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Child of Eden

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Child of Eden

Jun 14, 2011

Main game

3.20 average rating based on 85 ratings

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Child of Eden is a multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals.
Release Dates
Jun 14, 2011 (North_America)
Xbox 360
Jun 16, 2011 (Australia)
Xbox 360
Jun 17, 2011 (Europe)
Xbox 360
Sep 27, 2011 (North_America)
PlayStation 3
Sep 29, 2011 (Australia)
PlayStation 3
Sep 30, 2011 (Europe)
PlayStation 3
Oct 06, 2011 (Japan)
PlayStation 3, Xbox 360
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User Stats
344
In Collection
35
Wish Listed
6
Playing
147
Backlogged
How Long Is Child of Eden?
No playthrough data yet
tylerisrandom
tylerisrandom gave Mar 6, 2022
tylerisrandom gave Mar 6, 2022
High-rez
This review is for the PlayStation 3 version

I'm a huge fan of Rez, but I went into Child of Eden with tempered expectations. I assumed based on how infrequently I hear it mentioned and its bargain basement pricing that it had been a swing and a miss for Mizuguchi-san.

What a pleasant surprise: Child of Eden looks and plays like a sequel to Rez! The music's beautiful, the levels are trippy and neon, and it's the same sort of on-rails, non-violent rhythmic shooter. I enjoyed each of its five courses quite a lot: In some ways, they feel like the connective tissue between the original Rez and Rez Infinite's "Area X," at least in terms of visual fidelity.

I don't think Child of Eden surpasses it predecessor, though, and that's mostly because it's a product of its time. The FMV sequences feel a bit cheesy today, the total play time is artificially extended by requiring a certain number of "stars" to unlock all the levels, and its menus and marketing heavily emphasize the optional motion controls (which I did not try, as I don't own PlayStation Move or Kinect).

If you're a fan of Rez and you don't mind replaying levels a few times, you should …

Read More

I'm a huge fan of Rez, but I went into Child of Eden with tempered expectations. I assumed based on how infrequently I hear it mentioned and its bargain basement pricing that it had been a swing and a miss for Mizuguchi-san.

What a pleasant surprise: Child of Eden looks and plays like a sequel to Rez! The music's beautiful, the levels are trippy and neon, and it's the same sort of on-rails, non-violent rhythmic shooter. I enjoyed each of its five courses quite a lot: In some ways, they feel like the connective tissue between the original Rez and Rez Infinite's "Area X," at least in terms of visual fidelity.

I don't think Child of Eden surpasses it predecessor, though, and that's mostly because it's a product of its time. The FMV sequences feel a bit cheesy today, the total play time is artificially extended by requiring a certain number of "stars" to unlock all the levels, and its menus and marketing heavily emphasize the optional motion controls (which I did not try, as I don't own PlayStation Move or Kinect).

If you're a fan of Rez and you don't mind replaying levels a few times, you should definitely give Child of Eden a try. I'm embarrassed to have slept on this one for so long.

Read Less
Dannckles
Dannckles gave Feb 3, 2021
Dannckles gave Feb 3, 2021
Pure Video Game Bliss
This review is for the Xbox 360 version

A true masterpiece of rhythm-based synesthetic shooting, and a spiritual sequel for the amazing Rez. It's not for everyone, but if you're into it, you're INTO IT.

There are only 5 stages, but each one is pretty long and offers great replayability. Each one features a theme (such as Evolution or Beauty), and a track based on songs from Genki Rockets. There is support for Kinect/PS Move but personally I'd stick with the precision of a traditional controller.

There aren't many non-violent shooters like this one out there, and even less games that manage to make the player feel happy through sheer beauty and spectacle. It's a very precious game.

The one question that remains: where the heck is the VR Remaster??

Dannckles
Dannckles updated their status Jan 25, 2021
Dannckles updated their status Jan 25, 2021

A true masterpiece of rhythmic-based synesthetic shooting, evolved from Rez. Not for everyone, but if you're into it, you're INTO IT. There are only 5 stages, but each one is pretty long and offers great replayability. The one question that remains: where the heck is the VR version??