Zenless Zone Zero (2024)

miHoYo

Android · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S · iOS

3.24 from 118 ratings

269 members have it in their collection · 59 playing now · 47 backlogged · 51 wish listed

How long? · with extras 75h (from 1 logged playthrough)

Zenless Zone Zero is an all-new 3D action game from HoYoverse, here to provide a thrilling combat experience. Build a squad of up to three and begin your assault with Basic and Special Attacks. Dodge and Parry to neutralize your opponents' counterattacks, and when they're Stunned, unleash a powerful combo of Chain Attacks to finish them off! Remember, different opponents … Read more
Zenless Zone Zero is an all-new 3D action game from HoYoverse, here to provide a thrilling combat experience. Build a squad of up to three and begin your assault with Basic and Special Attacks. Dodge and Parry to neutralize your opponents' counterattacks, and when they're Stunned, unleash a powerful combo of Chain Attacks to finish them off! Remember, different opponents have different traits, and it would be prudent to use their weaknesses to your advantage. Read less
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Release dates

  • Jan 29, 2024 (Beta) (Worldwide) Android
  • May 27, 2024 (Beta) (Worldwide) iOS
  • Jun 20, 2024 (Full Release) (Worldwide) Android
  • Jul 02, 2024 (Full Release) (Worldwide) iOS
  • Jul 04, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5
  • Jun 06, 2025 (Full Release) (Worldwide) Xbox Series X|S

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Updates

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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
Gatcha by NeoOdyssey · 7 games · 0

Rating distribution

5 stars
17
4 stars
32
3 stars
39
2 stars
22
1 star
8
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Community All Reviews Statuses

BMO

Status BMO Jul 19, 2024

Another criticism, as the boss fight complexity ramps one of the game’s major weaknesses, its camera and enemy-lock on, becomes significantly more pronounced. It becomes increasingly difficult to maintain a lock on the enemy of choice as the camera decides to switch on its own accord if enemies end up off screen. Even manual lock-on can’t be relied upon to …

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Another criticism, as the boss fight complexity ramps one of the game’s major weaknesses, its camera and enemy-lock on, becomes significantly more pronounced. It becomes increasingly difficult to maintain a lock on the enemy of choice as the camera decides to switch on its own accord if enemies end up off screen. Even manual lock-on can’t be relied upon to really keep the enemy of your choice in your sights and this can tank an S-rank run if you accidentally waste a special on an enemy that isn’t stunned when you were aiming for one that is.

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BMO

Status BMO Jul 19, 2024

ZZZ is starting to get tedious. It’s really not a lot of fun when the story is done and all you have left to do is repeatedly run the same handful of combat encounters just to level up your inter-knot.

I find it hard to envision playing this for the long-haul. It would be much better if these mechanics were …

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ZZZ is starting to get tedious. It’s really not a lot of fun when the story is done and all you have left to do is repeatedly run the same handful of combat encounters just to level up your inter-knot.

I find it hard to envision playing this for the long-haul. It would be much better if these mechanics were pulled from this and inserted into a better, more complete non-F2P game.

This is the closest I think miHoYo has come to convincing me that they have something worthwhile to contribute to gaming. But when other former gacha game designers like Cygames have been putting out traditional games sans gacha that still have all the fun of a roster of characters with different and dynamic combat styles, it’s hard to see this F2P mode as net positive for anyone but the people at miHoYo pocketing the money.

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Ganba

Status Ganba Jul 19, 2024

In the beginning I thought the combat was kinda simple and straightforward but the more I learn about it the more I realize it's pretty deep. Definitely a lot more than I would've expected from a so called "mobile game".

I'm really loving the retro and yet futuristic vibes. A lot of references to the 90s like CRT TVs, VHS, …

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In the beginning I thought the combat was kinda simple and straightforward but the more I learn about it the more I realize it's pretty deep. Definitely a lot more than I would've expected from a so called "mobile game".

I'm really loving the retro and yet futuristic vibes. A lot of references to the 90s like CRT TVs, VHS, video rental shops, CDs, gamboy, and the old phone game "snake". The story is often told through comic book panels but also has voice acting and sound effects so it's like some kind of dynamic web comic. The whole game feels like a work of love for anyone with fond memories of the 90s and early 2000s.

Also, I love the shark girl Ellen! Who knew sharks could be so cool and cute and hot.

