Main game
4.14 average rating based on 4338 ratings
Some clever puzzle mechanics and a truly disturbing surreal world help create some genuine and creepy moments. However, at its core, it is an extremely simplistic platforming game that will last from 4-6 hours. It also feels as if it is deliberately disturbing for the sake of being disturbing. Being left open to interpretation is one thing but I feel that you would be hard-pressed to arrive at a cohesive and satisfying narrative theory that explains and justifies everything the game throws at you. Story elements don't have to always be explained; some vagueness is welcome in storytelling but this game goes really far to disturb and confront without offering any substance beyond what amounts to a puzzle platformer.
It is my understanding that this will be taken as an extremely unpopular opinion but if I (English teacher) have to look up an explanation of the ending or read theories then the storytelling elements of your game aren't as concise as they should be. Some of the ideas and elements are obvious (control vs free will, individuality vs collectivism) but many things that happen throughout the adventure are much more open to interpretation and I fail to see where they …
Some clever puzzle mechanics and a truly disturbing surreal world help create some genuine and creepy moments. However, at its core, it is an extremely simplistic platforming game that will last from 4-6 hours. It also feels as if it is deliberately disturbing for the sake of being disturbing. Being left open to interpretation is one thing but I feel that you would be hard-pressed to arrive at a cohesive and satisfying narrative theory that explains and justifies everything the game throws at you. Story elements don't have to always be explained; some vagueness is welcome in storytelling but this game goes really far to disturb and confront without offering any substance beyond what amounts to a puzzle platformer.
It is my understanding that this will be taken as an extremely unpopular opinion but if I (English teacher) have to look up an explanation of the ending or read theories then the storytelling elements of your game aren't as concise as they should be. Some of the ideas and elements are obvious (control vs free will, individuality vs collectivism) but many things that happen throughout the adventure are much more open to interpretation and I fail to see where they fit in the narrative. Perhaps another playthrough is warranted but for now, I will conclude that this is a platforming game with high hopes and expectations of itself that I enjoyed playing but don't want to give much more thought to.
I can't tell you how the game is.
The game will tell you everything without any single word even.
Absolutely magnificent.
Inside is technically a story driven puzzle-platformer, though its greatest strengths lie in the atmospheric and tense psychological horror genre. Inside is a game that tells a coherent tale of the underlying and appealing philosophies below the surface. The game is one of the best games in terms of presentation with incredible camera angles, lighting, animations, sound and art design in addition to a high level of graphical fidelity, all of which contribute to the incredible sense of atmosphere the game is able to create.
Story
Inside is set in a mysterious dystopian future, where you control a boy running away. Inside is not a horror game in the typical sense, however it does share a lot of similarities to psychological horror or thriller films through the creation of very tense moments set in an atmospheric world. The comparison to psychological horror films is very strong, however Inside is definitely a game and it utilises the potential in video game storytelling that cannot be achieved with film. Inside is a story with some very strong philosophies about
Inside is technically a story driven puzzle-platformer, though its greatest strengths lie in the atmospheric and tense psychological horror genre. Inside is a game that tells a coherent tale of the underlying and appealing philosophies below the surface. The game is one of the best games in terms of presentation with incredible camera angles, lighting, animations, sound and art design in addition to a high level of graphical fidelity, all of which contribute to the incredible sense of atmosphere the game is able to create.
Story
Inside is set in a mysterious dystopian future, where you control a boy running away. Inside is not a horror game in the typical sense, however it does share a lot of similarities to psychological horror or thriller films through the creation of very tense moments set in an atmospheric world. The comparison to psychological horror films is very strong, however Inside is definitely a game and it utilises the potential in video game storytelling that cannot be achieved with film. Inside is a story with some very strong philosophies about
Gameplay
Inside is fundamentally a story driven puzzle-platformer, though the gameplay elements are the weakest part of the game. The platforming is very basic and not really used outside of a method of getting around, but the controls here are good and the physics are great. The puzzles are alright, there are several familiar mechanics here but the game does not dwell on a single mechanic which you can view as a good or bad thing. The puzzles are pretty easy once you get your mind into the right zone, but ultimately they’re average.
