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GoldenEye 007

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GoldenEye 007

Nov 2, 2010

Remake of GoldenEye 007

3.12 average rating based on 180 ratings

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The GoldenEye story comes to life once again with an updated single player storyline featuring Daniel Craig as Bond and written by Bruce Feirstein, the screenwriter for the original movie. Surprise enemies covertly or engage in a full on firefight and use Bond's latest gadget to uncover intel in augmented reality as you relive all the classic GoldenEye movie moments. Infiltrate the dam and destroy the facility; chase Ourumov in the tank through the streets of St. Petersburgh; and investigate the secret jungle base. BRINGING MULTIPLAYER BACK TO ITS ROOTS. – Splitscreen returns to the first person shooter in GoldenEye … More
The GoldenEye story comes to life once again with an updated single player storyline featuring Daniel Craig as Bond and written by Bruce Feirstein, the screenwriter for the original movie. Surprise enemies covertly or engage in a full on firefight and use Bond's latest gadget to uncover intel in augmented reality as you relive all the classic GoldenEye movie moments. Infiltrate the dam and destroy the facility; chase Ourumov in the tank through the streets of St. Petersburgh; and investigate the secret jungle base. BRINGING MULTIPLAYER BACK TO ITS ROOTS. – Splitscreen returns to the first person shooter in GoldenEye – 4 players in the same room, on the same screen. The extensive variety of characters, game modes and weapons lets you customize the perfect experience from over 500 split screen game combinations 40 unique characters: Play as your favorite Bond characters and villains, including 8 classic characters – Oddjob, Jaws, Scaramanga, Baron Samedi, Dr. No, Rosa Klebb, Red Grant, and Blofeld 17 special game modifiers: Mix and match to create a unique gaming experience every time you play. Put a twist on standard game types with special modes like Paintball, Melee Only and You Only Live Twice A vast arsenal of weapons and gadgets: Eliminate adversaries with Bond's signature P99 and an assortment of automatic and sniper rifles, or ensure a surprise attack with proximity mines Online multiplayer: GoldenEye also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements Less
Developers
Eurocom Entertainment Software
Publishers
Activision
Franchises
James Bond
Series
James Bond
Event
Nintendo E3 2010 Press Conference
Platforms
Wii
Genres
Shooter
Themes
Action
Release Dates
Nov 02, 2010 Full Release (North_America)
Wii
Nov 05, 2010 Full Release (Europe)
Wii
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User Stats
466
In Collection
60
Wish Listed
8
Playing
104
Backlogged
How Long Is GoldenEye 007?
Main + extras: 20.0 hours
Total completions: 2
Related Content
LarxiGamer
LarxiGamer gave Nov 9, 2020
LarxiGamer gave Nov 9, 2020
+Por Inglaterra Bond? -No, por Wii!
This review is for the Wii version

Es irónico que una consola como fue la Wii en su momento con su sistema de control careciese de títulos shooter sobresalientes. No digo que la mayoría de los que existen sean malos, tenemos auténticas joyas como RedSteel 2, Sin and Punishment 2, The House Of The Dead Overkill... pero en materia general y no sé debido a las limitaciones técnicas de la máquina, las auténticas joyas de la misma son en su mayoría pertenecientes a otros géneros. Activision siempre ha dado muy buenas campañas a sus FPS(véase la de mi favorito MW2), y aunque GoldenEye 007 para Wii sea un remake de un título histórico ya existente para la N64, que a su vez está basado en una gran película, no le resta méritos a la hora de experimentarlo en primera persona armado de tu Wii Zapper. Nos encontramos ante una de las campañas más intensas y variadas de lo que probablemente sea todo el catálogo del mismo género de la blanquita de Nintendo, pasando por diferentes zonas del mundo perfectamente recreadas cada una (Nigeria, San Petersburgo, Barcelona...) con un diseño de niveles variado y con personalidad propia y un gran catálogo de armas a nuestra disposición (cada una …

