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SWAT 4

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SWAT 4

Apr 5, 2005

Main game

3.84 average rating based on 237 ratings

5
59
4
97
3
67
2
12
1
2
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need … More
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured. Less
Release Dates
Apr 05, 2005 (North_America)
PC (Microsoft Windows)
Apr 08, 2005 (Europe)
PC (Microsoft Windows)
Jul 29, 2005 (Japan)
PC (Microsoft Windows)
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User Stats
484
In Collection
66
Wish Listed
15
Playing
74
Backlogged
How Long Is SWAT 4?
Main story: 13.0 hours
Main + extras: 30.0 hours
Total completions: 2
SomeSomething
SomeSomething gave Sep 12, 2024
SomeSomething gave Sep 12, 2024
SWAT 4 review
This review is for the PC (Microsoft Windows) version

SWAT 4, despite being a small puzzle-based somewhat linear game, revels in its minor details. The one thing that separates this game from similar ones like Rainbow Six or Ghost recon is not the extra layers of realism, bulky movement or the incredibly complex control scheme, its the details. Since your police squadron of athletes and bodybuilders who could be taken down by a single bullet, know nothing about the situation other than a quick briefing before a probable slaughter, the game requires a show don't tell scheme. Due to that entire narratives are weaved by this game's incredible ambiance and minor subtleties. The Noir streets of the city, links to human trafficking engagements through photos, weapons dealers selling illegal calibers shown by the markings on the back of their magazines. Criminality in this game is a knitted cloth, connected with each other in small ways. Sometimes the weaves within the knit lead back to your organization.

An example of this is the Jewelry story heist. A criminal syndicate is currently robbing the DuPless Wholesale diamond center holding multiple civilians hostage. At the end it seems like a clean job, until you follow the games subtle environment hints and find …

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SWAT 4, despite being a small puzzle-based somewhat linear game, revels in its minor details. The one thing that separates this game from similar ones like Rainbow Six or Ghost recon is not the extra layers of realism, bulky movement or the incredibly complex control scheme, its the details. Since your police squadron of athletes and bodybuilders who could be taken down by a single bullet, know nothing about the situation other than a quick briefing before a probable slaughter, the game requires a show don't tell scheme. Due to that entire narratives are weaved by this game's incredible ambiance and minor subtleties. The Noir streets of the city, links to human trafficking engagements through photos, weapons dealers selling illegal calibers shown by the markings on the back of their magazines. Criminality in this game is a knitted cloth, connected with each other in small ways. Sometimes the weaves within the knit lead back to your organization.

An example of this is the Jewelry story heist. A criminal syndicate is currently robbing the DuPless Wholesale diamond center holding multiple civilians hostage. At the end it seems like a clean job, until you follow the games subtle environment hints and find out that the DuPless group runs illegal child labor rings in South Africa. It's somewhat clear that the police system knows this and the owners paid them to ignore this issue. You are part of the problem, but not exactly. You're a cog in the system, a pawn in a chess game, working towards a noble goal while deviating massively from it. The devil truly hides in the details when it comes to SWAT 4.

Like most games outside my top 5, this one desperately needs a replay. Have a nice day!

Score: 88/100

(P.S. Updated review from backloggd)

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Amarjunchu
Amarjunchu gave Oct 21, 2017
Amarjunchu gave Oct 21, 2017
Amazing but mostly in the early stages!

This game is very amazing but its at its best in the early levels {especially the Fairfax Residence}. All other levels are also great but no in between saves will take a toll and a few bugs in the later levels which meant playing the whole level from beginning again and again. It does frustrated me. But other than that really an amazing game and it got me into tactical shooter genre! Online Co op is also just pure awesomeness.

Enkiled
Enkiled gave Oct 21, 2022
Enkiled gave Oct 21, 2022
3.5

A tactical shooter with some uncanny levels and an all around fair appreciation of infiltration anxiety

GigaDeathNullGolem
GigaDeathNullGolem updated their status Oct 24, 2018
GigaDeathNullGolem updated their status Oct 24, 2018

I've been a fan of earlier iterations of the series (particularly SWAT 2) and been taking pot shots at this past week looking to release the spoon on a tactical shooter. Vanilla game is definitely a mixed bag. But I havent actually seen a game like this (beyond Swat 3) its a thinking shooter in the sense that things can happen and the map can change a bit as far as where enemy/hostage placement is and its fun to go through missions several times as if they were practice drills. but god, the UI and control scheme for giving commands to team mater is AWFUL

going to try Elite Force Mod https://www.moddb.com/mods/swat-elite-force

Phantomjest
Phantomjest updated their status Jan 30, 2017
Phantomjest updated their status Jan 30, 2017

Playing Co-op with Jason. About to start the night club mission.