Phoenix Wright: Ace Attorney (2005)

Capcom

Expanded Game of Gyakuten Saiban

Nintendo DS

4.31 from 2541 ratings · #106 top rated on Grouvee

4737 members have it in their collection · 191 playing now · 622 backlogged · 582 wish listed

How long? Main story 23h · with extras 21h · 100% 19h (from 40 logged playthroughs)

Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the touch screen to investigate the crime scenes, question witnesses and present shocking evidence. “Objection!”...It’s outrageous fun! You won’t be able to put down this laugh-out-loud, riveting adventure!
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Release dates

  • Sep 15, 2005 (Japan) Nintendo DS
  • Oct 11, 2005 (North_America) Nintendo DS
  • Mar 31, 2006 (Europe) Nintendo DS
  • Mar 08, 2009 (Australia) Nintendo DS

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Rating distribution

5 stars
1161
4 stars
1067
3 stars
276
2 stars
22
1 star
14
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Community All Reviews Statuses

JayGatsby

Review JayGatsby 4/5 · Apr 1, 2020

objectively really iconic, i think about this game a lot. idk why im rating it 4 stars, i think mainly just cause i like the later games better still and i had to have some way to differentiate my feelings on them

Aleosha

Review Aleosha 1/5 · Jul 3, 2018

Absolutely horrible

This logical game actually lacks any logic. Enough to say that your sidekick is a teenage priestess medium. You must solve your cases using most irrational acts, such as summoning spirits. If you fail to grasp what the authors meant, you must hear the same dialog over again. And it may take up to 10 minutes of your real life. …

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This logical game actually lacks any logic. Enough to say that your sidekick is a teenage priestess medium. You must solve your cases using most irrational acts, such as summoning spirits. If you fail to grasp what the authors meant, you must hear the same dialog over again. And it may take up to 10 minutes of your real life. Sometimes, you'll have to exhaust all of your dialog options to get a new clue (although some of the clues are actually valid in a logical sense). Some of the rules for attorney:

All defendants are always claim to have committed the murder and ask not to defend them Everything has a clock inside. Maybe this is even a speaking clock You can't win without summoning a ghost. Ever

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whyboder

Review whyboder 4/5 · Jan 2, 2018

Pretty good story

3.8/5

This was really fun. Attractive story, creative gameplay and very likeable characters. Unexpectedly good for a visual novel. Totally recommended.

jamie.ly

Review jamie.ly 4/5 · Aug 22, 2014

I have heard about Phoenix Wright since his first game came out for Game Boy Advance. Unfortunately, I was in college at the time and had largely stopped buying new games.

I'm glad I went back and played this, as it seems like a new genre to me--something between interactive stories like Choose Your Own Adventure and point and click …

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I have heard about Phoenix Wright since his first game came out for Game Boy Advance. Unfortunately, I was in college at the time and had largely stopped buying new games.

I'm glad I went back and played this, as it seems like a new genre to me--something between interactive stories like Choose Your Own Adventure and point and click strategy games in the King's Quest vein.

The cases were all well written although somewhat contrived, and I enjoyed how the clues and investigation were internally consistent. There weren't a lot of places where you have to make a big leap in intuition (although there were a few). The game transitions between investigative portions and courtroom scenes, mixing up the action and keeping it fresh.

From a game design perspective, some of the choices regarding how the game works were interesting. For example, investigation played a large role in the game, and I don't have the impression that it is really in the purview of a defense attorney (I could be wrong). Still, it seems to be included to make the game more entertaining, and it works. I suppose I make this point because I think if I were to design a game around being an attorney, I might get caught up in procedural elements (as if it was a simulation), while this game eschews that accuracy for engrossing play. I suppose that is also true in many other games, but I thought it especially notable in this domain, since there are so many rules governing how things work.

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