Review Mazinkaiser 5/5 · May 18, 2026
Doom: The Dark Ages: Thrashing and Trashing the Hordes
Taking a step in a boldly different direction past both 2016 and Eternal, Dark Ages reinvents the shield and gets away with something that, while not a replacement for Eternal greatly improves upon and creates a bloody good time to stand on its own.
Somewhere between the lore dumps of Eternal and the minimal frills of 2016, Dark Ages settles …
Taking a step in a boldly different direction past both 2016 and Eternal, Dark Ages reinvents the shield and gets away with something that, while not a replacement for Eternal greatly improves upon and creates a bloody good time to stand on its own.
Somewhere between the lore dumps of Eternal and the minimal frills of 2016, Dark Ages settles for a simple story set during the medieval era of Doom Slayer and the Night Sentinels in their war with hell and the fearsome Prince Ahzrak, who seeks more cosmic power to control Hell and Earth. That said, the Slayer does his ripping and tearing and none shall stand in his way, but not without a helluva fight.
The main differences in combat are the heavier gameplay, the flexibility of weapons that resembles 2016, and an impressive shield that highlights defensive play, parries, and better melee options. While parry-heavy games have saturated the market plenty in 2025, Dark Ages makes sure its parries are well earned, and from its higher difficulties even has custom bits to tweak parry windows and game speed against your favor if you so wish. Guns have plenty of upgrades with resources hidden throughout levels, making traversal resemble the more exploratory stages of something like Quake. While secondary modes often trump primary modes for how good the guns are, there's a fair bit of fun and variety in seeing just how exactly the gun of your choice can mow down hoards. This is paired with plenty of challenges that test just how well you wield your weapons.
On top of the regular first-person shooter gameplay, the Slayer can pilot a giant mech (the Atlan) as well as ride a fearsome (sweet precious baby boy) dragon named Serrat. While these segments aren't nearly as designed out as the main gameplay loop they're a blast to play through and have their own difficulty tweaks to make sure the player can still give them teeth or if they just want to zoom and smash through.
While there are plenty of options for players of all types, playing through Nightmare on the first time gave me a great taste of what Dark Ages demanded. Aggressively close play, handy crowd control, and strategy that still left me surviving by the skin of my teeth near the end of the game.
Music takes the biggest departure in Dark Ages, going from Mick Gordon to Finishing Move and blending thrash metal, medieval orchestration, and plenty of snarling guitars and baselines to perfectly fit this version of the Slayer. While it's not a replacement for the supreme soundtrack of Eternal it's easily on the same level as 2016 and has some unforgettable tracks (see you in the Infernal Chasm).
While grimmer than Eternal's fiery colors the game has plenty of variety to show off, mixing ancient castles, flesh tanks, and dark fantasy with cosmic horror. Weapons look crunchy (in a very good way!) and enemies are depicted in their familiar gushy gory glory. Across 22 missions the player will siege lost cities, get lost into the depths of cosmic realms and hell and death and back and then some. It's all wonderfully metal when it comes together.
Doom: The Dark Ages feels like a bit of an outlier compared to the evolution that new Doom has been going with so far, but with this level of quality, fun, and intense difficulty I wish every entry was as bold and unique as this one.




He has such kind eyes.