Rage (2011)

id Software

Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.03 from 1069 ratings

3662 members have it in their collection · 73 playing now · 1297 backlogged · 273 wish listed

How long? Main story 15h · with extras 18h · 100% 12h (from 14 logged playthroughs)

Rage is a first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as raider gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular.
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Release dates

  • Oct 03, 2011 (Worldwide) PC (Microsoft Windows)
  • Oct 04, 2011 (Asia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 04, 2011 (North_America) PlayStation 3, Xbox 360
  • Oct 06, 2011 (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 06, 2011 (Japan) PlayStation 3, Xbox 360
  • Oct 07, 2011 (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 27, 2011 (Japan) PC (Microsoft Windows)
  • Feb 02, 2012 (Worldwide) Mac
  • May 23, 2012 (Europe) Mac

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Featured in lists

Game Passed by Shot9292 · 162 games · 0

Rating distribution

5 stars
57
4 stars
241
3 stars
492
2 stars
238
1 star
41
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Community All Reviews Statuses

Krauzer

Review Krauzer 2/5 · Oct 3, 2025

The 1st Rage entry is a post-apocalyptic FPS from Id Software that combines intense gunplay with some light RPG and driving elements. The shooting is the highlight: weapons feel punchy, enemies react dynamically, and firefights are consistently satisfying. Visually, the game was striking for its time thanks to the id Tech 5 engine, though the megatexture system caused noticeable texture …

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The 1st Rage entry is a post-apocalyptic FPS from Id Software that combines intense gunplay with some light RPG and driving elements. The shooting is the highlight: weapons feel punchy, enemies react dynamically, and firefights are consistently satisfying. Visually, the game was striking for its time thanks to the id Tech 5 engine, though the megatexture system caused noticeable texture pop-in, especially on PC.

Outside of combat, the game is less impressive. The open-world setup is restrictive, with small hubs and limited exploration, while side missions feel shallow and repetitive. Vehicle combat and races add variety but lack the polish of the core gunplay. The narrative is weak and ends abruptly, leaving many players disappointed after an otherwise promising buildup.

Overall, this game delivers excellent shooting mechanics and atmosphere but falls short in world-building and storytelling. It’s fun in short bursts for the combat, yet underwhelming as a complete package. I really wanted to like this title, but I dropped it after trying for at least three times, and I couldn't get past the five hour mark, this could be one of the best shooters of all time, but I cannot recommend it.

Another aspect that held it back for me was the lack of meaningful progression, while there are upgrades, ammo types, and crafting systems, none of them significantly change how you approach encounters, so the gameplay loop starts to feel repetitive despite the strong mechanics. The world also feels strangely lifeless for a post-apocalyptic setting, NPCs are static, choices don’t matter, and there’s little incentive to explore beyond the main path. In the end, it feels like a technically impressive foundation that never fully realizes its potential, which makes the experience more frustrating than outright bad.

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shoma

Review shoma 4/5 · Aug 24, 2023

RAGE: A less successful push for innovation

id Software had a perfect run right up until Doom 3. The game was slower, more methodical, atmospheric and dark. The push for more horror was not met with as much praise from the public, as with the Quake and older Doom games. The technology push, however, was massive. Real-time dynamic lighting and the shadow volume technique really made Doom …

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id Software had a perfect run right up until Doom 3. The game was slower, more methodical, atmospheric and dark. The push for more horror was not met with as much praise from the public, as with the Quake and older Doom games. The technology push, however, was massive. Real-time dynamic lighting and the shadow volume technique really made Doom 3 stand out. It forced the adoption of more advanced GPUs and the obsolecence of older APIs like DirectX 7. Ultimately, despite fans not being happy with the game's direction, it was a very successful game and an important one for gaming as a whole.

The next title from id had to be just as innovative and important. The team decided that their new game will be built around Megatextures - id's proprietary virtual texturing technic. The idea is simple - instead of creating individual textures for all objects and environments, instead a massive texture is created that then is placed on the game world.

There were many benefits - artists wouldn't have to care about the objects in the game world having a complex geometry - with Megatextures they could create objects of any shapes no matter the complexity. Performance would be improved - the console version of Rage ran at 60fps - a rarity for 7th gen FPS games.

But there were plenty of drawbacks: megatextures were massive - they had to be compressed heavily. As a result, despite the fact that the original texture was highly detailed, the compressed in-game version looked worse than what players were expecting from a game in 2011.

enter image description here

Note the bottle textures.

