Review Amarth 5/5 · Aug 5, 2025
An indie metroidvania platformer (another one, yaaawn) that is mixed up with pinball mechanics (wait what?). It sounds kinda weird but it works amazingly well.
I once listened to a game design lecture of sorts by Martin "grapefrukt" Jonasson, whom you might know as the creator of Rymdkapsel and Holedown. He talked about what he calls "juice": the little effects, …
An indie metroidvania platformer (another one, yaaawn) that is mixed up with pinball mechanics (wait what?). It sounds kinda weird but it works amazingly well.
I once listened to a game design lecture of sorts by Martin "grapefrukt" Jonasson, whom you might know as the creator of Rymdkapsel and Holedown. He talked about what he calls "juice": the little effects, mostly in indie games, that make the game feel more fun and rich, the dopamine things. Screenshake, particle effects, happy noises, those things. When juice is added without restraint you get Candy Crush (which is why CC is hollow yet can be addictive), but when applied judiciously it can elevate an interesting game to a game that will really hook you.
Yoku's Island Express is a masterclass on juice.
Pinball machines by themselves are kinda made from juice already, with all the little lights and numbers and bumpers and bleeps and boings. YIE understands this, and the pinball sections will dole out ludicrous amounts of currency if you pay attention to the sockets and ramps. But it's not just the pinball. The fast travel is a Donkey Kong style shooting barrel system that occasionally goes through pinball ramps. To cross a waterfall you hop along perfectly aligned pinball bumpers. The main action button blows your party horn! It's just all so satisfying and fun. And with 5 hours for the main play through it doesn't overstay its welcome. I love it.
Played this partially on my Steam Deck, which is a really good fit!
