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4.12 from 346 ratings
992 members have it in their collection · 59 playing now · 322 backlogged · 279 wish listed
How long? Main story 20h · with extras 26h · 100% 26h (from 51 logged playthroughs)
Status Malus Sep 28, 2024
Like with Astro Bot, I believe the time is a bit off. But still, PS5 currently says I'm 31 hours into this game. It is longer than I thought it would be and I'm really enjoying it. Itching to buy the new Zelda though, as well as start other long games I have.
Status shinespark Aug 24, 2024
Most of Sargon's upgrades in Lost Crown are too familiar to be very interesting, but his rewind teleport is really creative! The ability to be in two places almost at once opens up some mindbending platforming and puzzle possibilities, using it to dodge attacks from enemies and bosses feels rad, and it's even great offensively once you get the amulet …
Most of Sargon's upgrades in Lost Crown are too familiar to be very interesting, but his rewind teleport is really creative! The ability to be in two places almost at once opens up some mindbending platforming and puzzle possibilities, using it to dodge attacks from enemies and bosses feels rad, and it's even great offensively once you get the amulet that lets you draw a line of red laser death between your warp's start and end point.
Wish it was utilized more in platforming challenges outside of the Divine Trials, and I wish the other upgrades were nearly as novel, but it's still a cool new idea for the genre.

Status shinespark Aug 22, 2024
These Divine Trial platforming levels are bonkers tough, but they've all been incredibly fun so far! Love finding a seemingly-insurmountable challenge and slowly learning to tease it apart.

Status shinespark Aug 21, 2024
Still mostly having a good time with Lost Crown, but I'm really not a fan of the way Sargon's jump cancels out the speed of his run. I understand why it's built that way, it keeps the air dash relevant without having to horizontally stretch platforming challenges, but it gives the basic movement in this game a stuttering, start-stop cadence …
Still mostly having a good time with Lost Crown, but I'm really not a fan of the way Sargon's jump cancels out the speed of his run. I understand why it's built that way, it keeps the air dash relevant without having to horizontally stretch platforming challenges, but it gives the basic movement in this game a stuttering, start-stop cadence which feels incredibly clunky.
Losing run speed after every screen transition is a huge bummer as well, and I'm not sure there's even a good excuse for that one.
Status ObiGynKenobi Aug 19, 2024
Forcing player movement to use the analog sticks exclusively, with no option to remap them, was poor design. It wasn't an issue for me until pretty late in the game, but one platforming section really shines a spotlight on it.
Status shinespark Aug 18, 2024
Still just starting out with this one, but it seems neat so far! Basic movement feels great, combat covers the Devil May Cry essentials and throws in some expressive new twists of its own, and there's a dedicated, totally superfluous input for doing sweet mid-air backflips.
Excited to begin exploring Mount Qaf, feels surreal to play a new Prince of …
Still just starting out with this one, but it seems neat so far! Basic movement feels great, combat covers the Devil May Cry essentials and throws in some expressive new twists of its own, and there's a dedicated, totally superfluous input for doing sweet mid-air backflips.
Excited to begin exploring Mount Qaf, feels surreal to play a new Prince of Persia after 14 years away.