PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
3.94 from 250 ratings
504 members have it in their collection · 35 playing now · 105 backlogged · 228 wish listed
How long? Main story 18h · with extras 18h · 100% 25h (from 26 logged playthroughs)
Status BMO Jun 10, 2024
I think part of the reason this gave a good impression compared to many of the other games in the Xbox showcase yesterday is because the balance of the trailer was gameplay. Most of the other trailers leaned so heavily on cinematics that the impression that they give is style over substance, partially because we can't see any of the …
I think part of the reason this gave a good impression compared to many of the other games in the Xbox showcase yesterday is because the balance of the trailer was gameplay. Most of the other trailers leaned so heavily on cinematics that the impression that they give is style over substance, partially because we can't see any of the substance.
For example, I think South of Midnight looks compelling, but the bulk of its trailer was composed of (admittedly very pretty) cinematics, and only a fraction of the time was devoted to gameplay. And then, most of the gameplay shown was mainly traversal with only a quick glimpse of combat. I have no way of gleaning if this will be a fun game to play, because it effectively looks like most of the AAA third person action adventure games that Sony and MS are pumping out (I hold out hope it's more special than that).
Many of the other trailers were similar, full of ample cinematics and only a few glimpses of game protagonists walking through pretty landscapes. I went into this weekend excited for a new Dragon Age but the cinematic trailer didn't give me anything to really look forward in terms of gameplay. Much of the other games looked like generic sci-fi/fantasy games and had trailers where the majority of gameplay shown was composed of pretty looking character models walking around pretty landscapes.
So I think that's why Doom: the Dark Ages looked appealing, I could grasp what the game would feel like to play, not just what it will be like to look at. A handful of other trailers that focused on gameplay were also those that seemed most appealing because their appeal is more immediately conveyed to the audience (save where one is simply not interested in the genre of game or gameplay mechanics portrayed). As an example, MECHA Break did something similar, and I'll admit that I did think it also looked potentially appealing, even though it's not immediately a genre I seek out.