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Es irónico que una consola como fue la Wii en su momento con su sistema de control careciese de títulos shooter sobresalientes. No digo que la mayoría de los que existen sean malos, tenemos auténticas joyas como RedSteel 2, Sin and Punishment 2, The House Of The Dead Overkill... pero en materia general y no sé debido a las limitaciones técnicas de la máquina, las auténticas joyas de la misma son en su mayoría pertenecientes a otros géneros. Activision siempre ha dado muy buenas campañas a sus FPS(véase la de mi favorito MW2), y aunque GoldenEye 007 para Wii sea un remake de un título histórico ya existente para la N64, que a su vez está basado en una gran película, no le resta méritos a la hora de experimentarlo en primera persona armado de tu Wii Zapper. Nos encontramos ante una de las campañas más intensas y variadas de lo que probablemente sea todo el catálogo del mismo género de la blanquita de Nintendo, pasando por diferentes zonas del mundo perfectamente recreadas cada una (Nigeria, San Petersburgo, Barcelona...) con un diseño de niveles variado y con personalidad propia y un gran catálogo de armas a nuestra disposición (cada una con una animación de carga propia), que quizá en lo único que falla es en acumular enemigos y enemigos sin descanso para hacer el reto más difícil, aún así es una gozada a la hora de disparar, usar el móvil para hackear ciertas cosas, para tomar fotos de secretos del nivel y demás. En lo jugable en general es sólido como una roca. Gráficamente la Wii no puede dar más de lo que da en el título, lo que supone un acierto ya que esta obra exprime al máximo las capacidades de la consola en cuanto a enemigos por pantalla, efectos de luz, de clima, de partículas, de explosiones, escenarios que cambian con los disparos y demás destrucción presente en los tiroteos, objetos rompibles... Es un sin fin de cosas que pueden acumularse a la vez dando ligeras ralentizaciones pero no por una mala optimización si no por una exigencia al máximo lo cual es bueno, porque trata de exprimir la mayor cantidad de jugo gráfico posible a la consola. El doblaje es muy bueno, la banda sonora es épica y da uno de los mejores niveles finales que he tenido el placer de jugar en shooter alguno, con una historia que ya conocemos pero que sigue siendo la mar de interesante y con un Multijugador muy divertido que sigue activo a día de hoy. Es uno de los mejores títulos de disparos que tiene la Wii y Eurocom bordó en su momento este remake de la obra imperecedera de Rare en N64, un must have en el catálogo y una obra intensa, divertida, variada y desafiante.

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GigaDeathNullGolem
GigaDeathNullGolem gave May 15, 2020
GigaDeathNullGolem gave May 15, 2020
A challenging Light Gun / FPS for my first Wii title
This review is for the Wii version

I had never heard of this and upon exploring the world of Wii (I never had one and have very limited experience) I thought this game would be a unique experience in that its based off a personal favorite of mine and introduces a new control scheme. To me that sounds like the kind of experience I cannot pass up.

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Turns out the game itself is barely recognizable in any sense from the classic game. The maps themselves aren't really based off the old ones (but the settings are somewhat inspired) At times there are a few explicit references to some things in a few instances but they are really quite rare. most levels are completely different and it is totally its own game. This game actually has a very good and intense way of telling the story. And some of the characters are pretty good (Gen. Ouromov is true bond villain material) The maps themselves are average at best and quite linear and uninspired.. However having linear maps does allow you to have a checkpoint system in the game which you revive from when you get shot, and I would hate to have to play this game without it. …

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I had never heard of this and upon exploring the world of Wii (I never had one and have very limited experience) I thought this game would be a unique experience in that its based off a personal favorite of mine and introduces a new control scheme. To me that sounds like the kind of experience I cannot pass up.

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Turns out the game itself is barely recognizable in any sense from the classic game. The maps themselves aren't really based off the old ones (but the settings are somewhat inspired) At times there are a few explicit references to some things in a few instances but they are really quite rare. most levels are completely different and it is totally its own game. This game actually has a very good and intense way of telling the story. And some of the characters are pretty good (Gen. Ouromov is true bond villain material) The maps themselves are average at best and quite linear and uninspired.. However having linear maps does allow you to have a checkpoint system in the game which you revive from when you get shot, and I would hate to have to play this game without it.

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CONTROLS: Keep in mind this is basically my first Wii game I've played and finished. Also I'm not using official wii console (but the remote is) But, I assume that several games work this way (such as Red Steel which was one of the earlier titles) but I found it very challenging and a bit cumbersome (just like the N64 original) I was pretty stoked to play a wii game that lets me shoot at stuff on my pc using a the dolphin sensor bar, wiimotes, nunchuck and aftermarket pistol housing accessory.

