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Drakengard

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Drakengard

Sep 11, 2003

Main game

3.31 average rating based on 244 ratings

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Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Cain is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their … More
Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Cain is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their lives to one another and link their souls, at the cost of something irreplaceable. Recharged with the fires of a Dragon, Caim's vengeance burns over the enemy... The player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides dragonback against a variety of airborne foes breathing fireballs (strong single shots and weaker multiple lock-on shots). The Dragon is agile and is able to evade incoming threats, turning around completely in a moment. In Ground combat, the game is shown in 3rd person though usually large, open areas. Controlling Caim, his primary ability is the use of a variety of weapons found on the battlefield, each with their own magic powers. These are leveled up through continued usage, and specifically through the killing of individual enemies. In ground combat, Caim may also call forth his Dragon to ride and strafe enemies from the air. Event combat is similar to Ground combat, but shown isometrically, restricted to a single weapon and without the aid of a dragon. It is used mainly to tell story sequences. Less
Release Dates
Sep 11, 2003 Full Release (Japan)
PlayStation 2
Mar 02, 2004 Full Release (North_America)
PlayStation 2
May 21, 2004 Full Release (Europe)
PlayStation 2
Jun 18, 2004 Full Release (New_Zealand)
PlayStation 2
Jun 18, 2004 Full Release (Australia)
PlayStation 2
Sep 04, 2008 Full Release (Japan)
PlayStation 2
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User Stats
651
In Collection
230
Wish Listed
19
Playing
193
Backlogged
How Long Is Drakengard?
Main + extras: 10.1 hours
100% completion: 29.6 hours
Total completions: 5
Related Content
Morcys
Morcys gave Apr 13, 2026
Morcys gave Apr 13, 2026
Morcys's review of Drakengard

So this is where the Nier universe begins. The game turned out to be creepier than I expected and in some parts it even felt like a horror game. No, I'm not a fan of riding the dragon, the camera is horrible when you're flying.

GingerV
GingerV gave Jan 11, 2025
GingerV gave Jan 11, 2025
The hypnotising allure of violence
This review is for the PlayStation 2 version

“If the Empire is defeated and the world saved, then is even revenge a noble cause?”

An ocean of metal and flesh sprawls beyond the horizon. This amorphous deluge would seek to suffocate you. To crash wave after wave over you until you sink beneath its surface. Words are found to be worthless against such a dispassionate force. The machinations that facilitate war to such scale cannot be negotiated nor placated with. Its conductors’ presence existing beyond the realm of mortal tangibility. That which instead stands before you does not possess a will of its own. Merely existing as a manifestation of power, that would have you reconcile with a simple truth. That violence is the only universal language in this and every world.

Naïve idealism in the strength of song is sacrificed in order to survive. You instead learn to speak more plainly. Through blade and dragonfire and repeated execution of monotonous routine you convey yourself with concise clarity. A grey sea is dyed both red and black. Although it scarcely recoils in response, through overwhelming and unrelenting force the tide is made to turn. And in the scattered debris a clear uncompromising message is formed. That you are …

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“If the Empire is defeated and the world saved, then is even revenge a noble cause?”

An ocean of metal and flesh sprawls beyond the horizon. This amorphous deluge would seek to suffocate you. To crash wave after wave over you until you sink beneath its surface. Words are found to be worthless against such a dispassionate force. The machinations that facilitate war to such scale cannot be negotiated nor placated with. Its conductors’ presence existing beyond the realm of mortal tangibility. That which instead stands before you does not possess a will of its own. Merely existing as a manifestation of power, that would have you reconcile with a simple truth. That violence is the only universal language in this and every world.

Naïve idealism in the strength of song is sacrificed in order to survive. You instead learn to speak more plainly. Through blade and dragonfire and repeated execution of monotonous routine you convey yourself with concise clarity. A grey sea is dyed both red and black. Although it scarcely recoils in response, through overwhelming and unrelenting force the tide is made to turn. And in the scattered debris a clear uncompromising message is formed. That you are willing and eager to persist forever in battle, until one side draws breath no more.

Those that rally behind you are far less resolute in their conviction. Unable to acknowledge the brutal nature of this world, they find themselves drowning in despair. Rather than acclimatising to swim, they instead cling to a raft built from purpose. To sustain in an untenable belief in some other in which to compel them forward. Whether through faith in unfathomable gods, or in desiring an impossible reciprocation of true love, they convince themselves to find a meaning within a hollow conflict. So too in turn they scrutinise the grip in which you hold your sword. Although the intensity you bear it is undisputably firm, there is much contention upon which ideal you impose through its edge. Is it in a righteous fury or a psychotic ecstasy in which you cleave your enemies through? They refuse to comprehend that these two passions are of one and the same. To realise your enemies defeated is also to revel in their suffering. That to attempt to conflate such acts of murder to be imbued with any semblance of compassion, is the true delusion.

