I'm having a good time with this so far overall, but there are definitely some little things that need cleaning up (and one major flaw that I should just expect with these games).
There doesn't seem to be a way to just pick up a decoration or item you've crafted and then place it in your inventory. You can move it or reclaim it, meaning break it back down into the parts that made it (which is nice as an option). So don't bother making decorations to put out later, because you can't store it anywhere. The cursor for selecting items in the build mode is nice, because you can move it around with the right stick instead of trying to point your character exactly at the item.
You also can't see the name of anything in your inventory or storage unless you select it and pop open the menu of interactions for that item.
My biggest problem is how fast the days go by. This is the main reason that I'm picky about these cozy games, because playing Animal Crossing since the GC spoiled me with enough time to do things (I'd be okay with them not being 1:1, but a full day being gone in 15-20 minutes is insane). This is on another level of way too fast. The clock moves on even when you're in your inventory (but not the menu), and it's easy to lose an entire day just from moving a couple of items into storage and then checking your farm equipment for products that finished overnight. You're also FORCED to bed at midnight, no matter where you are and what you're doing. There's no penalty and you just wake up at home, but the number of cozy games with these absolute trash clocks is frustrating. Just leave me alone and let me do shit without constant interruptions to go to bed. I've barely spoken to like any of the townsfolk since the first day or two, other than to check on some shops, because you're punished for trying to do literally anything that takes more than 2 real-life seconds. Spent a couple of minutes moving a few things around in my house and it was like 2pm. Cool. Now it's already end of spring and I haven't enjoyed anything of note about what makes the season different from the others. Also, apparently all of my crops are going to die at the turn of season, even if they're not seasonal crops. So, looking forward to that.
To balance out the garbage, though, there are some solid mechanics. Jumping and swimming work well. The storage is apparently infinite (but only for resources, foods, small critters, etc., because, as I said, you can't store any decor). There's some combat, which isn't as common in these games. There are a lot of quests, but the speed of the clock makes everything take days (with interruptions to go to bed, of course) to complete if it's more than just a really simple fetch quest or "go talk to this person."
Character customization is really nice. Lot of options for hair and skin, you can make your eyes two different colors, and there are cute facial marking options. Once you're in game, you can craft a mirror to adjust any of this. Clothing is also just stored in space or something, because once you craft/buy clothing, it'll show up under "Change Outfit" in your menu, but doesn't take up inventory anywhere. ALSO, color palettes are done REALLY well. You can change the color of clothing/crafts/decor as long as you have those colors available to you. It doesn't take any resources to do. You just have to have gotten the colors from a shop or something. (Buying from shops requires you to have the resources to create that item, so buying is also essentially crafting.)
Like I said, I'm having a good time, but I hope the clock gets a fix, and I'd like to be able to store decor instead of destroying it for parts if I don't want it in my house right then.