Psychonauts (2005)

Double Fine Productions

Linux · Mac · PC (Microsoft Windows) · PlayStation 2 · PlayStation 3 · PlayStation 4 · Xbox · Xbox 360 · Xbox One

4.05 from 2102 ratings

8546 members have it in their collection · 205 playing now · 4026 backlogged · 733 wish listed

How long? Main story 13h · with extras 15h · 100% 21h (from 61 logged playthroughs)

Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of … Read more
Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style. Read less
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Release dates

  • Apr 19, 2005 (Full Release) (North_America) PC (Microsoft Windows), Xbox
  • Jun 21, 2005 (Full Release) (North_America) PlayStation 2
  • Feb 10, 2006 (Full Release) (Europe) PC (Microsoft Windows), PlayStation 2, Xbox
  • Dec 04, 2007 (Digital Compatibility Release) (Worldwide) Xbox 360
  • Sep 07, 2011 (Full Release) (Worldwide) Mac
  • May 31, 2012 (Full Release) (Worldwide) Linux
  • Aug 28, 2012 (Digital Compatibility Release) (Worldwide) PlayStation 3
  • Jun 07, 2016 (Full Release) (Worldwide) PlayStation 4
  • Oct 24, 2017 (Digital Compatibility Release) (Worldwide) Xbox One
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Featured in lists

Rating distribution

5 stars
794
4 stars
785
3 stars
385
2 stars
108
1 star
30
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Community All Reviews Statuses

BMO

Status BMO Jun 23, 2021

I think I’ve hit around the 80% mark in this game and I have a serious mind to quit. This game has taken a dramatic turn from innovative and interesting to tedious and frustrating. I know it’s partly its age, but the platforming does nothing but get worse as you progress. I’m tempted to call it quits and move on …

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I think I’ve hit around the 80% mark in this game and I have a serious mind to quit. This game has taken a dramatic turn from innovative and interesting to tedious and frustrating. I know it’s partly its age, but the platforming does nothing but get worse as you progress. I’m tempted to call it quits and move on to the sequel when it comes out, in the hopes that a decade and a half of QoL improvements will make for a much more polished experience.

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BMO

Status BMO Jun 11, 2021

I enjoy this game but it’s not without its faults, faults that I don’t think are always a product of age. Thankfully there’s a lot that makes those faults largely forgivable, but every once in a while the game does get in its own way.

BMO

Status BMO Jun 8, 2021

Ok, I promise this is not just because I have Ratchet & Clank on my brain but aspects of Psychonauts reminds me of R&C. Sure, part of it might be the fact that they share a common era, but aspects like the humour, the quirky powers/weapons and the shared voice actors really make me think of R&C while I …

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Ok, I promise this is not just because I have Ratchet & Clank on my brain but aspects of Psychonauts reminds me of R&C. Sure, part of it might be the fact that they share a common era, but aspects like the humour, the quirky powers/weapons and the shared voice actors really make me think of R&C while I am playing this.

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BMO

Status BMO Jun 6, 2021

Microsoft needs to resolve the fact that you can’t remote play Xbox or Xbox 360 games. This can’t be a technical limitation, especially since they’ve managed to add Psychonauts to Game Pass streaming. While Game Pass streaming can be convenient it can it currently hold a candle to console remote play in terms of general stability and loading speeds.

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Microsoft needs to resolve the fact that you can’t remote play Xbox or Xbox 360 games. This can’t be a technical limitation, especially since they’ve managed to add Psychonauts to Game Pass streaming. While Game Pass streaming can be convenient it can it currently hold a candle to console remote play in terms of general stability and loading speeds.

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BMO

Status BMO Jun 6, 2021

Just started Psychonauts. Probably a foolish idea since I receive my copy of Ratchet & Clank Rift Apart on Friday, but I’m having fun so far. I enjoy the way the game handles the traditional hub world that leads to different levels, a novel take on the 3D game format from this era. There are plenty of aspects that haven’t …

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Just started Psychonauts. Probably a foolish idea since I receive my copy of Ratchet & Clank Rift Apart on Friday, but I’m having fun so far. I enjoy the way the game handles the traditional hub world that leads to different levels, a novel take on the 3D game format from this era. There are plenty of aspects that haven’t aged well (collectables, controls, camera, some of the humour) but they seem to be minor compared to the more enjoyable aspects.

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BMO

Status BMO May 3, 2021

Psychonauts is coming to Game Pass this month, no doubt in anticipation of the sequel release later this year. I'm excited because I had planned to give it a go before the sequel dropped anyway, and now I have the perfect opportunity to do so.

Haxiel

Status Haxiel Feb 6, 2021

Just completed my playthrough of Psychonauts. The core idea - of jumping into people's minds and exploring them - is great, and the levels reflect that very well. Each mental world is unique, and almost feels like a separate game of its own. That is also the biggest problem with Psychonauts. The progression of the game feels very disconnected, because …

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Just completed my playthrough of Psychonauts. The core idea - of jumping into people's minds and exploring them - is great, and the levels reflect that very well. Each mental world is unique, and almost feels like a separate game of its own. That is also the biggest problem with Psychonauts. The progression of the game feels very disconnected, because you're going back to square one with each new mental world that you enter. You have to discover the mechanics of that specific level (mostly through trial and error), and once you feel like you have a grip on it, the level is over and you're thrown into the next one. It's like a series of learning curves, and none of them really feel very rewarding at their respective ends. I'm still not entirely sure how I got through the Black Velvetopia level.