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I was expecting something easy but it turned out to be a lot harder than what I had read. Its very easy to over compensate when you move to aim and zoom in because when you zoom and are moving it tends to make the sensitivity jump. Climbing up steps or inclines will do funky things unexpected with the camera when you don't wish for it. I played the whole things on the hardest difficulty because I thought completing more objectives would be more fulfilling. It really wasn't and the secondary objectives are very banal and consist of hunting certain sets of objects that are easy to miss (find and defuse 3-to-5 bombs, or photographs these 3-to-5 russian documents) they can be missed especially early in the game when you aren't 100% sure where they are due to level layout. Worse, you can get 'gated' and unable to go back to a previous area. Since the levels are fairly long if you sneak and trawl thru them (about 45-min to 1-hr) doing a level over stinks. The game is also really not all that ground breaking as an FPS because it consists of a rather repetitive and generic formula of having a few guards in a certain area who might be standing together or talking to each other and some others are on patrol. you tend to do silent takedowns on the patrols and then eliminate whoever is left and hope you don't set off an 'alarm' when this happens you get a couple of reinforcements to spawn and come at you. after that you move on to the next little 'combat area' to repeat this.

Enemies see and react to you a bit too quick and too well. Perhaps its a matter of the difficulty I was one but I found it especially annoying when they could spot me through little bits of brush or around the edges of things that one would hope conceal. Similarly, this mish mash of what is seemingly-concealment-but-sometimes not also spills over into what-is-seemingly-cover-but-actually-isn't as enemies can sometimes shoot you through little cracks and things. Even worse is how sometimes you have the opposite problem and your shots catch on little invisible alpha layer of edges of what you are hiding behind as you tilt the nunchuck to peek out of cover. (Its not often that it happens but it does) Another difficult aspect of this game is the way range works. It seems that if you are a certain distance away shots tend to not do enough damage which means silent headshots become 'iffy' and you have to follow up with a few more. In addition, enemies that charge you and get too close will chew through your armor/health as they bullet hose you. Shotgun enemies seem to be especially good at this (but fortunately they rarely choose to get that close to you)

I like the basic formula of either this game or that of wii shooters. Its nice this plays like a stealth game and eliminating guards silently is fun, bringing out the big guns for more serious engagements is fun too and the chaos of running out of ammo and fumbling to reload and feeling helpless is surprisingly realistic. It's also very realistic in how you have to play cautiously this is not easily played as some run and gun game. I found I had to really play things by the book and methodically engage targets by covering doorways patiently and sweep and clear rooms (the way it should be.) in some instances enemies might try to get the drop on you and charge and then you might empty a mag real fast firing from the hip for literal spray and pray. the wiimote really does manage to translate these things into player's experience in a way that feels legit. However, there is a bit of a hangup with some of your actions at times and it requires a bit of practice to get the hang of the controls which do feel clunky. the worst bit of it probably being the control pad (because nothing is more annoying and epic fail than pulling out your cell phone to snap a pic to send MI6 of the dude about to raise the alarm and shoot when you meant to draw a pistol!)

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Despite its flaws, I feel I had more fun playing this than I should have, probably because its the first wii game I actually completed and it was a good light gun game experience to have with my mayflash dolphin sensor bar (and the other accessories). However, the basic aspect of the gameplay (clearing area by area, in maps that are linear and railroaded) put a ceiling on this game in terms of it's achievements and make it feel like a generic FPS. I am going off the assumption that it's chief merits are not really it's own merits and the credit should go towards earlier titles along the way which are doing the same thing (such as red steel) but introduced them or showcased them first.

(I might edit this review as i play more Wii titles.)

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wisegmr
wisegmr updated their status Dec 4, 2025
wisegmr updated their status Dec 4, 2025

Beat on easiest setting. This game is fun! I bet the hard setting will be impossible.

EjKejEj
EjKejEj updated their status Mar 10, 2021
EjKejEj updated their status Mar 10, 2021

Wii: James Bond with Call of Duty style gameplay BUT FOR WII.

NDS: James Bond with Call of Duty style gameplay BUT FOR DS.