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BMO

Status BMO Jul 18, 2024

The drop rate for high level upgrade mats is abysmal. Once you hit inter-knot level 40, the unit promotion mats have a chance to drop 0-4 in any given HIA VR run. Couple that with the fact that you can only run the HIA VR a limited times per day means it will take multiple days just to raise a …

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The drop rate for high level upgrade mats is abysmal. Once you hit inter-knot level 40, the unit promotion mats have a chance to drop 0-4 in any given HIA VR run. Couple that with the fact that you can only run the HIA VR a limited times per day means it will take multiple days just to raise a character from level 40 to 50. Repeat that for all your high level characters and it will take weeks and weeks just to bring everyone up to 50. I dread how long it will take to reach 60.

Fucking F2P bullshit.

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BMO

Status BMO Jul 17, 2024

The fact that the Victoria Housekeeping team doesn't get subject to the wonky fast-motion animation style during cutscenes says that even miHoYo knows that the style is goofy, and that they don't want that team coming off as such.

Malicious_Mage

Status Malicious_Mage Jul 15, 2024

I'm about 30 hours in right now so I think I have a general idea of how I feel. I'm up to chapter 2 and just met Belabog group and so far the story has been quite good with an interesting setting. With highly animated characters that ooze personality (so far at least)

The gameplay loop I find incredibly satisfying …

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I'm about 30 hours in right now so I think I have a general idea of how I feel. I'm up to chapter 2 and just met Belabog group and so far the story has been quite good with an interesting setting. With highly animated characters that ooze personality (so far at least)

The gameplay loop I find incredibly satisfying more so then genshin and Star rail. It also feels like the actual gacha element is fair as you can always be upgrading your character.

The only thing I'm kind of on the fence about is the amount of currencies implemented. Which can definitely become confusing at times.

Those are my very rough thoughts I will see if the game can keep up the pace.

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Sir_Laguna

Status Sir_Laguna Jul 14, 2024

I already got Soukaku so many times in the gacha that I have her in cinema level 6...

... and not a single other ice character that let me take advantage of that 😭

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BMO

Status BMO Jul 14, 2024

It’s wild that the three highest tier characters are all on one team (Victoria Housekeeping) and that miHoYo simply didn’t balance the rest of the playable characters to match.

Cunning Hares feels fine when you first start out and don’t really have a grasp on the mechanics, but by the time you reach the Belobog chapter and have grasped the …

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It’s wild that the three highest tier characters are all on one team (Victoria Housekeeping) and that miHoYo simply didn’t balance the rest of the playable characters to match.

Cunning Hares feels fine when you first start out and don’t really have a grasp on the mechanics, but by the time you reach the Belobog chapter and have grasped the gameplay and realized that some unit rotations are vastly superior to others, playing members from Belobog feels like trudging through pea soup.

Then you reach chapter three, and if you haven’t already pulled some/all the members of Victoria Housekeeping you get a demo taste of their vastly unmatched potential. How do you go back to D-tier characters like Billy when you’ve had a taste of the finer things?

It’s a sneaky way to signal to players that they better start spending some money if they want to pull the top characters and continue having the best time this game has to offer when in combat.

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BMO

Status BMO Jul 14, 2024

Given Hollow Raiders are essentially considered criminals, it’s odd how often the protagonists help police officers.

BMO

Status BMO Jul 14, 2024

I genuinely quite dislike the cutscene animation style. It really clashes with the style of the rest of the game and feels like a cheap gimmick.

BMO

Status BMO Jul 13, 2024

@Sir_Laguna, how to do you find ways to balance playing something like this or Genshin Impact with finding time to play other games? I usually only focus on one game at a time but if I do that with this I’ll never play anything else, lol.

BMO

Status BMO Jul 13, 2024

I have to admit, if I didn’t have Ellen, Lycaon and Rina on my roster, I’m not sure I’d enjoy this game as much as I am right now. But damn, are they ever fun as a team. Ellen’s rotation is so very much my kind of jam that I can’t imagine another character replacing her. Time will tell, but …

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I have to admit, if I didn’t have Ellen, Lycaon and Rina on my roster, I’m not sure I’d enjoy this game as much as I am right now. But damn, are they ever fun as a team. Ellen’s rotation is so very much my kind of jam that I can’t imagine another character replacing her. Time will tell, but I think she’s sticking around for the long haul.

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BMO

Status BMO Jul 12, 2024

Ran into another future playable character that’s not featured in the main list yet. Looks like she’s a stave wielding electric unit and I hope she’s an S-rank attacker, because we really need someone better than Anton.