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4.05 from 2102 ratings
8546 members have it in their collection · 205 playing now · 4026 backlogged · 733 wish listed
How long? Main story 13h · with extras 15h · 100% 21h (from 61 logged playthroughs)
Review Ikana13 3/5 · Feb 29, 2024
The game is somehow simultaneously the most 2002 thing of all time, and also very modern in its sensibilities. I had heard great things about this game (and its modern sequel) for yeras and I'm very glad I finally got around to trying it. The gameplay felt tight, the theming that everyone reveres was excellent.
I'm glad I wasn't spoiled …
The game is somehow simultaneously the most 2002 thing of all time, and also very modern in its sensibilities. I had heard great things about this game (and its modern sequel) for yeras and I'm very glad I finally got around to trying it. The gameplay felt tight, the theming that everyone reveres was excellent.
I'm glad I wasn't spoiled much on this game even though I'd heard about it so many times. The milkman conspiracy was truly a delight that I think would have been much lesser if I had been spoiled. Unfortunately, on the other side of that coin, I wish I had been told how.. brutal the final level would be. The meat circus was so difficult I got to the final boss with 1 life and very low health remaining. I resorted to using a save state so I wouldn't have to replay the entire level if I died. This level of stress seemed unintentional, and imbalanced from the difficulty of the rest of the game.
The characters and dialogue were fun, and lively at every turn. What a strange and wonderful game.
Review MistRain 5/5 · Dec 2, 2023
Recently replayed it for nostalgua. Started a 100% run of it and had a lot of fun. Game still really holds up today, might be very biased, but the game writing is just so funny and the characters, environements and level design are so clever!
Review Thatguyinthestore 4/5 · Apr 26, 2023
mindfuck horrible acid trip has pretty dated controls but equally a very unique world that hasn't been replicated to this day
Review Maddmike 4/5 · Jan 5, 2022
Without question, this game is one of the best 3D platformers available on Steam.
Fun combat, unique psychic abilities, interesting worlds, and some of the funniest and most consistent writing in the industry make Psychonauts a must play for anyone who considers themselves interested in the platformer genre.
Review falithes 5/5 · Nov 3, 2021
An action adventure platformer that is rarely utilized today. The Mario franchise still churns them out. Zelda I would classify as something different, though there is overlap in game play. The big difference is replacing platforming with puzzles. It's a shame because this is a fun genre. I plan to dive into Jak and Daxter (never played before) after Psychonauts …
An action adventure platformer that is rarely utilized today. The Mario franchise still churns them out. Zelda I would classify as something different, though there is overlap in game play. The big difference is replacing platforming with puzzles. It's a shame because this is a fun genre. I plan to dive into Jak and Daxter (never played before) after Psychonauts 2. It seems devs are more concerned with making Action RPGS or battle royal shooters these days...
Fuck it. 5 stars. There are plenty of flaws, but what this game does right is a blast. Tim Schafer is the Tim Burton auteur of video games. His art style is part Dali and Picasso creating deeply disturbing imagery without being horrific or grotesque. While you can argue that this game is not sensitive or conscious of mental health issues, I would tell you to shut up. You're missing the point. Schafer wasn't trying to marginalize or criticize mental health issues. He just wanted an excuse for a psychedelic ride on a magic school bus to the subconscious. The result is a tongue-in-cheek, wildly imaginative and fun ride.
I wish the writers for Disney were as clever as Schafer. The stakes are as high as in any Marvel movie. A deranged fascist is kidnapping children, stealing their brains and creating psychic tanks to take over the world. Yet, there is never a moment of tonal whiplash. It manages to maintain its humor, and be legitimately funny, at all moments. Hell, there's a dentist that is stealing the brains and an undercover agent holding a bread roller spouting disjointed dialogue about making pies to convince people he is a house wife. Need I say more?
The plot is inane and insane in such charming and self aware ways. My favorite detail is with the Milkman. At the start of the level, you can stay and listen to him rave like a lunatic. There's a pattern in how he talks. There's 5-6 meters of dialogue and within a meter there are 5-6 options that are randomly chosen. This results in utterly nonsensical dialogue as he endlessly cycles through these randomly strung together meters. It's honestly pretty clever.
The levels are all unique and utterly bonkers. Each one introduces a new mechanic to keep the game play feeling fresh. One level you are grabbing props to go undercover, the next you are on a giant game board playing a weird version of Risk and trying to beat Napoleon Bonaparte. The art direction goes a long way to make the game hold up visually, despite originally coming out in 2005.