Beyond the main gameplay, there is an avalanche of collectibles. I don't think I've seen so many collectibles in a game. There are even different types of collectibles, and I had to go back and refer to the game's manual to figure out what does what. The collectibles do influence the gameplay by helping you rank up and so forth, so they're not entirely useless.

The art style is rather weird and not very pretty, but I got used to it over the game. The story is actually straightforward, but it takes a lot of time to get going and is then delivered in a very disjointed way. The script incorporates a lot of humor, and some lines had me laughing out loud. The platforming gameplay is serviceable, but some sections have frustrating difficulty spikes.

So that's Psychonauts in a nutshell. It's built on some great ideas, but unevenly so.

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Reset_Tears

Status Reset_Tears Sep 10, 2019

I really want to love Psychonauts. Its storytelling, voice acting, humor, ambition, and creativity in working with a concept in a video game medium are all 5/5, or close to it.

But damn, is this game sure not fun to play. This is just not a good 3D platformer. Stiff controls, bizarre choices in abilities and how they're used, and …

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I really want to love Psychonauts. Its storytelling, voice acting, humor, ambition, and creativity in working with a concept in a video game medium are all 5/5, or close to it.

But damn, is this game sure not fun to play. This is just not a good 3D platformer. Stiff controls, bizarre choices in abilities and how they're used, and levels designed to be as tedious and frustrating as possible -- to the point of near-unplayability in the last few levels. I ended up Youtubing the last part of the game, because enough was enough. It's a real bummer, because the levels are so imaginative, and it's clear the creators put a lot of thought into them. You play as a psychic child named Raz who enters the mindscapes of various other characters in order to help solve their mental problems, so each level has a completely different look and feel to it befitting that person's mind. It's such a great concept to utilize for a video game, and I really wish they could've stuck the landing for it in terms of gameplay. You often have quest-based puzzles to work out in the style of a point-and-click adventure game, but you generally have a bunch of annoying enemies to constantly deal with while doing so. It's absolutely annoying. The two genres just didn't mesh well unfortunately.

I feel like if this were a Telltale type of game, I would've enjoyed it a ton more. Exploring the worlds in everyone's minds and solving some puzzles along the way could've been delightful. But instead we got a lot of wonky combat and unpleasant platforming. Perhaps this will be improved in the upcoming sequel, which I'll still keep an eye out for because I do want to know what wacky nonsense Raz will get into next.

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Reset_Tears

Status Reset_Tears Jul 24, 2019

On a whim, I decided to pick up Psychonauts (it was like $2) on PS4 and finally play it. I really haven't played many 3D platformers, and need to go through some of the classics.

Finished the first couple levels (army land, floating cube). The platforming is... not the greatest. But the amusing dialogue--both in terms of writing, and in …

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On a whim, I decided to pick up Psychonauts (it was like $2) on PS4 and finally play it. I really haven't played many 3D platformers, and need to go through some of the classics.

Finished the first couple levels (army land, floating cube). The platforming is... not the greatest. But the amusing dialogue--both in terms of writing, and in voice acting delivery--is great, memorable stuff. Really feels like I'm playing through a 90s Nickelodeon cartoon, albeit one that's working with a much more clever premise than you'd actually get in a kids' show.

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Olink

Status Olink May 14, 2019

It has the same problem as Grim Fandango, only ten times worse - excellent writing, but mediocre and sometimes even terrible gameplay (those fucking bosses). I really hope Tim Shafer has some new, talented people on board for the sequel... the potential for it is gigantic.

Please...callmeYork

Status Please...callmeYork Sep 29, 2018

The writing in this game is so much fun that the wonky camera and occasionally frustrating gameplay really didn't bother me. The grieving agent playing air guitar on his bouquet of flowers is one of my favourite things ever: "I am your sister in grief. I wish my loved one was not dead, but alive". Also, the Pie Maker: "Although …

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The writing in this game is so much fun that the wonky camera and occasionally frustrating gameplay really didn't bother me. The grieving agent playing air guitar on his bouquet of flowers is one of my favourite things ever: "I am your sister in grief. I wish my loved one was not dead, but alive". Also, the Pie Maker: "Although over time my husband will desire me less, sexually, he will always enjoy my pies".

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AlfredoSalza

Status AlfredoSalza Sep 3, 2018

Completed on PC. Not a bad game or anything but it made me wish I was playing a 3D platformer from the N64.

I wasn't impressed by the humor or the characters, but the landscapes were cool. You should give this one a try.

killerstar

Status killerstar Jul 18, 2018

Finally finished the game. It really ended with a whimper. The worst aspects of 3D platofrming distilled into 1 hour of gameplay. Such a shame since the rest of the game is really good.

killerstar

Status killerstar Jul 8, 2018

I'm in shock. I think I've never seen such a dramatic switch between "Wow, this game is really good even for it's age" to "Wow, this is a distilation of every possible bad videogame design". The contrast between the whole game and the last(ish) level is amazing.