ReCore (2016)

Armature Studio, Comcept

PC (Microsoft Windows) · Xbox One

2.75 from 188 ratings

750 members have it in their collection · 31 playing now · 368 backlogged · 148 wish listed

How long? Main story 12h · with extras 24h · 100% 29h (from 4 logged playthroughs)

Presenting ReCore a game from the legendary creator Keiji Inafune and the makers of Metroid Prime. As one of the last remaining humans, forge friendships with courageous robot companions and lead them on an epic adventure through a mysterious, dynamic world.
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Release dates

  • Sep 13, 2016 (Worldwide) PC (Microsoft Windows), Xbox One
  • Sep 13, 2016 (North_America) Xbox One

Also available on

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Rating distribution

5 stars
3
4 stars
34
3 stars
79
2 stars
57
1 star
15
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Community All Reviews Statuses

Haxiel

Review Haxiel 2/5 · Dec 22, 2024

Equally fascinating and frustrating

Few games have made me feel entertained and annoyed in equal measure during a playthrough, and ReCore is one of them.

The concept of ReCore is this: in a far future, a planet named Far Eden comes up as a possible settlement for humans. Robots are sent in advance to prepare the planet - doing things like terraforming - and …

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Few games have made me feel entertained and annoyed in equal measure during a playthrough, and ReCore is one of them.

The concept of ReCore is this: in a far future, a planet named Far Eden comes up as a possible settlement for humans. Robots are sent in advance to prepare the planet - doing things like terraforming - and the humans would follow in cryosleep. Our protagonist Joule wakes up from cryosleep to find an empty, dusty planet that looks inhospitable, so she sets out to investigate with her robot dog companion, Mack.

ReCore wants to be an action-adventure game, so there's combat, platforming, and exploration involved. Each system has its own pros and cons. The combat system can be complex at times, required a colour-matching element with enemies to deal damage and modifiers such as shields and support bots. Unfortunately, almost all enemies all bullet sponges, so fights drag on and on. Later in the game, as you're forced to take on droves of enemies at once, this is downright frustrating. The platforming element is really cool, involving double-jumps and air dashes thanks to Joule's thruster-equipped boots. Moving around is generally fun, but the game pushes the mechanics to a limit with frustrating dungeon designs that feature disappearing platforms, lasers and the like. Lastly, the exploration aspect feels boring. The whole planet is covered in sand, so there's visually very little diversity. The endgame scenario forces you to explore and find a certain number of collectibles, which is an incredibly frustrating design decision.

In the end, I was torn between the curiosity regarding the game's world, and the annoyance of actually playing it. I eventually decided to use cheats to see the game through to its ending. I am assuming that the cheats saved me several hours of time, and they definitely allowed me to find a sense of closure with this game.

Here's hoping that the interesting ideas presented in this game will appear in a more polished form elsewhere in the future.

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ElectronicJourneys

Review ElectronicJourneys 3/5 · Dec 7, 2022

Another Not Mega Man

Part of me feels like critics did this game dirty, but another part of me wants to quit playing after only three hours. This very obviously should've been a straightforward third-person shooter action/adventure hybrid. The addition of looter-shooter mechanics and structure was a terrible idea that bogs the experience down tremendously. A casualty of modern game design philosophy if ever …

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Part of me feels like critics did this game dirty, but another part of me wants to quit playing after only three hours. This very obviously should've been a straightforward third-person shooter action/adventure hybrid. The addition of looter-shooter mechanics and structure was a terrible idea that bogs the experience down tremendously. A casualty of modern game design philosophy if ever I've seen one.

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hewward

Review hewward 2/5 · Dec 23, 2021

Nothing that makes it stand out

Interesting in some of the mechanics, but far too repetitive and the combat is boring.

I was going to be comical and repeat my same thing over said a different way, but I didn't like it when the game did it to me, so I won't do it to anyone actually reading this.

Pretty looking game, but nothing worth soaking …

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Interesting in some of the mechanics, but far too repetitive and the combat is boring.

I was going to be comical and repeat my same thing over said a different way, but I didn't like it when the game did it to me, so I won't do it to anyone actually reading this.

Pretty looking game, but nothing worth soaking time in to experience.

~David

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killerstar

Review killerstar 2/5 · Aug 6, 2018

This is a hard no for me after less than 2 hours.

I liked the style, but almost everything else is frustratingly subpar. Combat is stilted and boring and every quest is going around searching for these green robots that open doors. Some enemies have attacks that not only burn you, but they can hit you consecutively.

Jasyla

Review Jasyla 3/5 · Mar 9, 2017

Very promising but ruined by the end game

I quite enjoyed the first 6 or 8 hours I spent with this game. Though the story isn't anything special the world looks great and the gameplay is fun. For me the platforming was the standout here - double jump and air dash were abilities I never got sick of. I like how each of the different robots lets you …

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I quite enjoyed the first 6 or 8 hours I spent with this game. Though the story isn't anything special the world looks great and the gameplay is fun. For me the platforming was the standout here - double jump and air dash were abilities I never got sick of. I like how each of the different robots lets you do something different (though I don't like the cumbersome way of switching which ones are in your party), and explore different corners of the world. Combat could get a little repetitive but was still overall fun. But the ending... it tries to gate you off by requiring a certain amount of prismatic orbs to enter the final dungeon. Then more enter the second level of the dungeon, then more for the third. What a terrible design that makes the game overstay its welcome. I'd love to finish the game since I'm so close to the end, but I'm not going back into the world to go orb hunting.

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