What are the flaws? Sadly all of the game play. It's clunky and the platforming is janky to keep it succinct. While you have a large arsenal of psychic abilities, they are rarely useful adding more flavor than substance.The difficulty curve is erratic, with an extremely frustrating final level that causes the game play to fall apart at the seams. It's a shame, because the art direction in this final level is a great... sadly they include a terrible sequence where you have to protect Oley and his bunny... it's some of the worst game play I have subjected myself to... it's followed up by a long and equally poorly designed and painful platforming sequence. Honestly I have not been this frustrated while playing a game in a long time. It doesn't feel fair, it's just ineptly difficult.
Despite how terrible the last level was, I had a ton of fun with this game. A rare thing in a sea of remakes and trend chasing. I'm excited to jump in to Psychonauts 2 this week.
Review aokay 4/5 · Jun 25, 2021
fun and weird 3d platformer/collectathon. raz is voiced by the same guy as invader zim which is pretty funny. the circus part near the end of this game can go fuck itself though
Status BMO Jun 23, 2021
I think I’ve hit around the 80% mark in this game and I have a serious mind to quit. This game has taken a dramatic turn from innovative and interesting to tedious and frustrating. I know it’s partly its age, but the platforming does nothing but get worse as you progress. I’m tempted to call it quits and move on …
Read moreI think I’ve hit around the 80% mark in this game and I have a serious mind to quit. This game has taken a dramatic turn from innovative and interesting to tedious and frustrating. I know it’s partly its age, but the platforming does nothing but get worse as you progress. I’m tempted to call it quits and move on to the sequel when it comes out, in the hopes that a decade and a half of QoL improvements will make for a much more polished experience.
Read lessStatus BMO Jun 8, 2021
Ok, I promise this is not just because I have Ratchet & Clank on my brain but aspects of Psychonauts reminds me of R&C. Sure, part of it might be the fact that they share a common era, but aspects like the humour, the quirky powers/weapons and the shared voice actors really make me think of R&C while I …
Read moreOk, I promise this is not just because I have Ratchet & Clank on my brain but aspects of Psychonauts reminds me of R&C. Sure, part of it might be the fact that they share a common era, but aspects like the humour, the quirky powers/weapons and the shared voice actors really make me think of R&C while I am playing this.
Read lessStatus BMO Jun 6, 2021
Microsoft needs to resolve the fact that you can’t remote play Xbox or Xbox 360 games. This can’t be a technical limitation, especially since they’ve managed to add Psychonauts to Game Pass streaming. While Game Pass streaming can be convenient it can it currently hold a candle to console remote play in terms of general stability and loading speeds.


Microsoft needs to resolve the fact that you can’t remote play Xbox or Xbox 360 games. This can’t be a technical limitation, especially since they’ve managed to add Psychonauts to Game Pass streaming. While Game Pass streaming can be convenient it can it currently hold a candle to console remote play in terms of general stability and loading speeds.


Status BMO Jun 6, 2021
Just started Psychonauts. Probably a foolish idea since I receive my copy of Ratchet & Clank Rift Apart on Friday, but I’m having fun so far. I enjoy the way the game handles the traditional hub world that leads to different levels, a novel take on the 3D game format from this era. There are plenty of aspects that haven’t …
Read moreJust started Psychonauts. Probably a foolish idea since I receive my copy of Ratchet & Clank Rift Apart on Friday, but I’m having fun so far. I enjoy the way the game handles the traditional hub world that leads to different levels, a novel take on the 3D game format from this era. There are plenty of aspects that haven’t aged well (collectables, controls, camera, some of the humour) but they seem to be minor compared to the more enjoyable aspects.
Read lessReview V1CGaming 3/5 · May 14, 2021
The gameplay is quite varied with platforming, fighting, solving puzzles, and looking for secrets and collectibles. The platforming by itself is nothing special, but once you unlock a telekinesis ability (which feels incredibly satisfying to use), you have the movement options to quickly bypass a lot of it. As many people have said but also exaggerated, the camera is a …
The gameplay is quite varied with platforming, fighting, solving puzzles, and looking for secrets and collectibles. The platforming by itself is nothing special, but once you unlock a telekinesis ability (which feels incredibly satisfying to use), you have the movement options to quickly bypass a lot of it. As many people have said but also exaggerated, the camera is a bit clunky sometimes. What's actually worse is a clunky menu that you have to navigate a lot.
