It's official, I love Mario RPG's and I think I'm going to love the "Mario and Luigi" franchise. I played the Super Mario RPG remake for the switch last year and enjoyed it for the most part. I had my gripes, mainly with the platforming mechanics outside of combat, but it was a cozy and enjoyable game overall. I knew even before I played Super Mario RPG that I wanted to play through the Mario and Luigi games. They've been on the back on my mind since my teenage years. The series was always something I thought of when I had "I should play those games" thoughts. Hence, the Mario and Luigi series were among the first games I added on to my backlog when I created this account. I thought to myself "someday." I had originally planned to play through the Mario 3D platformers that I had missed (or not played since childhood) first before diving into this series, but this summer the Mario and Luigi series was revived with the announcement of Mario and Luigi: Brothership. Set to release just a few months from the writing of this review, I knew my timer had started.
I really, really enjoyed this game. I know everyone usually brings up the story in these games, and while it's good and serviceable, it's nothing too crazy. It kept me engaged, but it wasn't the reason I became addicted to the game for the past two weeks. The combat, world, music, art, and humor are what stuck out to me most. First off, the combat here is even better than Super Mario RPG. I like that Mario and Luigi have a variety of moves to choose from rather than just a basic attack and a few special moves like in Super Mario RPG. The "timing" section from Super Mario RPG returns here, but it's improved upon. Bro attacks are flashy, well animated, and fun to use. There's also a ton of different variety in Bros Attacks. The combat here is excellent, and I never felt frustrated or like I was being cheated. No level grinding is necessary at all, though I will admit I hardly ran from any random encounters. The leveling gimmick is also fun here. Each time Mario or Luigi levels up, the player gets the chance to through some bonus points into whatever stat they desire. This occurred in Super Mario RPG as well, so I was happy to see it return. I didn't really focus on "building" Mario and Luigi to be a certain "class" or fit a certain role as I distributed my bonus points pretty evenly each time they leveled up, but the fact that a player could make Mario more offensive and Luigi more defensive is fun to think about. I'm sure a lot of players actually did end up playing this way and I love that. I kept my stats pretty even as I noticed if I kept throwing my bonus into the same stat each level up, I'd get diminishing returns. It's simply not worth it to "bonus" the same stat time after time as you get diminishing results. Boss encounters were never too difficult, but kept me on my toes. That is except for the final boss, Cackletta. This boss was a nightmare and took me two hours to beat over the course of two days. The timings on some attacks were hard for me to get down for some reason, and the boss hit like a truck. I eventually managed my way through with lots of 1-Ups and Golden Mushrooms, but man that was brutal. I'm sure a no items run would make for a fun challenge. The additional things to do outside of combat were also fun. The mini games, hunting down little beans, collecting beans for the coffee shop, etc.
After beating the main game, I decided to try out the side story: Bowser's Minions. It's a pretty simple setup. You control Bowser's minion's as they search for him. The story runs parallel to the events in the main game, but nothing too crazy happens within the story. It's a charming story about a simple pawn in an army rising to greatness. It's fun and simple, and that's all it needs to be. The main story is definitely more interesting and fun to play through, but Bowser's Minion's is a really good side dish.
The combat is Bowser's Minion's is quite different from that of the main game. It plays more like a strategy game where troops fight automatically with occasional button presses for "super moves" or blocking enemy "super moves." I actually really enjoyed this gameplay as well. I've heard a lot of negativity surrounding this mode, but allow me to paint a different picture. Going into each battle, you can customize your 8 man army. There's a simple rock paper scissors triangle gimmick between troops, and certain minions are effective/ineffective against other minions. I enjoyed strategizing which minions would give me the best shot at victory. The game wasn't hard at all, until about halfway through. The difficulty spikes, hard. At least for me. When I got to the Morton boss battle, that's when I realized how under leveled I was. Even knowing this, I refused to go back to older levels to "grind" and level up my minions. I knew I could push through and beat the entire campaign without grinding, and I pretty much did. There were a lot of tough battles after this point, but it was kind of fun swapping out different minions to see what I could work with. I probably would have saved myself a lot of time if I got over my stubbornness and just went back to older levels to grind exp, but I was determined to win my way. I did end up having to grind a little bit for the final two levels in the mode, as I was about 6 levels shy of the recommended level, but I don't regret that. I know a similar mode returns in the Bowser's Inside Story remake, so I am definitely looking forward to that. However, since this mode is pretty simple, I don't expect too many changes to occur in Bowser Jr's Journey combat wise. I am glad this extra mode was included in this remake, but I do understand why some find it to be slow and mind numbing. Most of time, you're simply watching the minion's fight on screen without doing anything yourself. I understand why that can turn some away, but the strategy elements in the mode really surprised me in how much I enjoyed it. Once again, the art and music are good here as well.
I probably missed some things in my ADHD rambling, but those are my general thoughts. Between the main game and the side story, I clocked in at 43 hours. A lot longer than I originally anticipated, but a lot of that was due to me refusing to level grind in the side story. Main story took about 25 hours to complete, with the side story taking around 15ish (You could def beat in 5-10 hours if you go back and level). A very good start for this series, and I'm excited to play the future titles! Glad to have finally started crossing this series off my backlog. I promise I'll try to make the reviews of future titles in this series shorter.