Mobius Final Fantasy (2015)

Square Enix Business Division 1

Android · PC (Microsoft Windows) · iOS

2.54 from 78 ratings

620 members have it in their collection · 12 playing now · 270 backlogged · 24 wish listed

MOBIUS FINAL FANTASY, made by the team behind the official Final Fantasy series, is a groundbreaking RPG specially crafted for mobile devices. The player controls Wol, a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration … Read more
MOBIUS FINAL FANTASY, made by the team behind the official Final Fantasy series, is a groundbreaking RPG specially crafted for mobile devices. The player controls Wol, a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness. Read less
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Release dates

  • Jun 04, 2015 (Japan) Android, iOS
  • Aug 03, 2016 (Worldwide) Android, iOS
  • Feb 06, 2017 (Worldwide) PC (Microsoft Windows)

Related

Seasons

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Rating distribution

5 stars
3
4 stars
10
3 stars
24
2 stars
30
1 star
11
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 2/5 · Jun 1, 2020

An interesting hybrid experiment..

Mobius Final Fantasy has all the usual FF elements, an interesting battle system, and a decently compelling story. The game's battle system uses elemental and basic attacks to break an enemy's guard and then damage them in what is essentially a less static-looking Active Time Battle — which means it should feel pretty familiar. Things get a bit more interesting …

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Mobius Final Fantasy has all the usual FF elements, an interesting battle system, and a decently compelling story. The game's battle system uses elemental and basic attacks to break an enemy's guard and then damage them in what is essentially a less static-looking Active Time Battle — which means it should feel pretty familiar. Things get a bit more interesting when you realize that your character takes in elemental energy based on a randomly selected serious of icons that run along the top of the HUD. On mobile, it is very easy to figure out the system, track it, and run with it. On PC, it's a little different, because the UI isn't quite as streamlined. Because the game is designed for mobile titles, you do a lot of pointing and clicking, which can feel somewhat monotonous and also seem a little, well, silly. However, once you get to the parts of the game that involve cinematics, having Mobius on PC really is worth it. It really is just nice to have a quality display for those cinematic sequences. It's a pretty gorgeous game as far as mobile titles go. But no part of Mobius quite makes the mark as either an iconic mobile title or a gorgeous PC title. Like many hybrid creations, it is okay at being both things, but great at neither. And that is its one true failing.

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