The story is about a psychic who runs away from home to a psychic summer camp in the hope of becoming a psychic secret agent, or a Psychonaut. It's a kids' game and follows a very cartoonish logic while also managing to be surprisingly captivating, funny, and even somewhat mature at times. The first third of the games actually turns out to be a glorified tutorial for the last two, as the main character is suddenly forced to go into the minds of a monster and insane asylum patients.
Most of the games' levels are based around going into peoples' heads and, in the second two thirds, fixing their problems. Each of the minds has its own unique art design, quirks, and story to tell that reflects the person's psyche. The game never feels dull, and its interesting aspects expertly disguise what is actually some pretty mediocre gameplay. It's a bit difficult to talk about the game without seeing it in parts.
The first third of the game is fairly linear and mostly involves platforming and simple combat, as well as unlocking most of your psychic abilities. This leads to what I found to be the game's main problem. Once you reach a level known as The Milkman Conspiracy, you're unexpectedly forced into puzzles without knowing about it and into a progression wall. There is an ability you need to unlock by finding collectibles, as well as an expensive item that the game doesn't tell you that you'll need to progress.
Once you start to understand how the game works after this point and overcome this wall, it becomes dramatically more fun and easy to figure out what to do and use your psychic powers in interesting contexts, such as using telekinesis to move pieces on a board game or using clairvoyance to see yourself through a character that can see in the dark. Even around the end, the game is not very difficult, but it's at least not brainlessly easy. The game lasts 13-14 hours, it's easily worth playing.
Status Haxiel Feb 6, 2021
Just completed my playthrough of Psychonauts. The core idea - of jumping into people's minds and exploring them - is great, and the levels reflect that very well. Each mental world is unique, and almost feels like a separate game of its own. That is also the biggest problem with Psychonauts. The progression of the game feels very disconnected, because …
Just completed my playthrough of Psychonauts. The core idea - of jumping into people's minds and exploring them - is great, and the levels reflect that very well. Each mental world is unique, and almost feels like a separate game of its own. That is also the biggest problem with Psychonauts. The progression of the game feels very disconnected, because you're going back to square one with each new mental world that you enter. You have to discover the mechanics of that specific level (mostly through trial and error), and once you feel like you have a grip on it, the level is over and you're thrown into the next one. It's like a series of learning curves, and none of them really feel very rewarding at their respective ends. I'm still not entirely sure how I got through the Black Velvetopia level.
Beyond the main gameplay, there is an avalanche of collectibles. I don't think I've seen so many collectibles in a game. There are even different types of collectibles, and I had to go back and refer to the game's manual to figure out what does what. The collectibles do influence the gameplay by helping you rank up and so forth, so they're not entirely useless.
The art style is rather weird and not very pretty, but I got used to it over the game. The story is actually straightforward, but it takes a lot of time to get going and is then delivered in a very disjointed way. The script incorporates a lot of humor, and some lines had me laughing out loud. The platforming gameplay is serviceable, but some sections have frustrating difficulty spikes.
So that's Psychonauts in a nutshell. It's built on some great ideas, but unevenly so.
Review ElectronicJourneys 3/5 · Sep 10, 2020
PROS
PROS
CONS
Review totalbehaved 4/5 · Mar 11, 2020
A very funny adventure platformer. The concept, and story are executed so well. It's such a neat idea to be able to delve into characters' minds in order to get insight on how he or she sees the world around them, and what experiences have shaped that view. These dynamic worlds provide for non-stop exploration; never dwelling for too long …
A very funny adventure platformer. The concept, and story are executed so well. It's such a neat idea to be able to delve into characters' minds in order to get insight on how he or she sees the world around them, and what experiences have shaped that view. These dynamic worlds provide for non-stop exploration; never dwelling for too long on one level. The art and designs are very Tim Burton-esque. The voice acting is excellent in this game; perfectly cartoony.
This port has a few technical problems which detract from the presentation, unfortunately. There are quite a few sound glitches (or poor sound mixing), and moments of unresponsive controls throughout the game; the latter being the most frustrating. Too often a double-jump won't trigger, Raz will fall through a tight-rope, or won't grab on to a ledge. Locking on to enemy targets during combat can be equally hit-or-miss on whether it will work as intended or just recenter the camera 180 degrees in the opposite direction. This is my first time playing through the game, so I don't know if all of these issues are unique to the PC port.
07/10
Status Reset_Tears Sep 10, 2019
I really want to love Psychonauts. Its storytelling, voice acting, humor, ambition, and creativity in working with a concept in a video game medium are all 5/5, or close to it.
