Limbo was a game I was excited to play. The art style was original and interesting, it was getting rave reviews, awards, and acclaim. I was so hyped for this game and for the most part, I really enjoyed myself. What drew me to Limbo was the art and my GOD is it cool.

The black and white, film noir adds to the heavy atmosphere that engulfs the entire game. The whole world that the player explores is dark, dreary, and full of danger and the art makes it very apparent that Limbo is a place where hope and safety do not exist. The atmosphere makes the player feel isolated and shrouds Limbo in an air of mystery and intrigue. I couldn't wait to explore and uncover the secrets of this gloomy and violent world.

The premise of the game is that you are an unnamed boy who wakes up in Limbo with no clue as to how he wound up there and now must find his sister. Good setup except the player going in wouldn't know this without reading the game's summary on Steam. You just wake up in a forest.

No cut-scene or text explains the plot, it just starts. That's fine, it's kind of like the original Super Mario Bros. with the story being in the manual, but it still rubs me the wrong way that the main emotional incentive for going on this journey is not there in the beginning.

You do see visions of the boy's sister later in the game, but I was confused at first. "Who is that girl"? I asked myself, only to look it up later and felt stupid for not getting it sooner.

The gameplay consists of puzzle solving and light platforming and it is REALLY GOOD. The puzzles are challenging and inventive, involving unique mechanics involving worms that burrow into the player's brain, gravity changing switches, and using bear traps to tear the legs off of a giant spider. Failure to overcome these challenges results in DEATH.

Horrible, brutal, grotesque, and revolting death. The boy experiences impalement, beheading, getting mowed down by machine guns, drowning, electrocution, being crushed by pistons, hacked to bits by giant saws, his entire torso ripped from his head by a bear trap, just to name of few. Death is so prominent in this game, it's where the game gets its title. No matter how many ways you die, you're forever stuck in Limbo. It is depressing, especially when put against the melancholy drone that is the game's music and the fact that the boy is not the only child stuck in Limbo. Other children are featured dying in this game, kid corpses everywhere and the children that still live try to kill you.

It's a kill or be killed world in Limbo as Flowey would say.

To encourage exploration, the game has these little egg things hidden throughout the game and crushing them all rewards you with a secret challenge area, which is neat. The game is also not too long, which is not a bad thing as a short length is a staple for games in this genre.

The game would be a 10 for me if not for one thing: THE STORY. I already gave you the premise which I think is alright, but it's what happens afterward that loses me. There is the aforementioned spider that serves as the main antagonist in the first half of the game and the other children that try to murder you, which when encountered make the player question the nature of the world they inhabit. Is this really Limbo? The place between hell and heaven? Or has something happened to the world where killer creatures roam and only children remain? You never really know for sure.

Why do the children want to kill you? What happened to the boy and sister before the game starts? How were they separated? Where are the adults? The ambiguity of the game gave way for the community to create theories for the game's hidden meaning, mostly surrounding the game's ending.
SPOILERS AHEAD. SKIP TO "SPOILERS END"

The game ends with the boy completing the final puzzle to have the gravity shift and flinging him through a glass wall where he passes out. He wakes up to find himself in the forest where the game began.
The boy begins to walk forward until he sees his sister at the base of a tree, with a treehouse above her. She appears to be digging or searching for something, maybe burying something. It's hard to tell. The boy approaches her while she's is digging. She senses something behind her, maybe she hears his footsteps, so she stands up, surprised, still not looking his way. Then the game ends. The title screen appears to show the same scene except the tree house appears rotted, the grass longer, and in place of the boy and his sister are masses of flies hovering above the ground where they once stood.

WTF DOES IT MEAN? Obviously, the siblings are dead which could explain their entry into to Limbo. But they died where they stood. There are many theories that involve their cause of death, how the many threats represent the boy's fears, and so on, but I don't think any of it is a satisfying conclusion to the game. Maybe I am greedy or perhaps I am searching for a deeper meaning than there actually is, but I just think that this game had more to tell but doesn't know how to tell it.
SPOILERS END.

The creator wanted the game to have a vague story, giving details so that the player can put together the pieces to see their own "Big Picture", but from what people have come up with, I just don't think it's as deep as it thinks it is. "Uncertain of his sister's fate, a boy enters Limbo." That's all you need. Nothing changes knowing the theories surrounding the game, my initial impressions are the same as my thoughts now. The creator himself read the theories and said that they were "scary close" to what he actually intended. That's awesome! With the little clues that he gave, people were still able to piece it together the way he intended. That's a success.

So while the riddle that is Limbo's story disappoints me, it might impress you so don't let my stupid opinion get in the way of you enjoying the game. One last thing I should note is the sound design, not music, just SOUND. It is chilling, there is no game that is layered as intricately as Limbo when it comes to sound design. It works as much if not more than the art in order to create and maintain the atmosphere. As a whole Limbo is a great game and I would absolutely recommend it. I also heard Inside is a good game to check out so I'll be sure to play that one too.

Be aware that the game is short and $11 might not be worth it for some, but I think it is. This game is art, no question about it and everyone should play it at least once.