Well, after hearing everyone sing this game’s praises and finding it on the PS Store for $2, I decided to give Psychonauts a try. I was curious about it when one YouTuber described it as playing very similar to Spongebob: Battle for Bikini Bottom, a game I have some nostalgia for. Being this is an old PS2 title, you’ve probably played it already, unless you’re like me, but here’s my take on it anyways.

So, how does it play? Well, I can see the Spongebob similarities. It’s a platformer with special abilities that unlock over time to help you traverse to new areas. You spend a good 90% of the game doing platforming challenges, unfortunately I didn’t find the controls to be the best. Admittedly, I could just be spoiled by new platformers and the tighter controls of modern games. It wasn’t too bad when you had a large area to land on, but with smaller platforms or tightropes I seemed to miss a lot of jumps. This was the worst during the final level. You’re having to climb up a tent using tiny platforms and well timed jumps while under a time limit. It was controller throwing levels of frustrating. You have a lives system, because this is an older game, but it seems kinda pointless. If you lose all your lives and restart, you still restart at the last checkpoint, if I’m remembering right.

The other 10% of the game is combat. You can tell this game was made by an old LucasArt developer, because the combat is light and pointless. You have some minions that show up, but pose little threat. The main time you use combat is in the boss battles, which are fun and usually have some type of puzzle element. The most useless combat power in your arsenal is the pyrokinesis, least in my opinion. It takes a little charge up for you to set an enemy on fire, the problem is they attack quicker than you can start the fire. It would be okay if you had some range to start the fire, but you usually have to be within their swinging range to activate the skill.

But when people talk highly of this game, it’s not to praise the combat, but the story. The general premise is you’re a kid with psychic power at a summer camp for psychic kids, sort of a discount X-Men I suppose. There’s also a very Tim Burton-esque vibe to the whole thing. It’s a fun premise, and the camp counselors are fun caricatures; you got a 70s flower child, the gun-ho general, and the mod German expressionist. The big hook is you can use your psychic powers to enter the mind of other people. This is where the “levels” of this game come into play. The levels are you walking around the psyche of people and see the world how they see it. Again, this is another neat concept; the military man’s head is a battlefield, the actress’ head is a stage. The best level, that most everyone seems to bring up, is the conspiracy theorist. It’s a suburb that is under constant surveillance from G-Men, who have the best jokes in the game.

This all is really the theme of the game, but the actual story is a lot less impressive, still spoilers ahead. You are Rasputin, a special chosen child, who is training to be a Psychonaut. You ran AWAY from the circus, which is kinda funny. During your training, some of the other kids start turning up with missing brains & you’re having weird nightmares. And this game, I couldn’t figure it out. At some points, it feels like it’s meant to be a kid game, like Spongebob; the story is simple and uses a lot of kid movie tropes, but on the other hand, the game has some more adult humor and swear words. Since I wasn’t sure where the target audience was, I didn’t know how “tricky” the story was going to get. There’s some things set up in the background going on & I was expecting some twists. Your mentor, the old man, has some scenes where he’s sort of vague. Halfway through it’s revealed that the general is actually the bad guy. Now, I figured the twist was going to be that the general was being set up and the old man was actually the villain, but no the story wasn’t that complex. The general’s the camp hardass, so of course he’s the bad guy.
The story pacing felt a little off to me as well. The first half of the game is training Rasputin to be a psychic and most of the time feels like it’s spent in the real world doing puzzles around the camp, then you end up in an island insane asylum and this is when most of the brain levels take place. After you cure the patients of their mental illnesses, you confront the secondary villain, the doctor who runs the asylum and meet his extremely annoying assistant. This does have one of the funniest jokes set up in the game though. The assistant insists you get her turtle who will have all the answers. You think she’s just crazy and obsessed with this dumb turtle, but it turns out it actually can talk and it sounds like Barry White.

Once you kill the doctor via a puzzle, you fight the general’s tank, then go into the brain. Here’s where the story takes another left turn. You suddenly learn the general, I can’t remember his name, had a father who was a mean butcher. His thoughts mix with your mind and you run through this rather disturbing meat circus. You also face a mental vision of your father, who has been established as not liking psychics. So, you end up fighting your father & the general’s. It’s a metaphorical thing of living up to expectations or Tim Schaffer working through some issues, either way I’m sure it’s been analyzed to death by some college philosophy students. Once you beat them, out of nowhere, your father shows up and there’s a sappy “son, I’ll always love you” moment and they team up to take out the a terrifying mash-up of the two evil fathers. The story ends with the general turning good again and Rasputin becoming an official psychonaut.

All in all, there’s a lot of good ideas in this game, but I think the age of this game holds it back. The writing does have some charm & smart moments. The fact they made Rasputin a circus performer to explain why he can do all this platforming and that his family is cursed and can’t enter water to explain the early 2000s protagonist problem of not being able to swim. Being this is the first time I’ve played this, I don’t have that nostalgia for it and it didn’t live up to the Godlike praise it gets to me. As a kiddie game its fine and introduces kids to newer complex ideas. If it’s geared towards a teen or older audience, I would’ve preferred a little more intrigue in the story. I’ll keep an eye on the sequel.