Presentation
This maybe one of the best games in terms of presentation. Every aspect seems to be done perfectly: lighting, animations, sound design, music, physics, camera angles, art design and graphical fidelity. The lighting, sound design, music and camera angles are what is key here in contributing to the incredible atmosphere this game has. The camera framing and lighting brings an incredible focus to each scene and is a constant subtle source of direction whilst the sound design, lighting and music contributes most to the horror elements of the game. Technically and artistically Inside is a brilliant game to play.
I'm a pretty big fan of Limbo. I've heard a lot about how great Inside is for years and years (9 of them apparently!) as well. Somehow I never actually settled down to play it until now in spite of all this. Gotta say, I'm a little let down, if only because my expectations were set a bit high.

It's very quickly apparent from the get go with Inside that you'll be getting a gameplay experience pretty similar to Playdead's other game. This is more side-scrolling, box-pushing, gloomy goodness. Thankfully there are some more mechanics introduced later on to keep things from getting too stale, but I had hoped for some gameplay that felt more like an evolution of what I'd previously experienced. Again, what's there is cool, but it felt a bit more like Kirby Mass Attack than something unique.

Also notable for me was that the boy you play as kind of feels like a slog to control. He has a weight to him that makes solving some puzzles that demand speed a bit of a pain where they otherwise wouldn't be. What did impress me was that the game did a pretty great job of knowing …
I'm a pretty big fan of Limbo. I've heard a lot about how great Inside is for years and years (9 of them apparently!) as well. Somehow I never actually settled down to play it until now in spite of all this. Gotta say, I'm a little let down, if only because my expectations were set a bit high.

It's very quickly apparent from the get go with Inside that you'll be getting a gameplay experience pretty similar to Playdead's other game. This is more side-scrolling, box-pushing, gloomy goodness. Thankfully there are some more mechanics introduced later on to keep things from getting too stale, but I had hoped for some gameplay that felt more like an evolution of what I'd previously experienced. Again, what's there is cool, but it felt a bit more like Kirby Mass Attack than something unique.

Also notable for me was that the boy you play as kind of feels like a slog to control. He has a weight to him that makes solving some puzzles that demand speed a bit of a pain where they otherwise wouldn't be. What did impress me was that the game did a pretty great job of knowing which items I wanted to interact with when there were multiple in arm's reach.
Inside features a fairly gloomy art style that feels serviceable at best. Humans are simplified, with no visible eyes or mouths, and the environment looks... kind of plain I guess? It's a lot of various industrial buildings and labs that didn't strike me as remarkable. Again, I couldn't help but feel like Limbo did this better. Inside has a very smooth, minimal, generic look to it, and I'm not sure if it's because others have deliberately copied it since its release or it really is just basic looking. I still feel like Limbo with its cartoony black and white looks fantastic all these years later and deserves recognition for the way it leverages its art style to toy with the player through manipulation of light and shadow.
Inside does do a really great job of lightly guiding the player along using little visual clues to hint at puzzle solutions. I rarely felt stuck or frustrated and the game never said a single word to me or outright handed me an answer. There's just an excellent intersection of visuals and puzzle design going on here. Keeping frustration low without giving away solutions is a great way to keep me, the player, engaged.
It feels a bit wrong to spend so much of the review comparing this game to Limbo, but they clearly went for a very similar type of game here and I think they could honestly do better. The story is just as if not more vague than their previous work and I don't really feel all that interested in theorizing about what it all means. For me, a lot of the weird shit I saw happen felt like it was there to make me uncomfortable but lacked the cohesion that would have otherwise made it work.

Years ago I bought this on GOG but haven't played it because I don't have a gaming computer and my monitor is quite small which would not make for a great gaming experience.
For a better gaming experience I recently bought it, on sale, for PS4. I thought the screen shots looked awesome, there are rave reviews, and it's right up my alley with the creepy atmosphere, dystopian themes, and really nice artsy graphics.
So lets go over some pros and cons.
Pros:
Cons:
Years ago I bought this on GOG but haven't played it because I don't have a gaming computer and my monitor is quite small which would not make for a great gaming experience.
For a better gaming experience I recently bought it, on sale, for PS4. I thought the screen shots looked awesome, there are rave reviews, and it's right up my alley with the creepy atmosphere, dystopian themes, and really nice artsy graphics.
So lets go over some pros and cons.
Pros:
Cons:
Conclusion:
I really enjoyed Inside and would highly recommend it. It was an amazing experience and being a short game I felt it did not drag on too much. For the price I paid I can confidently say I got my moneys worth and then some.