History would vindicate your affinity towards such brutal slaughter. As the branches of possibilities are iterated across, repeated, and explored. That to indulge in that belief, that clear categorisation exists between good and evil in vicious acts, is revealed to be folly. Merely resulting in hesitation in which opportune moments for effective action is lost. Where instead we find ourselves forced to witness and accept ever more desperate compromise. The world of Drakengard is found to be lost. Yet in another further beyond its own, a final and familiar message rings out. One in which you must struggle in vain to deafen. That violence is the only universal language in this and every world.

(It is an unusual prospect to critique Drakengard as the core conceptualisation behind the work itself is to exist as a critique. Against the ubiquitous glamorisation and revelry of violence. While readily apparent that the work is specifically riffing off of ‘Musou’ games, having taken deliberate imitation of its systems and format, this alone does not encapsulate its entire ambition, which would seek to implore you to apply such comparisons more broadly. Its distortion of renown classical music, its broadcast of contemporarily taboo themes, and the evocative imagery in which it is all conveyed together, attempts to coerce a more intimate introspection from its players. Although some may describe the work as hostile and frictional to play, I dispute this notion that the experience is engineered to be unsatisfactory. Rather instead, Drakengard is successful in its critique because it is able to articulate just how readily compelled we find ourselves enraptured in its depravity. It is truly miraculous that a game as artistically envisioned such as this was enabled to exist in the circumstances in which it did. I would recommend it to everyone who can indulge it, although I must acknowledge that it holds a more restrictive audience than I would like to believe. Mainly for those who are willing, and have the time able, to lose themselves in a mesmerising trance of repetitive inputs.)

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Kenchiin
Kenchiin gave Nov 11, 2023
Kenchiin gave Nov 11, 2023
On the ground
This review is for the PlayStation 2 version

I don't know if can rate this honestly. Drakengard is just bizarre – it really looks like it didn’t go through a video game content rating system AT ALL!

The gameplay mechanics are a mess and really a poor excuse to tell what is really happening in the background. And the question is, what the HECK is really happening in the story?

Its themes go through slaughter, violence, incest, regret, darkness, jealousy, insanity, world-ending, cannibalism and other several utterly disturbing topics that I couldn’t believe someone could smash together in a single game. Some of the final stages are… insane, one can only wonder what was going through Yoko Taro’s mind.

Sadly the gameplay is just a Dynasty Warriors cheap ripoff with little variety and VERY repetitive dynamics. Some of the stages are so long I really forgot what I was even doing there. The truth is I can’t recommend it, it just doesn’t stand on solid ground.

My intention was to understand the origin of the Nier universe – if that what you’re looking for too I strongly recommend watching a walkthrough/let’s play, and then just watch the different endings.

andrewh995
andrewh995 gave Aug 13, 2020
andrewh995 gave Aug 13, 2020
Drakengard, Or When Developers Have No Funding But Good Writers
This review is for the PlayStation 2 version

While this game may have the worst and most repetitive gameplay I think I've ever experienced, the story was amazing and highly experimental. Because of the gameplay I don't think I would ever recommend someone play this game. But that being said, I do recommend you watch through the cutscenes or a Let's Play so you can see why this became a cult classic.

See my full review here: https://watchreadgame.com/drakengard/

NoahsBarks.com
NoahsBarks.com updated their status Feb 11, 2026
NoahsBarks.com updated their status Feb 11, 2026

t-t-the Drakengard review is s-sure going g-great... (coughs up blood)

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NoahsBarks.com
NoahsBarks.com updated their status Feb 4, 2026
NoahsBarks.com updated their status Feb 4, 2026

I maxed out every weapon's level. Lord help me.

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NoahsBarks.com
NoahsBarks.com updated their status Jan 27, 2026
NoahsBarks.com updated their status Jan 27, 2026

I've just launched my Drakengardguide! I hope everyone finds it helpful. Any feedback is appreciated.

Kenchiin
Kenchiin updated their status Oct 24, 2023
Kenchiin updated their status Oct 24, 2023

Just some chapters in and I can say this game is VERY creepy. The gameplay has aged terribly but the story is a big pile of "wtf" moments and dialogues one after the other.