Another issue is texture pop-in. Since the amount of data (even after compression) was large, HDDs and GPUs of the time were not able to keep up and you'd be seeing textures popping in literally after turning a few degrees. It was an issue so bad, that people didn't want to have anything to do with megatextures. Nowadays you can force the game to store texture data in the GPU memory using a few command line arguments in the PC version. That eleminates the pop-in but requires at least 3GB or VRAM - utterly ridiculous for a 2011 game. And, of course, the quality of the assets still remains low.

However the game world as a whole looks impressive. For vistas and objects in the distance, megatextures work great. Of course, artists at id did a great job. The post-apocalypse world of Rage looks damn fine.

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The game itself works well. It's technically a semi-open world FPS, but in truth, it doesn't betray core game structure of id shooters. The world consists of levels - two hub cities where you can get missions, take part in races and talk to the inhabitants of the Wasteland. Then, you have levels where the missions take place. They are pretty linear. The missions levels and the hubs are connected by large open maps where you get to drive. Not much else to do there, but driving does add a certain variety to the game.

The world is populated by different factions: usual post-apocalyptic mutants and bandits, militant group of russian-speaking engineers controlling the electricity in the Wasteland, a wild tribe of savages that don't speak the common language and soldiers wearing advanced armor that represent the Authority.

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The story is bog standard. There's nothing special happening throughout the whole game. Almost the whole game it feels like you're running errands for others and at the end you just save the world. There's a massive cliffhanger that was forgotten about in Rage 2, a shame.

Gunplay is punchy and satisfying, enemies are very well animated. The react to being shot at, move like actual living beings, take cover and jump out of danger. The friendly characters that you interact with are surprisingly well animated. They weren't mo-caped, but rather were animated by hand. The result is a little exagerrated, like in a cartoon, but the art style isn't photo-realistic, so it works very well. I was very impressed with the quality of work done on the characters.

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The races were not as enjoyable unfortunately: too few tracks, too few modes, too few car types. I do respect the effort of adding something more to the game-loop. Unfortunately driving doesn't feel that much enjoyble as a whole, while races exagerrate the problem even further.

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The DLC "Scorchers" does very little. It adds a new weapon, which is pretty weak and it introduces a new character, but they're boring, just like every other character in the game. Some nice environments, however.

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In conclusion: this is no Doom 3. Rage is inprecise, has a boring story, a mediocre driving mechanic and an unsatisfying ending. However, its art direction, core gunplay and, to a certain degree, its graphics impress. I enjoyed it, especially on a good PC. But at release this game was definitely not up to par with what was on the market. But modern tech does breathe new life into the game and it can be enjoyed, especially if you are into that era of shooters.

P.S. Megatextures were removed from Doom Eternal's idTech7. The technology is apparently outdated and isn't necessary for modern hardware. Sooo, here's another screenshot:

enter image description here

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anarchistica

Review anarchistica 2/5 · Mar 30, 2021

Lull / whimper

Intro

Rage is a FPS that is linear except you drive/walk towards the dungeons on the map.

The Good

  • Graphics are decent for a 2011 game.
  • Solid gunplay

The Bad

  • The game looks ugly and brownish.
  • Half-naked lady.
  • Who has some jarringly bad animations.
  • Enemies shrug off headshots.
  • Fauxpen world element is useless.
  • Boring weapons and enemies.
  • Lower resolutions didn't …
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Intro

Rage is a FPS that is linear except you drive/walk towards the dungeons on the map.

The Good

  • Graphics are decent for a 2011 game.
  • Solid gunplay

The Bad

  • The game looks ugly and brownish.
  • Half-naked lady.
  • Who has some jarringly bad animations.
  • Enemies shrug off headshots.
  • Fauxpen world element is useless.
  • Boring weapons and enemies.
  • Lower resolutions didn't work for me, just played the game in part of the screen.

The Ugly

  • 100% linear levels
  • Invisible walls everywhere.
  • It's boring.

Conclusion

I already dislike linear shooters. This game makes it worse by pretending to be an open world game. I can forgive that and some of the other flaws, but it's just so boring. Shooting bandits/mutants with a pistol/shotgun/rifle? It's actually less original than the first Doom. The often poorly indicated invisible walls make it feel like you're in a haunted house or something.

Even for a 10 year old game Rage is bad. It was released a few years after Borderlands, FNV, Metro 2033, Bioshock 2 and Stalker 3: COP. Other 2011 releases include Skyrim and Deus Ex: Human Revolution. It's utterly embarassing compared to all of those.

