Tony Hawk's Pro Skater (1999)

Neversoft Entertainment

Dreamcast · N-Gage · PlayStation

3.87 from 1193 ratings

2189 members have it in their collection · 17 playing now · 134 backlogged · 94 wish listed

How long? Main story 9h · with extras 15h · 100% 6h (from 7 logged playthroughs)

Take control of real skaters and perform strings of crazy tricks in the first entry of the long-running Tony Hawk skateboarding series.
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Details

Developers
Neversoft Entertainment
Publishers
Activision, Crave Entertainment, Nokia, Success
Genres
Sport
Themes
Action
Franchises
Tony Hawk's
Series
SuperLite 1500, Tony Hawk's

Release dates

  • Sep 29, 1999 (North_America) PlayStation
  • Oct 18, 1999 (Europe) PlayStation
  • Mar 30, 2000 (Japan) PlayStation
  • May 22, 2000 (North_America) Dreamcast
  • Jun 29, 2000 (Europe) Dreamcast
  • Nov 29, 2001 (Japan) PlayStation
  • Oct 10, 2003 (Europe) N-Gage
  • Oct 13, 2003 (North_America) N-Gage

Also available on

Related

Remakes

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Featured in lists

Best Games (1999) by RehRomano · 10 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0

Rating distribution

5 stars
299
4 stars
501
3 stars
341
2 stars
43
1 star
9
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Community All Reviews Statuses

Roach

Status Roach Aug 21, 2025

Paywalled Article: Still Shredding – The Legacy Of Tony Hawk's Pro Skater by Brian Shea

Skateboarding and gaming have an intertwined history dating back to the ’80s, with titles like Skate or Die, Skate and Destroy, and 720° letting players live out their kickflip fantasies. But it wasn’t until 1999 that the most prominent skateboarder teamed up with Neversoft to …

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Paywalled Article: Still Shredding – The Legacy Of Tony Hawk's Pro Skater by Brian Shea

Skateboarding and gaming have an intertwined history dating back to the ’80s, with titles like Skate or Die, Skate and Destroy, and 720° letting players live out their kickflip fantasies. But it wasn’t until 1999 that the most prominent skateboarder teamed up with Neversoft to produce some of the most critically acclaimed video games of all time. Together, they permanently changed both the genre and the sport.

Riding a late 1990s wave of popularity for extreme sports, a small team at developer Neversoft had been developing a free-flowing skateboarding title. Late in development, the studio signed popular skateboarder Tony Hawk to lend his name and likeness to the product. Hawk took the responsibility seriously, working closely with the development team to ensure the title accurately reflected the excitement of skateboarding.

“I think what set THPS apart was the mix of authenticity and fantastical fun,” Hawk says. “We weren’t trying to make a skateboarding simulator; we wanted the game to feel true to skate culture while also letting players get crazy with tricks and combos that seemed impossible in real life.”

Neversoft and Hawk sought to differentiate Tony Hawk’s Pro Skater from other skating games, so they signed and motion-captured real skaters, created levels based on iconic skating spots, and featured brands skaters use in real life. Being included in the game as a playable character proved enormous for the awareness of those lucky enough to be chosen.

That holds particularly true for Bob Burnquist, one of Hawk’s chief rivals and the only other skater in the popular demo ahead of the first game’s release. “To this day, I get people come up to me and say, ‘Hey Bob, I’ve always played with your character!’” Burnquist says. “That really took me to a different level.”

However, perhaps the touch of authenticity that has endured through the generations is the soundtracks. The games capitalized upon the large overlap between skate culture and music culture, elevating previously niche or unknown songs to a mainstream audience.

“The soundtrack became a way to share my love of music with a whole new audience, which was one of the most unexpected, but rewarding aspects of our success,” Hawk says. “It’s wild that the soundtrack ended up being as iconic as the gameplay, but I think that just shows how tightly music and skating are linked – we didn’t just want a skateboarding soundtrack, we wanted it to represent the culture.”

The first Tony Hawk’s Pro Skater arrived on PlayStation in 1999, earning a 92 out of 100 on the reviews aggregate site Metacritic. While the debut was a massive success, it only reached new levels with the sequels, which Neversoft and Activision decided to release annually following the overwhelming reception of the first game. The second and third entries are two of the highest-rated video games of all time, earning a 98 and 97 on Metacritic, respectively. Tony Hawk’s Pro Skater 4 did little to stop the series’ momentum, holding a 94 aggregate score.

Activision and Neversoft officially had a blockbuster franchise on their hands, and skaters and non-skaters alike took notice. “The Tony Hawk games brought skateboarding into so many families that don’t even skateboard,” skateboarder and TV personality Bam Margera says. “Every grandmom, mom, grandpa, and little kid has played this game, including me. I was missing flights over it.”

Tony Hawk’s Pro Skater didn’t just change extreme sports gaming; it’s a rare instance where it transformed the sport on which the series was based. “It actually helped skateboarding progress,” skateboarder and guitarist Steve Caballero says. “It just blows me away when I see social media, and I see these skaters doing tricks I was just doing on a video game, and now they’re doing them in real life. Anything that adds to the sport or enhances it is a good thing. And I think that’s because of Tony’s video game; it’s really brought the attention to people all over the world.”