This got so much hype that I felt I had to play it.
It's compelling, but you won't get any answers and in my opinion it goes on too long for something that is so ambiguous. There is a solid 20-30% of the game that could be cut and still hit all the high points.
If you loved Limbo, you'll like this, if you thought limbo was a mediocre platformer mixed with mediocre zelda box puzzles, this will be a similar experience.
Amazing art like limbo, and the beginning particularly really had me compelled and on the edge of my seat but..... then it felt like a chore.
I love artistic video games, but I guess as I've gotten older and have less time, I want to enjoy the experience, and personally I didn't.
I hope people keep making and buying these games. I support the artistic part of it. I just am tired of playing them.
I liked it fine, though I really don't understand the hype around the ending. I played it because everyone around me kept raving about this iconic, shocking, jaw-dropping ending, and then I got there and I was just like... this is it? Surely, something else must happen. Nope, the camera's zooming out. The credits are rolling. That was seriously it. Well, okay.
I found myself looking up explanations of the end not because I was genuinely hooked on theories and possibilities like I enjoy being, but because I assumed I must have missed something massive, because it was so jarring and random and out-of-place that I figured there had to be more to it. Nope, it was just that.
I'd still recommend it, though. Everyone else seems to think it's something special, so I'm inclined to accept I'm one of the odd ones out here. It's short, and a fun experience to actually play through, so why not?
The game is fairly short but it is the perfect length. very enjoyable puzzles with some platforming. The narrative is very creative in the way it is told.
Most puzzles are great although there were 1 or 2 that felt a bit obtuse and awkward, but overall, really good 4 hours spent.
Other thoughts on games I’ve played so far as part of my ‘horroresque’ October: Carrion, KONA, Outlast, Outlast 2
I’ll straight up come out and say it: I understood barely anything about the story, if anything at all. I can guess, speculate and hypothesise, but ultimately, pretty much every possibility I come up with bumps into logical flaws and doesn’t account for everything I saw. Yet this didn’t bother me one bit, and I still wholeheartedly loved every single second I spent with this game.
Even though Inside is widely praised, I’ve seen some criticism circulating about it that I can, for the most part, understand, even if I don’t necessarily relate when looking at the game as a whole. I’ve seen people complain that it doesn’t make sense, that dying doesn’t matter and that its puzzles are repetitive. The first two seem obvious, but I think that ultimately comes down to your perception going in: in my personal opinion, Inside, much like Limbo, isn’t about a storytelling narrative, it’s about a visual one. If you approach it this way, not only does it greatly diminish the importance of the story in this game, it also ties …
Other thoughts on games I’ve played so far as part of my ‘horroresque’ October: Carrion, KONA, Outlast, Outlast 2
I’ll straight up come out and say it: I understood barely anything about the story, if anything at all. I can guess, speculate and hypothesise, but ultimately, pretty much every possibility I come up with bumps into logical flaws and doesn’t account for everything I saw. Yet this didn’t bother me one bit, and I still wholeheartedly loved every single second I spent with this game.
Even though Inside is widely praised, I’ve seen some criticism circulating about it that I can, for the most part, understand, even if I don’t necessarily relate when looking at the game as a whole. I’ve seen people complain that it doesn’t make sense, that dying doesn’t matter and that its puzzles are repetitive. The first two seem obvious, but I think that ultimately comes down to your perception going in: in my personal opinion, Inside, much like Limbo, isn’t about a storytelling narrative, it’s about a visual one. If you approach it this way, not only does it greatly diminish the importance of the story in this game, it also ties directly to the second criticism. It doesn’t matter if you die in Inside, because it shouldn’t. The game wants nothing to do with punishing you for not being fast enough, for not figuring out a puzzle in your first attempt, or for simply being sloppy in your mechanical actions. It’s all about throwing you back into that bleak yet uniquely beautiful world again and again. During the course of 4 hours, you are meant to feel like you’re there, you are meant, as much as possible, to ‘become’ an integral part of it, and to do so effortlessly, without thought. That’s why dying doesn’t matter. Inside isn’t about punishment, it’s about osmosis. These are the reasons why, although I understand the complaints, I can’t relate to them, because ultimately I approached the game from a different angle. The third criticism I listed - repetitive puzzles - is the one I absolutely cannot understand or agree with. I personally thought the puzzles, much like everything else in Inside, were extremely well crafted, highly creative and better than its predecessor. And maybe I’m dumb, but I actually had a harder time with a couple of these than I did with most of the puzzles present in Limbo. Yes, perhaps there were some interesting mechanics that were underused, but at the end of the day, most problem solving moments were highly satisfying to me and never felt repetitive, boring, out of place or illogical.
