Status nsfmc Oct 24, 2025
super vibey game that has some really high highs. capsule thoughts are monkeyball + returnal + thumper. a couple stray thoughts here:
- really interesting to me that 2021 gives us Returnal and this game, both with really interesting 'space incident' vibes. makes me wonder what was in the air.
- there's a level where the mechanics become somewhat inverted and i …
super vibey game that has some really high highs. capsule thoughts are monkeyball + returnal + thumper. a couple stray thoughts here:
- really interesting to me that 2021 gives us Returnal and this game, both with really interesting 'space incident' vibes. makes me wonder what was in the air.
- there's a level where the mechanics become somewhat inverted and i think that's been my favorite of the bunch because of what a simple twist it was and how it really flexes your familiarity with the controls.
- i think they could do a better job explaining the controls, tbh, but when you get them you really feel like you're in lock step with the game. still, the tutorialization and introduction is a little rough.
- the game is incredibly engrossing. even though i was playing it on a steamdeck, i still caught myself white knuckling a few areas.
- i triggered a few cases where i'd hit the tower for the end of the level and just couldn't roll up it or trigger its animation unless i restarted the level
- like returnal, each flashback, even momentary ones, pull you out of the game just a little bit and i can see now why returnal moves these to actual specific spots in its gameplay.
- the 2001 slit scan stuff never gets old for me
- when i get hits of the soundtrack it's great but it usually feels really sparse to me
- the energy stuff feels a bit opaque, probably in line with the tutorializing i mentioned earlier.
- the game introduces levels that have more specific mission objectives and some i think feel better than others.
- likewise, i think some maps/biomes are way more successful than others even just in how they transition from easy challenges to challenges you know require some level of skill to attain. sometimes you hit a spot of the biome it feels you weren't supposed to end up at and it feels really disorienting.
- the approach to voiceover / captioning is really interesting, it works with the game and feels extremely intentional.
still, super fun, and i think there's a lot of small touches in this game that make the game feel really polished that i think are super instructive if you're into game design or looking for ways to interleave narrative with pure gameplay.