one you liked the most and focus on making that one stronger, particularly I really liked Akane since I enjoy playing with nimble characters in general. Visually, the game stood out as one of the most polished titles on the PS2, with impressive graphics, detailed character models, and fluid animations. The cinematic cutscenes and orchestral soundtrack added a dramatic flair that matched its ambitious scope.
It also offered far more content than previous entries, longer playtime, numerous side quests, and plenty of unlockables that gave it excellent replay value. …
This title marked a major shift for the series, evolving from its fixed-camera survival-action roots into a more dynamic, action-RPG experience. The game introduced five playable characters, each with distinct abilities, weapons, and combat styles, encouraging you to switch between them to solve puzzles and tackle enemies strategically. The fully 3D environments and free camera control felt like a natural modernization of the franchise, offering greater freedom and immersion compared to the earlier games’ cinematic but restrictive design.
And while I admit I really liked the characters overall, in terms of personality and gameplay, there isn't really any reason to go in-depth with any of them. You can simply choose the one you liked the most and focus on making that one stronger, particularly I really liked Akane since I enjoy playing with nimble characters in general. Visually, the game stood out as one of the most polished titles on the PS2, with impressive graphics, detailed character models, and fluid animations. The cinematic cutscenes and orchestral soundtrack added a dramatic flair that matched its ambitious scope.
It also offered far more content than previous entries, longer playtime, numerous side quests, and plenty of unlockables that gave it excellent replay value. This title really doesn't feel like it belongs to the Onimusha frachise, but in a good way, while at the same time, the all the classic enemies are in here, with slight changes in their visuals. However, Dawn of Dreams was not without flaws, the story, while expansive, suffered from uneven pacing and occasionally clunky dialogue that weakened its emotional impact.
Some people criticized the game for reusing enemies and assets from earlier titles, and the difficulty curve could be inconsistent, certain battles felt dragged out or overly punishing, while others were trivialized by abundant healing items. The previous titles had some spongy enemies and very long battles, but since this one introduced a lot of RPG mechanics, this escalated a lot, some fights are really tiring to go through, and some sections are unnecessarily difficult.
Despite these issues, this game remains an underappreciated gem in Capcom’s library. It pushed the series toward deeper mechanics and richer gameplay, even if it sacrificed some of the dark atmosphere and tight storytelling that defined its predecessors. For fans of action-adventure games on the PS2, or even just regular Hack'N Slash fans, it’s a a must-play of the Onimusha franchise.
Dawn of Dreams departs in some significant aspects from earlier Onimusha games. Being able to change camera angles is only a symptom of deeper and wider environments. I played this on my PS2 many years ago, I suppose almost twenty. I liked it a lot then and I like it a little less now. I see some of its flaws, but nothing major. Certainly nothing that makes the game dull or unplayable. I remember that it wasn't too difficult back in the day and I didn't bother with difficulty this time around: cheated the whole gameplay because I'm not interested in having a hard time in a replay after so many years.
I like Akane the most. The other characters lack something in the charisma department. Ohatsu is a little too gratuitously sexualized after her outfit exchange. Roberto is just dull. And Tenkai, well, I wish we had a little more from him throughout the game
Dawn of Dreams departs in some significant aspects from earlier Onimusha games. Being able to change camera angles is only a symptom of deeper and wider environments. I played this on my PS2 many years ago, I suppose almost twenty. I liked it a lot then and I like it a little less now. I see some of its flaws, but nothing major. Certainly nothing that makes the game dull or unplayable. I remember that it wasn't too difficult back in the day and I didn't bother with difficulty this time around: cheated the whole gameplay because I'm not interested in having a hard time in a replay after so many years.
I like Akane the most. The other characters lack something in the charisma department. Ohatsu is a little too gratuitously sexualized after her outfit exchange. Roberto is just dull. And Tenkai, well, I wish we had a little more from him throughout the game
The humor is ok and the story is good, but I don't think it's the series best. Honestly, the other three games were more compelling to me. I suppose Dawn of Dreams tries to stretch the story and its elements, but not really builds on it or develops it in any meaningful way. Anyway, soundtrack is very good, possibly the best in the series.
Returning to this one after a while. I was playing it on my old desktop, but since then I sold it and got around to installing PCSX2 on my notebook just now. Sadly, I didn't keep my progress, so I'll have to play it all over again. Fortunately, we're getting another Onimusha next year, which was something I was looking for for years!
Beat on loan from my coworker at the end of an Onimusha marathon from 1st to this. This game is the least memorable of the series. I have no idea what weapons I used or which characters I preferred. I think I beat the 100 floor Dark Realm as the main guy but can't say for certain. What I do remember clearly though is the obnoxious brat that hangs from rope like a spider. I wanted to punch him in the face every time he opened his mouth.
This game has the best controls and camera of the series. In the earlier games I felt the greatest challenge was overcoming the controls and fixed camera angles to actually do what you intend. In this game though it seems like they felt the need to make the enemies more difficult to balance out the better controls; tough enemies that hit hard, health sponge gimmicky bosses and the absurd Dark Realm. Good thing the game has good checkpoints and allows you to carry enough healing items to use as a crutch. I felt the game had too much pointless content, such as the ridiculous number of weapons, the extent that you can …
Beat on loan from my coworker at the end of an Onimusha marathon from 1st to this. This game is the least memorable of the series. I have no idea what weapons I used or which characters I preferred. I think I beat the 100 floor Dark Realm as the main guy but can't say for certain. What I do remember clearly though is the obnoxious brat that hangs from rope like a spider. I wanted to punch him in the face every time he opened his mouth.
This game has the best controls and camera of the series. In the earlier games I felt the greatest challenge was overcoming the controls and fixed camera angles to actually do what you intend. In this game though it seems like they felt the need to make the enemies more difficult to balance out the better controls; tough enemies that hit hard, health sponge gimmicky bosses and the absurd Dark Realm. Good thing the game has good checkpoints and allows you to carry enough healing items to use as a crutch. I felt the game had too much pointless content, such as the ridiculous number of weapons, the extent that you can upgrade gear and the entire rpg leveling system. This game seems about as far away from the original Onimusha as you can get while still being in the same genre when what I really wanted to play was a more survival horror experience with actual good controls.
7.0/10.