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TheJimmyNoMates

Review TheJimmyNoMates 2/5 · Jan 30, 2020

In a word this game is bland. Story is forgettable and I never even found out the protagonist's name until it was mentioned in Rage 2. The physics are impressive and the enemies are pretty smart sometimes, but even on easier difficulties they're all bullet sponges, which leads to combat becoming very dull by the end. It's open world is …

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In a word this game is bland. Story is forgettable and I never even found out the protagonist's name until it was mentioned in Rage 2. The physics are impressive and the enemies are pretty smart sometimes, but even on easier difficulties they're all bullet sponges, which leads to combat becoming very dull by the end. It's open world is as plain as they come and honestly I feel this game would have left the same impression if it was cut into linear levels instead.

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Excedium65

Review Excedium65 1/5 · May 21, 2019

No matter how many times I try, I can't get through this game.

I first started playing this years ago for the original Xbox 360, but I never made it past an hour of gameplay. I tried it again earlier this year, but the story remained the same. There's just nothing engaging about it at all, it provides no urge or incentive to return to it. Glad John Goodman found work though.

Stormageddon

Review Stormageddon 3/5 · Jan 24, 2018

A perfectly average shooter. Voice acting and graphics are nice but nut much beyond that.

agurczuk

Review agurczuk 3/5 · Sep 12, 2017

A fine shooter with rather poor story and terrible driving sections.

Rage seems to be suffering from trying to fit too many genres into single game. While some of them feel absolutely fine - some do not. And the game suffers for it.

At it's core Rage is a first person shooter set in a post-apocalyptic world. The earth is …

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A fine shooter with rather poor story and terrible driving sections.

Rage seems to be suffering from trying to fit too many genres into single game. While some of them feel absolutely fine - some do not. And the game suffers for it.

At it's core Rage is a first person shooter set in a post-apocalyptic world. The earth is devastated by an asteroid while humanity takes shelter in underground vaults - I mean arks. Due to sabotage a certain group of people wake up first and claim the land for themselves - they call them selves the enclave... no wait - the Authority. Your awake later with no memory it seems and try to find your way around in this new hostile world.

So story wise this game is nothing spectacular. The premise is pretty much similar to Fallout. The world is destroyed, you get picked up and suddenly you have to kill the bad guys before eventually mixing up with resistance. Not really complicated - and doesn't get better.

Visually the game is fantastic. This is how Fallout 3 or New Vegas should like. And it runs quite smoothly at that.

Rage pretends to be a open world game but it's not. The open levels which you traverse by vehicles are just a bit bigger levels. The fact that you don't really get out of the car during them - you could but it's pointless makes it feel all the worse.

As a fps game it's doing very nicely. It feels a bit like the new Doom with the movement and the shooting. The guns here do have iron sights but it's generally easier to just run around and shoot stuff, and certain levels do actually remind Doom's arena like combat. Enemies similarly take more bullets to kill than my preference but it's not as bad as I feared prior to picking up this game.

Guns themselves are quite well designed and the fact that you can use different ammunition for each makes the combat all that much interesting. Additional crafting mechanics do add a bit to the whole experience as well.

The really poor thing in this game is the driving. Especially at first with the quad it feels just so stiff and artificial. The fact that the game makes you do some races doesn't help as I didn't really find them entertaining. The handling seems off and the general vehicle combat is just not fun.

The mission breakdown doesn't help as well. The world is designed in a way that there's a central location in the open world level that mostly break into different points of interest. Generally the missions look like - get a mission, travel to certain spot, kill bad guys, go back to talk to mission giver, go talk to another character, go back and report. Each time you travel trough the center. Each time there are banding there - and they re spawn every time you enter certain spot. So within a single mission you can fight four or five times with them. Unless you choose to ignore them which you probably will very quickly. But it's annoying all the same.

In the end as a FPS it's a pretty fun game. As all else not so much. And while the story is rather weak it's still a fun game to play. The locations and encounters are just enjoyable and if you're looking for some mindless shooter - Rage is a nice fit.

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LxFx

Review LxFx 3/5 · Dec 30, 2016

​RAGE: an enjoyable and visually pleasing, Mad Max inspired first person shooter

The Good

  • Graphics are on point as is to be expected from Id. NPCs are nicely detailed and there are some awesome vistas but sadly some textures don't look as good from up close. Character animations are amazing.
  • The gunplay feels sharp and controlled. Weapons are interesting and can use different types of ammo.
  • RAGE has an open world feel …
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The Good

