Status killerstar Jan 3, 2026
Wait... what was that ending? That was weird AF, and also kind of anticlimactic. The final boss was strangely easy.
Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
4.12 from 346 ratings
992 members have it in their collection · 59 playing now · 322 backlogged · 279 wish listed
How long? Main story 20h · with extras 26h · 100% 26h (from 51 logged playthroughs)
Status killerstar Jan 3, 2026
Wait... what was that ending? That was weird AF, and also kind of anticlimactic. The final boss was strangely easy.
Status killerstar Dec 28, 2025
The wors part of the game has to be the boss fights. They have this anime style of overly long attacks with big cinematic windups that I don't think work in a game. It snatches control from the player suddenly, sometimes mis combo, so all strategy goes out the window. But by being part of the regular attack pattern, they …
The wors part of the game has to be the boss fights. They have this anime style of overly long attacks with big cinematic windups that I don't think work in a game. It snatches control from the player suddenly, sometimes mis combo, so all strategy goes out the window. But by being part of the regular attack pattern, they become repetitive. These cinematic attacks might be impressive and create cool "wow" moments, but they lose their impact if they happen 5 times during a boss fight to which you already died a few times. Also, because they are regular attacks, they can't do that much damage so you get this 15 second animation that it's... just slightly stronger than a regular attack.
They could work as big finishers that you only see at the end of the fight, or maybe at a second stage transition. But as a regular part of the attack pattern they're just obnoxious.
They might also work if they had big windowns during which the player could attack if successfully avoided. Or if they had cool counters. But here it's more like the boss does a massive attack that lasts for 10 seconds and even if I avoid it then I can only get one or two hits before they start their next 10-second attack.
Status killerstar Dec 26, 2025
The platforming keeps getting better and better. I love how it stacks mechanics into complex challenges, especially now that I've got the double jump.
Status killerstar Dec 17, 2025
Oh, FFS, that piece of malware logged me out of the ubisoft account so now I need to remember which throwaway email address I used and recover my password that of course I never saver. Bollocks to this shit. I'm uninstalling and PROUDLY pirating this game.
Status killerstar Dec 16, 2025
I booted this up and was forced to create an abusoft account on a menu with a terrible UI. I spent like 15 minutes trying to get one and had to solve 2 captchas. It installed the fucking ubisoft launcher and asks me to link my steam account every time I start the game.
I think I'll just play a …
I booted this up and was forced to create an abusoft account on a menu with a terrible UI. I spent like 15 minutes trying to get one and had to solve 2 captchas. It installed the fucking ubisoft launcher and asks me to link my steam account every time I start the game.
I think I'll just play a pirated version and never again buy a Ubisoft game.
Status BurningKirby May 18, 2025
Having fun with this so far, but is there really no way to rebind the input combo for Athra Surge so it isn't parry+attack? I keep triggering it accidentally during fights because the combat demands you to be nearly always parrying or attacking. Rebinding the parry button just moved athra surge to trigger off the new button + attack and …
Read moreHaving fun with this so far, but is there really no way to rebind the input combo for Athra Surge so it isn't parry+attack? I keep triggering it accidentally during fights because the combat demands you to be nearly always parrying or attacking. Rebinding the parry button just moved athra surge to trigger off the new button + attack and it doesn't have its own bind that I could find.
Read lessStatus shinespark Apr 23, 2025
Ran through the Mask of Darkness DLC for this, it's pretty solid! Quite short, and definitely feels like it's composed of leftover scraps from the base game, but it introduces some nifty new platforming concepts and a pair of unique bosses that I dug. Highlight was a devious teleporter maze that requires you to reverse a bunch of portal polarities …
Read moreRan through the Mask of Darkness DLC for this, it's pretty solid! Quite short, and definitely feels like it's composed of leftover scraps from the base game, but it introduces some nifty new platforming concepts and a pair of unique bosses that I dug. Highlight was a devious teleporter maze that requires you to reverse a bunch of portal polarities in mid-air by landing trick shots with your bow.
Read lessStatus simongotestrand Mar 21, 2025
Just started playing this. I struggle a bit with the look and style, it feels so…plastic and generic. I vastly prefer the style in games like hollow knight and ori. Will it really turn into a great metroidvania? Thus far it’s just like linear hack n slash.
Status PyramidHeadcrab Jan 1, 2025
Ooookay now we're getting into the "okay, this is getting excessive" territory. Both for the overall length of the game, and for the increasingly "fuck you" difficult platforming puzzles. The combat I've got down now, but the platforming starts showing some major issues when precision is a requirement. 2.5D is never the greatest, but the way it's used here, platforms …
Ooookay now we're getting into the "okay, this is getting excessive" territory. Both for the overall length of the game, and for the increasingly "fuck you" difficult platforming puzzles. The combat I've got down now, but the platforming starts showing some major issues when precision is a requirement. 2.5D is never the greatest, but the way it's used here, platforms rotate slightly with the camera, making jumps hard to judge at times. The hit boxes on some of the insta-death spikes are really wonky too, especially the red crystals in a certain area.
I'm pretty solidly in 7/10 territory, and I think I'm about ready to stop mucking about with backtracking and just steamroll the rest of the story tomorrow. Game is too long for its own good, and I think the devs really got carried away with a handful of segments. But there's a lot to love here, and it's a strong recommend... Just expect to be here for 40 hours.
Status PyramidHeadcrab Dec 27, 2024
Man, Dark Souls has really made gaming so much worse.
Making your enemies damage sponges that you have to wail on for several minutes while they flip around and do combos that melt your health bar is not fun. It's tedious and annoying. Stop this shit, game devs. I am literally begging you. Combat systems don't have to be these …
Man, Dark Souls has really made gaming so much worse.
Making your enemies damage sponges that you have to wail on for several minutes while they flip around and do combos that melt your health bar is not fun. It's tedious and annoying. Stop this shit, game devs. I am literally begging you. Combat systems don't have to be these super intricate and complex rhythm games. Fucking chill.
The parry timing in this game makes literally no sense, and it's hard to see telegraphs because the camera is zoomed so far out that and everything moves so fast that you can't see them.
Thank the gods this game has really great difficulty options, because I would have thrown this game out a window otherwise. I really enjoy the platforming and adventure stuff, but the combat suuuuuucks.