I thought I would focus on the few criticisms I saw of the game rather than my own because, to be fair, there isn’t much I could criticise about Inside. The atmosphere is incredible, the game play feels so tight, fluid and intuitive, and the whole experience gets printed on you for quite a while, which is impressive for such a short game. For the ones who told me that, if I loved Limbo - a game that was criticised for much of the same things -, I would definitely love Inside, you were absolutely right. I still hold Limbo slightly higher only because of two things: visual impact and subjective personal significance. Everything else, however, was done better in Inside. A 9/10 game for me, that quickly rose to the top of my all-time favourite side-scrollers.
Found the game completely uninspiring.
Other than that, it was a meta-slog, which I didn't enjoy at all.
The video game equivalent of a weird, creepy Scandinavian film you watched on HBO late one night when you were too young, Inside is gleefully inscrutable and emotionally disturbing. The player experiences this wordless post-apocalyptic fairy tale entirely through the act of moving to the right (and sometime briefly, to the left) across an escalating series of nightmarish scenarios, culminating in easily one of the most euphorically bizarre finales in gaming. The puzzles are a bit more logical this time compared to Playdead's previous game Limbo, eliminating potentially frustrating progression blockers in favor of facilitating a more cohesive narrative flow. Inside stands an a monument achievement and outstanding example to what an indie game can achieve in brief run time, arguably the best single sitting game since Journey. Just... maybe not for the squeamish.
So, yeah, basically everything I said about Limbo—evocative environmental storytelling (and with an added layer of Stranger Things-esque sinister science) and just the right level of challenge (I think Inside leans a bit more into the puzzle than the platformer, which I absolutely do not have a problem with). And the more complex art style adds some scope to the game, making it feel a bit more "epic" for lack of a better word, without being distracting or overdeveloped. As with Limbo, I have one problem with it; this time it's
So, yeah, basically everything I said about Limbo—evocative environmental storytelling (and with an added layer of Stranger Things-esque sinister science) and just the right level of challenge (I think Inside leans a bit more into the puzzle than the platformer, which I absolutely do not have a problem with). And the more complex art style adds some scope to the game, making it feel a bit more "epic" for lack of a better word, without being distracting or overdeveloped. As with Limbo, I have one problem with it; this time it's
A worthy follow up to Limbo in themes, tone, and gameplay. Inside is more a bigger and more polished game than Limbo, and Inside has a clearer narrative. That being said, Limbo, by virtue of being the originator, is a more original and has that raw energy you find when comparing a sequel to the original.
One way Inside combats this is by having a bonkers ending, where I was shocked when things developed the way they did. The pace quickens, the music amps up, the rumble in the controller was juiced, every aspect of the game crescendos at climax — it leaves a lasting impression far greater than Limbo, and coupled with the secret ending, it is one of the strongest parts of the game.
There are a few sections that suck though, and those are the water levels. I am appreciative of the variety in pace, the water levels force the player to slow down and think, but they simply go on for too long.
After playing Control, I've come to realize that I really enjoy exploring office and industrial spaces in video games -- The Stanley Parable and Portal 1 & 2 also scratches that itch. Inside …
A worthy follow up to Limbo in themes, tone, and gameplay. Inside is more a bigger and more polished game than Limbo, and Inside has a clearer narrative. That being said, Limbo, by virtue of being the originator, is a more original and has that raw energy you find when comparing a sequel to the original.
One way Inside combats this is by having a bonkers ending, where I was shocked when things developed the way they did. The pace quickens, the music amps up, the rumble in the controller was juiced, every aspect of the game crescendos at climax — it leaves a lasting impression far greater than Limbo, and coupled with the secret ending, it is one of the strongest parts of the game.
There are a few sections that suck though, and those are the water levels. I am appreciative of the variety in pace, the water levels force the player to slow down and think, but they simply go on for too long.
After playing Control, I've come to realize that I really enjoy exploring office and industrial spaces in video games -- The Stanley Parable and Portal 1 & 2 also scratches that itch. Inside is another in this line games with its mid 20th century computers and scientist vibes, combined with giant machines and spaces.
