Rating: 8.5/10
Like Super Mario Run, I'm reviewing it based on how it functions as a mobile game, not how it compares to a core entry in the series. To do so is just downright silly because it was never meant to be the next full Fire Emblem, because that would be Nintendo shooting themselves in the foot.
No, it …
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Rating: 8.5/10
Like Super Mario Run, I'm reviewing it based on how it functions as a mobile game, not how it compares to a core entry in the series. To do so is just downright silly because it was never meant to be the next full Fire Emblem, because that would be Nintendo shooting themselves in the foot.
No, it doesn't have some of the features of the recent Fire Emblems on 3DS, and it has been simplified as a series of battles with little in the way of narrative or other stuff to do. You can complete the story, do monthly challenges to get items/things to upgrade, battle friends/other people online. You use orbs, which you can buy, to summon heroes and they're pretty rare. The game consists of bite-sized battles on a single screen that generally has 4v4 but can include more as the game gets harder.
So that's what it is, and with expectations tempered, I really dig it. I was into Run as well for what it was offering, and it's the same here. I don't know how long I will keep playing it, but since it came out I've played it a fair bit, often playing at work or when I'm just sitting at home doing nothing. It gives me tactical and fun small battles to pass time, and the grinding hasn't bothered me too much so far.
This is all it's meant to be, and as far as I'm concerned they succeeded. Maybe I'm easy to please when it comes to this, but it doesn't come across as intrusive and it has already provided me with a lot of entertainment.
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