Main game
2.86 average rating based on 219 ratings
Pro:
Con:
Conclusion
Sacred 2 basically feels like an MMORPG. You're thrown into a lifeless, quasi-open world where you do boring quests for lifeless people and trudge through some of the worst combat i've seen to get better items and skills. Normally this promise of progression is at least somewhat motivating, not so here. You feel like you're going through the motions, there's no sense of …
Pro:
Con:
Conclusion
Sacred 2 basically feels like an MMORPG. You're thrown into a lifeless, quasi-open world where you do boring quests for lifeless people and trudge through some of the worst combat i've seen to get better items and skills. Normally this promise of progression is at least somewhat motivating, not so here. You feel like you're going through the motions, there's no sense of urgency or any emotion whatsoever.
I would recommend pretty much every other ARPG i've played over this, especially Path of Exile which is free too.
I finished it in 20 hours at level 33 though the level cap was 200 (mainly because I rushed through the main quest after the first two chapters). What is the point of grinding to level up in a game where all the monsters level up with you, all the items level up with you and you can, in theory, finish it without needing to kill a single side-mob due to the relative ease? Okay, there may be a few reasons to do it anyway. If you have a lot of time on your hands, it would be a very good time pass because of a moderately big map, a plethora of mobs to kill, a lot of skills with a lot of customization options, a lot of treasure hunting possibilities, a shit load of side-quests and a satisfactory amount of replay value due to the different character classes and the two possible moral choices for the main campaign.
Actual Score: 2.5/5