I recently finished playing through Prince of Persia: The Lost Crown and I had a really fun time doing so. It's a really fun Metroidvania with lots of charm and personality, and while I don't think it's the best game there is, Ubisoft truly knocked it out of the park with this release. Prince of Persia is back, baby!

In The Lost Crown, you play as Sargon, a young warrior from an elite group of soldiers called The Immortals. After successfully defending the empire from a Kushan invasion, everyone in the palace starts celebrating. And while everyone is distracted by the party, Ghassan, the Prince of Persia™ gets kidnapped by one of the generals and taken to an ancient city in Mount Qaf. It's now your task, along with the rest of the Immortals, to go to there and rescue the Prince of Persia™ before it's too late.
The story gets a lot more convoluted as you continue playing since, just like in any Prince of Persia game from this century, there's some time-related shenanigans going on. I think the writers did a fantastic job with Lost Crown, as even with all the weird stuff happening in it, the story never feels hard to follow. Yes, there's a lot time travel, time loops, and time lines, but they're slowly fed to the player throughout the entire game, making the overall entire story easy to piece together.
I think the part I love the most about this game's writing is that a lot of it is stupid, or doesn't really make sense, yet the writers still added it because it's fun. It's all so exaggerated and exciting in a way that I can only describe as shonen-like, the rule of cool is in full effect, and the writers know it. Because sure, it shouldn't be possible for a regular human to beat a guy who can rewind time with zero restrictions or repercussions. But wouldn't it be fun if you could?

The gameplay in Lost Crown is really fun as well! It's a Metroidvania with a very heavy emphasis on smooth movement and combos, and while at first it may seem like it's just your average action Metroidvania, the developers made sure to add a lot of variety to your moveset, and a lot of ways for your moves to interact between them. The more you play, the better you get at it, and by the end of the game your attacks will flow perfectly from one to the next, making for one of the most satisfying movement systems I've seen, both in and out of combat.
I especially like the puzzles in the game and the boss fights, as they're all pretty challenging and fully utilize all of the player's abilities in clever ways. It never feels like any of the abilities you get are wasted or useless, you're always wondering what your new abilities can be used for every time you get them. You can also access a few optional challenges in the hub if you want to test your skills, in both platforming and combat. These are fine, although some of them are a bit overtuned.
But sadly, no matter how many mechanics they add on top, there are many times when the game still feels like it's a Hollow Knight clone. The developers clearly lifted a lot of the mechanics from it, and then tried to edit them into something different halfway through. This is not to say that Lost Crown is a bad game, quite the contrary, but even when the final product is different to its inspiration, it never truly feels unique or original.

While I may not be the biggest Metroidvania fan there is, I can still appreciate a well crafted map. And the one in Lost Crown? Well... I'm conflicted about it.
The map is functional, yes, however it feels way too big for the stuff that's in it. There are lots of optional paths connecting all of the areas, and not enough rewards given for exploring them. Sure, you can find collectibles and treasure along the way, but most of them only serve to deepen the lore of this world, with basically all of your upgrades coming from the store, so finding these items is never truly rewarding. There were times where I spent a full day exclusively going through unexplored areas of the map, but never advanced the story or earned any new items.
What's worse is that, at certain points of the story, you'll end up coming to a dead end, and the game will just say "Go look for more stuff to do and then come back!", which can lead to literal hours of aimlessly wandering around the map looking for the next trigger in the story if you don't want to rely on the hint system. The only saving grace for this is that movement are combat in this game are fun by themselves, making exploration just a little tad less annoying.

Finally, let's talk about the presentation: OH MY GOD This game is beautiful??? It has this over-the-top style full of personality shown throughout the entire game that looks simply amazing, even when playing on inferior hardware like the switch. While some of the animations have a bit of that signature Ubisoft jank, overall, the entire game is beautifully made by developers that clearly cared a lot about this product. I love it.
In conclusion: This is an amazing game. Ubisoft did an incredible job making The Lost Crown, and I don't think there's a single part of this game that's bad. The gameplay's fun and responsive, the visuals are fantastic, and the story is just a lot of fun to go through. Sure, some of the challenges the game throws at you can be annoying at times, but I don't think they detract from the overall experience.
However, I still wish there was a little more to this game. Because yes, the game is amazing in every aspect, but there really isn't anything that sets it apart from the rest. I really wish the game had some sort of gimmick, or X factor that truly made the game unique, but aside from the fluid movement, there isn't much. Still, as it is, it's a very damn good Hollow Knight clone. 9/10