  • Graphics are on point as is to be expected from Id. NPCs are nicely detailed and there are some awesome vistas but sadly some textures don't look as good from up close. Character animations are amazing.
  • The gunplay feels sharp and controlled. Weapons are interesting and can use different types of ammo.
  • RAGE has an open world feel to it, even though it's essentially a linear shooter. Different areas are connected through a central wasteland that you navigate with your vehicle. Id succeeds in making this game feel big.
The Bad
  • One of the downsides is the console influence. There are quite a lot of invisible walls. The health regen system is present to make fights more forgiving (even a resurrection system like Borderlands) and the game menus are clunky to navigate with your mouse.
  • The racing aspect feels a bit forced and unnecessary and the same can be said about the crafting system. On the other hand, they work fine and give some slight advantages to the player. (Fat Mammas!)
  • There is not a lot of variation in the enemy and monster line up. This creates a certain repetition.
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smokingfliege

Review smokingfliege 3/5 · Dec 11, 2016

I was so looking forward when this game came out. It was the first game I had for my Xbox 360 and in the beginning I really liked it. In comparison to other last generation games the graphics were awesome. It was fast, exciting, shooting was fun and it looked fucked up in a good way. Unfortunately after some hours …

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I was so looking forward when this game came out. It was the first game I had for my Xbox 360 and in the beginning I really liked it. In comparison to other last generation games the graphics were awesome. It was fast, exciting, shooting was fun and it looked fucked up in a good way. Unfortunately after some hours my enthusiasm decreased. I missed a small map in the HUD. This and the fact that the story took a really weird direction I didn´t like were the reasons I had to force myself to play it until the end. I couldn´t enjoy it anymore. I don´t understand how they couldn´t do a smal map in those areas in which I always have to find some people or stores. In the open world there was one.

I have to praise the local coop splitscreen missions, though. My friend and I enjoyed playing it a lot!

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Jun 26, 2016

Wolf engine shooter with scroungy in game economy similiar to Metro

Rage is pretty fun. I went in expecting something like Fallout 3 (it came out after Fallout 3 did a few years later... well more than a few 2008-2011) but never got the chance to play it. If not mistaken this is the first game ID did under Beth's loving care. Hah. The game actually a whole heck of a …

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Rage is pretty fun. I went in expecting something like Fallout 3 (it came out after Fallout 3 did a few years later... well more than a few 2008-2011) but never got the chance to play it. If not mistaken this is the first game ID did under Beth's loving care. Hah. The game actually a whole heck of a lot like Id's other games. Such as Doom 3, Quake 4 or Wolfenstein the Old blood. I recently had played the new Wolfenstein games and found that it was almost the exact same engine, and even lots of menu/weapon selection mechanics. considering the game is 4-5 years older than these new wolf games, it feels like the same engine.


Visually this is a pretty impressive game. It runs smooth (2011, i have a newer system) but the texture resolution is a little low out of the box for some reason on readable mats, like graffiti, etc. the combat is pretty decent. It's easy to get jumped and More or less you play it like an ID newer gen game where you procedurally clear rooms.


You have an overwolrd that you can drive vehicles in. This overworld connects the several dungeons together, and enemies will respawn at the entrances of these dungeons but (it would seem) not in the dungeons itself. there is a basic shop keep who will supply you with mats for building your bombs and lock picks and stuff, as well as ammo and med kits. The fact that ammo doesnt simply have spawn points in the world up for free grabs, and is in a somewhat limited ability to gather (enemy deaths/loot drops) provide a nice feel for the in game market dynamic of having to buy and save ammo.(Although ammo is still VERY plentfiul and the fact you have an additional shopkeep to resupply means you will have no need for ammo.)



This provides a rather nice context for a frugal playstyle (think Metro 2033 or the S.T.A.L.K.ER. series but not quite that drastic) You can also buy bits of gear from shop keeps to unlock them. Other than that it's a bread and butter FPS that allows a few things like letting you pick and choose your 'questing' pathways in the order you wish through the connective dungeon system. People compare it to borderlands. I dont think so. You have drivables and the overworld is a bit like a borderlands overworld in the sense it maps dungeons together and its post apoc but doesnt have same feel or play like Borderlands at all.


worth a play through if you like ID style games or if you really like postapoc theme. I'm a fan of both, but the one thing that I really like about ID in these new games is present here as well: It's got really good imagery and industrial design/conceptualized art style (like a lot of ID's games) and IMO is worth playing if that's something you are able to appreciate alone.But as a shooter, i must say, it is somewhat generic.

My main criticisms would be The minigames, including some of the racing (neither are bad, i just dont like racing really. and i'm not a fan of scattered minigames throughout most games as they distract from core experience, storytelling and immersion, exception being true open worlders that dont tightly follow that kind of denouement-like structure) and the balance of buying (and using) ammo for your vehciles, as it adds up, and the enemy vehicles do respawn, so it makes continual travel slightly cost prohibitive compared to most things you might do.

Irrelevant but I am really wanting to play DOOM 4 soon after getting a good dose of the gritty industrial design and backdrop from RAGE

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