Both Limbo and Inside are amazing 2D platforming puzzle games that everyone should experience at least once. I just enjoyed Inside slightly less, and that's mostly because of the ending (not the story, but like, the last twenty minutes of gameplay). Graphically, Inside is superior to Limbo, which is really nice. Mechanically, I think it's pretty much the same. Similar types of puzzles. Inside is probably more creepy. And neither of them make any sense, but I think Limbo probably makes less sense.
If you're only going to play one of them, I personally would recommend Limbo, unless you value graphics.
Inside is currently 90% off at GoG, apparently because Playdead is about to delist the games from the platform due to a falling out between the co-founders Arnt Jensen and Dino Patti. Jensen is suing Patti "over Patti's use of a publicly available image in a LinkedIn post, with the former executive alleging the real intent is to erase him from the history of the company, Limbo, and Inside." (source 80.lv)
Fans of Inside, even if you already own this purchased on another platform or store, it's worth grabbing the GoG version because it's DRM free. You can download and archive both the Windows and Mac versions of the installer in case the game ever full disappears form storefronts (which is possible with a lawsuit like this).
I played through this last night in one sitting. I didn't do the "secret" ending. Not sure how I feel about it. Sound and visual design are phenomenal. As a game, it's an okay puzzle platformer with a mysterious narrative. I don't mind games that raise more questions than offer answers, but I'm also okay with just having something straight forward and spelled out for me once in a while, I'm getting old. 😅
Lo termine en casi 4 horas, me gusto, es una tremendo joya y corta. Algunos capítulos me costaron mas que otro.
I only played Inside because it was leaving PS Extra and I wanted to check it out before I lost the chance. This game was my first short horror game. Inside was awesome! One of my favorites. It was so hard to figure out at times. The simplicity of the game is impressive as it still manages to tell a compelling story. I ran through the game a second time after figuring it out just to appreciate it a little longer. Seriously, so good. I immediately bought Limbo.
This was better than Limbo in every single way. Wow. I loved every puzzle in here and the atmosphere was so well done.
Finely got round to playing this, hurrah for the Steam Deck!!! It's just made so many more games accessible to me in a pick and just play way. It plays flawlessly and I found it was a really nice way to experience this little gem (I really like the "2.5d platformer" format).
Nearly gave it a "5", but hesitated. It's not the ambiguity, I'm ok with that (I spent some time afterwards reading up what it all meant), the game itself is fantastic! I think I just found it a bit gruesome / macabre (the fact that you're playing what is essentially a small child getting "squished" over and over again unnerved me).
Saw this one in gamepass recently and decided to give it a go. Got me hooked and almost finished it in one go. At the beginning stage of the game itself, we can feel the mystery and horror in the atmosphere of the game. Some of the close-call chase sequences really got my heart pumping, and the background music adds to that horror. Most of the puzzle stages are great in a way that they are not so obvious and also not so hard too. This makes the game thrilling and does not make us get stuck on one puzzle for too long. Overall , A great game coming from the creators of limbo.
Finally, after years of procrastinating, I finally started this one.
The ones that said it plays like Limbo's 'spiritual sequel' weren't lying.
Just finished "Inside" on the PC. I...I don't think I can put into words how much I loved this. Not only as a game but as a story. I still have so many questions as to what is really going on, but by the time I finished, I really didn't care, I was just glad of the ending.
The atmosphere was absolutely perfect and it kept me on my toes the whole time. This game wasn't afraid to really terrify you, but still have you make connections you never thought you could ever make. This was a truly fascinating experience I wish so much for the ability to forget it all and play it all over again. Because if I could, I would in a heartbeat.
This is free (again) on the Epic Store today:
https://www.epicgames.com/store/en-US/product/inside/home
Upcoming giveaways:
This is a textbook of 2D action puzzle-solving game, even with a attractive story.
Couldn't help it, went back for that completionist run. Some really satisfying challenges in this game, especially in the last hour.
I'm not sure I'll ever really be up to writing a formal review of this one, but I'm looking forward to a second playthrough. The puzzles and platforming were just challenging enough to keep me on my toes, but the atmosphere was more than gorgeous enough for me to slow down and take it all in - I couldn't help but appreciate the delicate tension between those two things.