Sacred 2: Fallen Angel box art

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Sacred 2: Fallen Angel

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Sacred 2: Fallen Angel

Nov 7, 2008

Main game

2.86 average rating based on 219 ratings

5
16
4
43
3
79
2
52
1
28
Poised on the brink of destruction and threatened by overwhelming chaos, a mysterious energy source is spreading across the world of Ancaria. Leaving mutation and terror in its wake, this living energy has become the razors edge on which all else is balanced. The powers of Light and Shadow are destined to collide in an ill fated battle that could tear apart the fabric of life itself.
Release Dates
Nov 07, 2008 (Worldwide)
PC (Microsoft Windows)
May 12, 2009 (North_America)
PlayStation 3
May 12, 2009 (Worldwide)
PlayStation 3, Xbox 360
Jun 05, 2009 (Europe)
PlayStation 3
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User Stats
1788
In Collection
57
Wish Listed
14
Playing
1118
Backlogged
How Long Is Sacred 2: Fallen Angel?
No playthrough data yet
anarchistica
anarchistica gave Jan 6, 2019
anarchistica gave Jan 6, 2019
Who puts the inventory under F?

Pro:

  • Looks nice.
  • Fairly unique classes.
  • Somewhat open world.
  • You can walk with WASD.

Con:

  • Constantly rotating camera.
  • You're just thrown into the game, there's no NPC telling you things or sending you on your way.
  • Game crashed both times when trying to set graphics to highest setting.
  • Inventory is under "F".
  • Inventory offers no form of stat comparison for items.
  • Boring enemies. Thieves and wolves, really?
  • Overly slow progression - 45 minutes in i still only have a single active skill.
  • Combat is boring.
  • If your attack skill is on cooldown clicking its button (right-mouse) doesn't result in a normal attack.
  • All the female character options wear unnecessarily revealing clothing.
  • The world constantly forces you into certain directions with trees and rivers.
  • Yawn-inducing quests for random people you don't care about.
  • The world feels dead.

Conclusion

Sacred 2 basically feels like an MMORPG. You're thrown into a lifeless, quasi-open world where you do boring quests for lifeless people and trudge through some of the worst combat i've seen to get better items and skills. Normally this promise of progression is at least somewhat motivating, not so here. You feel like you're going through the motions, there's no sense of …

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Pro:

  • Looks nice.
  • Fairly unique classes.
  • Somewhat open world.
  • You can walk with WASD.

Con:

  • Constantly rotating camera.
  • You're just thrown into the game, there's no NPC telling you things or sending you on your way.
  • Game crashed both times when trying to set graphics to highest setting.
  • Inventory is under "F".
  • Inventory offers no form of stat comparison for items.
  • Boring enemies. Thieves and wolves, really?
  • Overly slow progression - 45 minutes in i still only have a single active skill.
  • Combat is boring.
  • If your attack skill is on cooldown clicking its button (right-mouse) doesn't result in a normal attack.
  • All the female character options wear unnecessarily revealing clothing.
  • The world constantly forces you into certain directions with trees and rivers.
  • Yawn-inducing quests for random people you don't care about.
  • The world feels dead.

Conclusion

Sacred 2 basically feels like an MMORPG. You're thrown into a lifeless, quasi-open world where you do boring quests for lifeless people and trudge through some of the worst combat i've seen to get better items and skills. Normally this promise of progression is at least somewhat motivating, not so here. You feel like you're going through the motions, there's no sense of urgency or any emotion whatsoever.

I would recommend pretty much every other ARPG i've played over this, especially Path of Exile which is free too.

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SpoonMan
SpoonMan gave Mar 7, 2017
SpoonMan gave Mar 7, 2017
SpoonMan's review of Sacred 2: Fallen Angel

I finished it in 20 hours at level 33 though the level cap was 200 (mainly because I rushed through the main quest after the first two chapters). What is the point of grinding to level up in a game where all the monsters level up with you, all the items level up with you and you can, in theory, finish it without needing to kill a single side-mob due to the relative ease? Okay, there may be a few reasons to do it anyway. If you have a lot of time on your hands, it would be a very good time pass because of a moderately big map, a plethora of mobs to kill, a lot of skills with a lot of customization options, a lot of treasure hunting possibilities, a shit load of side-quests and a satisfactory amount of replay value due to the different character classes and the two possible moral choices for the main campaign.

Actual Score: 2.5/5