And with that increased attention, some were inspired by the games to pick up a board and try skating in real life, leading to further evolution. “Over the years, many fans have told me that they started skating because of Tony Hawk’s Pro Skater, and I’m proud of that legacy,” Hawk says. “Being part of something that helped connect people to the sport I love, and to the culture in general, has been one of the most unexpected and rewarding parts of my career. THPS changed my life in the best ways possible.”

This July, Activision and Iron Galaxy Studios will release Tony Hawk’s Pro Skater 3 + 4, remakes of two of the series’ most iconic titles. The popularity of Tony Hawk’s Pro Skater 1 + 2 in 2020 caused Activision to pursue the next set of games, working with Iron Galaxy after the 1 + 2 studio Vicarious Visions merged with Blizzard in 2022. According to Hawk, the trend of reviving the franchise may continue if 3 + 4 receives similar acclaim.

“Seeing how excited fans have been about Tony Hawk’s Pro Skater 1 + 2, and now Tony Hawk’s Pro Skater 3 + 4, has been surreal,” Hawk says. “And I’d love to see that momentum continue. It’s been amazing to reintroduce these games to OG fans while also connecting with a new generation of players. So, I will do my best to campaign for more remakes in the future.”

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Yungbeck

Status Yungbeck Jan 16, 2024

THPS 1 Level Appreciation Post - Second Run ⦿

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Downtown represents one of the most common and action packed aspects of the Skateboarding meta, that requires environmental awareness and a sharpened reaction system combined with refined fall technique to avoid a plethora of hazards. What I mean to say is...watch out for shit when you're skating in the city.

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This …

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THPS 1 Level Appreciation Post - Second Run ⦿

dt

Downtown represents one of the most common and action packed aspects of the Skateboarding meta, that requires environmental awareness and a sharpened reaction system combined with refined fall technique to avoid a plethora of hazards. What I mean to say is...watch out for shit when you're skating in the city.

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This is Bob. He skates right into oncoming traffic. Don't be like Bob.

The city of Minneapolis has a square, park, cinemas and shops with TVs in them that plays the music-video from the song that's currently playing. Who else noticed this way later? A fun, chaotic level with memorable high-jinx going on, if a bit one-sided and dark in its presentation.

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Burnside, Portland is not only one of my favourite levels in the game, it's also one of my favourite spots in the world. IRL I mean. I always wanted to go there, under some dirty bridge in Portland lol. I wonder if the inhabitants of Oregon knew that some kid in Scandinavia badly wanted to visit, and what they would think. Iconic tricks went down here!

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Geoff decided to rip Burnside in shorts. Risky move.

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The Streets of SF is another bucket list visit for any Skateboarder, packed with legendary spots and lore around every corner. My head exploded when I learned that Pier 7 is across from EMB basically. This stage is very well done and designed in an efficient way, packed with obstacles of different material and environmental details like water, grass, trams, police cars and other cool stuff. I love to just free skate on Streets.

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Muska in his right element. The Streets. Here he's looking at Hubba Hideout.

Well my friends, that concludes

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...Hold up, you forgot about me. Roswell. The perhaps most ICONIC bonus level of the franchise. Everyone wanted to know what was going on in there, and Neversoft gave us a glimpse. Who could forget the choppers with their search lights outside and the dinosaur bones, alien space craft and the unforgettable little green visitor asking us to "Help, Help." I always felt for the little guy.

Okay, this concludes it. Thanks for listening.

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Yungbeck

Status Yungbeck Jan 15, 2024

THPS 1 Level Appreciation Post - First Run ⦿

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The rail is missing in the picture, but it's there in the level. Warehouse was remade many times.

The Warehouse in Woodland Hills is a fitting, hard hitting first level introducing you to the rules of the world in this long living, highly praised, often imitated, never replicated action sports series. …

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THPS 1 Level Appreciation Post - First Run ⦿

enter image description here

The rail is missing in the picture, but it's there in the level. Warehouse was remade many times.

The Warehouse in Woodland Hills is a fitting, hard hitting first level introducing you to the rules of the world in this long living, highly praised, often imitated, never replicated action sports series. As a skater myself, having spent thousands of hours in old, cold warehouses during eight-month long winters - this stage really hit home. ⦿

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The taxi cab obstacle, over-hang secret room and the oily water puddle are all iconic parts of the stage.

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School instantly cures your claustrophobia and opens up a vast school yard, swimming pool area, rooftop section and even a basketball gym for you to explore. Super fun and engaging level that paid homage to the schooling systems greatest contribution to skateboarding - the picnic table. Skating them was made part of the tapes/objectives! ⦿

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Officer Dick patrolling the school zone.

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The Mall in New York is a great follow up to "School". In fact, it's perfect. What do you do after school..? Well, you go to the mall. However, less shoe shopping and more ledge hopping for us skaters as we make our way through the shopping centre, destroying anything in our path, trying to make it to the parking garage at the end! And remember, no Mall Grabbing!! ⦿

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Elissa thinking about smith grinds while waiting for a coffee.

Continued in Part Two, because I can.

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GigaDeathNullGolem

Status GigaDeathNullGolem Apr 27, 2020

geez these levels get tough. i managed to get gold in the first comp after a (thousand retrys) but i can't seem to get any tapes on downhill. I hate to put this down but this is getting rediculous!

GigaDeathNullGolem

Status GigaDeathNullGolem Apr 20, 2020

I thought i was getting the hang of this game to the point of even saying i was getting decent, but... Wow. The end of this video has my mind blown. What magic is this???