Main game
3.22 average rating based on 116 ratings
This is whisky. If you know your limits, have rules and enjoy responsabily then you'll have fun. It's does a few things and it does them well: character design, art and style.
If you are an alcoholic, avoid it at all costs. But note, there is the chance that this games turns you into an alcoholic - a small one.
This game's style is so fun, the world is magical. But i can't imagine playing the game for longer than 5 hours. That's because unlike starrail there is no new areas to explore. So you end up feeling like you are stuck in a really nice box. (release impression)
*A year later the game is in a much better spot. A lot more characters, double banners so more choice, and a bit less stingy. Getting to endgame content is a bit annoying, but once you are there the game feels really nice and the systems click toghther.
Going through the story will have you play with most of the characters. So you'll have a good idea if the game is worth your time.
I have a massive issue with how slow the dialogue is to progress. I read fast. I …
This is whisky. If you know your limits, have rules and enjoy responsabily then you'll have fun. It's does a few things and it does them well: character design, art and style.
If you are an alcoholic, avoid it at all costs. But note, there is the chance that this games turns you into an alcoholic - a small one.
This game's style is so fun, the world is magical. But i can't imagine playing the game for longer than 5 hours. That's because unlike starrail there is no new areas to explore. So you end up feeling like you are stuck in a really nice box. (release impression)
*A year later the game is in a much better spot. A lot more characters, double banners so more choice, and a bit less stingy. Getting to endgame content is a bit annoying, but once you are there the game feels really nice and the systems click toghther.
Going through the story will have you play with most of the characters. So you'll have a good idea if the game is worth your time.
I have a massive issue with how slow the dialogue is to progress. I read fast. I would rather there is no skip option and I can speed through. But at least there is a skip option. The static conversations are just far to mediocre and tendious.
I think that this game would have benefited from a 'less is more' approach to the story telling and only have the AA and AAA tier cutscenes. The A tier stuff is just... pointless.
Playtime: 3h17m
Intro
This is a fighting game with a ton of nonsense stacked on top.
The Good
The Bad
The Ugly
The Japanese
Conclusion
Cool combat visuals, awful everything else.
As if I need more reasons not to play miHoYo games:
Zenless Zone Zero voice actors replaced as union negotiation remains ‘far apart’ on AI protections
Seems like @BMO abandoned this game just in time.

I hate that I understood this headline
Also, the ZZZ community fucking disgust me.
(No, not you. Keep enjoying the game and It's fine if you think the characters are hot. Believe me. It's not about you).
Zenless Zone Zero fans: "The game is not pro-cops!"
Zenless Zone Zero: "Our new bangboo has a literal 'breaking and entering' move where they break open a door and starts shooting. They also look like this".

ACAB includes bangboos.
Hoyoverse just put their hottest male character to date in the game just after I decided to stop playing.

I didn't have any chromas when I stopped so it didnt matter anyway.
Tomorrow will be a week since I quit this game. I very seldom play live service games, but every once in a while I do give one a shot. And while I sometimes enjoy myself, especially with great games during their heyday like WoW or FFXIV, there always comes a moment when I am done. With game like those I often carry a nostalgia for my time with them, knowing I can never really return. But with ZZZ comes only relief. I enjoyed its combat, but the rest of the game is so hollow and clearly designed to exploit people who will suffer the urge to pay real money to unlock and level up characters. So I’m glad to be free. It feels great.
I’m done with this. The sheer number of unenjoyable elements they’ve layered into the game since the last major update has stripped away what fun I was having. It’s a shame because the combat really is a lot of fun, but it’s buried in tedium dictated by F2P systems. And as the game evolves it is clear MiHoYo will continue to layer additional tedium on top of these already tedious systems to force whales to spend money. It feels incredibly hard to justify continuing to play ZZZ with its declining appeal when that decline coincides with better experiences like Metaphor: ReFantasio, Dragon Age: The Veilguard, or anything else I have left to play before the end of the year.
I have to give it to this game, it has the worst menu structure i've ever seen. Even Payday 2's byzantine systems seem crystal clear compared to this mess.
Also i couldn't find how to exit the game but apparently "log out" exits the game instead of, you know, logging you out.
Each update is making this game worse. We now have to do nine separate tasks, spread across an entire week (including maintaining a religious log-in streak) just to get the piddly rewards they used to give us for doing two basic tasks.
I'm feeling the burnout coming on strong. I'm also not enjoying how many authoritarian agencies I have to help in this game.
Something feels off in combat, as if MiHoYo rebalanced combat in 1.3. I’m also not loving the new event. The major events seem to be getting worse and worse with each numbers game revision. And if they start retooling the combat to make it feel worse, I might not have a reason to keep coming back.
Oh come on!!! You can't just add this motherfucking DILF to the game and not making him a playable character for fucks sake!!!!

(And now I'm managing a restaurant called Cheesetopia what the hell?)
Some of the translations added in 1.2 are quite poor. Quite a lot of spelling mistakes (skared for scared, businis for business, etc.) and a number of sloppy or poorly constructed sentences (Caesar, have you come into the city these days?). I don’t think this is because the localization team isn’t good at what they do, because launch and 1.1 both have very polished localization. Perhaps the turnaround between 1.1 and 1.2 was too quick and the team was rushed, missing typos and sloppy grammar because there wasn’t enough time for QA. I’m speculating, but the localization does feel like it was rushed this time around.
So 1.2 introduced a backup battery, but it charges at almost half the speed of the main battery. This means you still need to log in daily and make the most of your charges or you’ll still be losing out, rendering the backup battery not quite useless, but pretty close. It’s such a half effort that I almost think it’s more insulting than it is an improvement.