But damn, is this game sure not fun to play. This is just not a good 3D platformer. Stiff controls, bizarre choices in abilities and how they're used, and …
I really want to love Psychonauts. Its storytelling, voice acting, humor, ambition, and creativity in working with a concept in a video game medium are all 5/5, or close to it.
But damn, is this game sure not fun to play. This is just not a good 3D platformer. Stiff controls, bizarre choices in abilities and how they're used, and levels designed to be as tedious and frustrating as possible -- to the point of near-unplayability in the last few levels. I ended up Youtubing the last part of the game, because enough was enough. It's a real bummer, because the levels are so imaginative, and it's clear the creators put a lot of thought into them. You play as a psychic child named Raz who enters the mindscapes of various other characters in order to help solve their mental problems, so each level has a completely different look and feel to it befitting that person's mind. It's such a great concept to utilize for a video game, and I really wish they could've stuck the landing for it in terms of gameplay. You often have quest-based puzzles to work out in the style of a point-and-click adventure game, but you generally have a bunch of annoying enemies to constantly deal with while doing so. It's absolutely annoying. The two genres just didn't mesh well unfortunately.
I feel like if this were a Telltale type of game, I would've enjoyed it a ton more. Exploring the worlds in everyone's minds and solving some puzzles along the way could've been delightful. But instead we got a lot of wonky combat and unpleasant platforming. Perhaps this will be improved in the upcoming sequel, which I'll still keep an eye out for because I do want to know what wacky nonsense Raz will get into next.
Status Reset_Tears Jul 24, 2019
On a whim, I decided to pick up Psychonauts (it was like $2) on PS4 and finally play it. I really haven't played many 3D platformers, and need to go through some of the classics.
Finished the first couple levels (army land, floating cube). The platforming is... not the greatest. But the amusing dialogue--both in terms of writing, and in …
On a whim, I decided to pick up Psychonauts (it was like $2) on PS4 and finally play it. I really haven't played many 3D platformers, and need to go through some of the classics.
Finished the first couple levels (army land, floating cube). The platforming is... not the greatest. But the amusing dialogue--both in terms of writing, and in voice acting delivery--is great, memorable stuff. Really feels like I'm playing through a 90s Nickelodeon cartoon, albeit one that's working with a much more clever premise than you'd actually get in a kids' show.
Status schmittafk Jun 5, 2019
tim schafer is definitely the lord of comedy. love this guy and his work
Status Olink May 14, 2019
It has the same problem as Grim Fandango, only ten times worse - excellent writing, but mediocre and sometimes even terrible gameplay (those fucking bosses). I really hope Tim Shafer has some new, talented people on board for the sequel... the potential for it is gigantic.
Review Duskwind 4/5 · Nov 16, 2018
Gameplay: 4/5 Story: 4/5 Presentation: 3.5/5 Difficulty: 1/ 5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
What a great concept for a game with a very Saturday morning cartoons art style. This kind of game goes to show that great games are timeless. …
Gameplay: 4/5 Story: 4/5 Presentation: 3.5/5 Difficulty: 1/ 5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
What a great concept for a game with a very Saturday morning cartoons art style. This kind of game goes to show that great games are timeless. Even with the character modeling and texturing being so outdated the gameplay was still so great. I liked how they were able to put some somewhat mature themes in this seemingly childish games. It was cool to see that each character had a rich backstory though not fully told and so minimally told with picture books and context clues. Tag on a fun story with a hilarious script and it was a great time. Highly recommend a play of this for all gamers, but especially people who love early 2000s platformers such as Jak and Daxter and Ratchet and Clank
Status Please...callmeYork Sep 29, 2018
The writing in this game is so much fun that the wonky camera and occasionally frustrating gameplay really didn't bother me. The grieving agent playing air guitar on his bouquet of flowers is one of my favourite things ever: "I am your sister in grief. I wish my loved one was not dead, but alive". Also, the Pie Maker: "Although …
Read moreThe writing in this game is so much fun that the wonky camera and occasionally frustrating gameplay really didn't bother me. The grieving agent playing air guitar on his bouquet of flowers is one of my favourite things ever: "I am your sister in grief. I wish my loved one was not dead, but alive". Also, the Pie Maker: "Although over time my husband will desire me less, sexually, he will always enjoy my pies".
Read lessStatus AlfredoSalza Sep 3, 2018
Completed on PC. Not a bad game or anything but it made me wish I was playing a 3D platformer from the N64.
I wasn't impressed by the humor or the characters, but the landscapes were cool. You should give this one a try.
Status killerstar Jul 18, 2018
Finally finished the game. It really ended with a whimper. The worst aspects of 3D platofrming distilled into 1 hour of gameplay. Such a shame since the rest of the game is really good.
Status killerstar Jul 8, 2018
I'm in shock. I think I've never seen such a dramatic switch between "Wow, this game is really good even for it's age" to "Wow, this is a distilation of every possible bad videogame design". The contrast between the whole game and the last(ish) level is amazing.
Review tylerisrandom 5/5 · Jun 19, 2016
Like a lot of its fans, I "discovered" Psychonauts by accident... I swear it magically appeared in my Steam Library (as described in this retrospective video by programmer Brad Muir). I was quickly ensnared by its charm, its unique design and structure, and the world that just exudes positive vibes without shying away from darker themes. For folks …
Like a lot of its fans, I "discovered" Psychonauts by accident... I swear it magically appeared in my Steam Library (as described in this retrospective video by programmer Brad Muir). I was quickly ensnared by its charm, its unique design and structure, and the world that just exudes positive vibes without shying away from darker themes. For folks like me that love 3-D collectathon platformers, inventive character design and humorous storytelling, it's easy to forgive the game's quirks (camera, difficulty spike toward the end, etc.). When you love the whole experience this much, nitpicking that stuff feels a little like complaining that The Beatles put Piggies on The White Album.
My most recent playthrough (my second 100% run) was of the PS2 on PS4 re-release. Unlike the Steam version, this remaster is based on the PlayStation 2 port, which made a few graphical concessions (given that the game was original developed for the Xbox). In general, these are minor... Lake Oblongata lacks its usual reflective surface, for example. It also runs at the same 30fps as the original, which might bug some people. I did encounter the occasional audio bug... in total, three or four lines of dialog failed to play when they should have.
If you dig old-school 3D platformers or Tim Schafer's adventure games, you should definitely give this a shot. If you're torn between PC or PS4, the PC version definitely has the edge, but you'll be getting a great game either way.
Now if you'll excuse me, I'm going to go re-watch the intro video for Psychonauts 2's lead designer...
Review smargorps 4/5 · Feb 3, 2016
Pros:
-- Fun idea jumping into people's minds and clever extrapolation of that idea
-- Still looks great, years later, when you upscale the settings to HD
-- Lots of collectibles and replay going back to explore and find more (*see below)
Cons:
-- Characters can be a tad annoying, when not charming
-- Ability management can be frustrating, along …
Pros:
-- Fun idea jumping into people's minds and clever extrapolation of that idea
-- Still looks great, years later, when you upscale the settings to HD
-- Lots of collectibles and replay going back to explore and find more (*see below)
Cons:
-- Characters can be a tad annoying, when not charming
-- Ability management can be frustrating, along with little point in using many of the abilities
-- *The Point of No Return ruins all replay/collectables, if you aren't expecting to avoid it
Check out my full review at TheKlotzNet
Review raphae11e 5/5 · Apr 19, 2015
LOVE this game. It's got a fantastic sense of (kind of dark) humor, a weird and unique art style that's very Invader Zim-esque, and an interesting story to match. The whole concept of entering someone's psyche gives lots of room for crazy concepts that symbolize the mental state and personal thoughts or experiences of the individual. Razputin is a fantastic …
Read moreLOVE this game. It's got a fantastic sense of (kind of dark) humor, a weird and unique art style that's very Invader Zim-esque, and an interesting story to match. The whole concept of entering someone's psyche gives lots of room for crazy concepts that symbolize the mental state and personal thoughts or experiences of the individual. Razputin is a fantastic protagonist, especially considering he's a kid, and we all know how kid characters work out in video games. My only real complaint is the sometimes frustrating controls (I played on the PC) and the sudden difficulty spike at the very end. Dear God. I can't even believe I managed to finish this game, with the sheer difficulty of trying to navigate around the weird camera angles that made Raz's acrobatics nearly impossible. I heard that it's even harder for Xbox because you lose lives more easily, so it's in your best interest to play on PC, even if you're not a PC gamer. However this game is still amazing and makes up for the last level's difficulty with every other aspect; that's why I still gave it five stars.
Read lessReview b_n 5/5 · Nov 9, 2014
1001 Games - #673
Pros: laugh-out-loud funny, varied level design
Cons: occasionally frustrating camera, sharp difficulty curve, lazy collection side quests
Recommendation: while not the best 3D platformer in terms of mechanics, Psychonauts is probably the funniest game I've ever played. A remedy for today's serious gaming.