The Bugs Bunny Crazy Castle (1989)

Kemco, Kotobuki Systems

Port of Roger Rabbit

Nintendo Entertainment System

2.81 from 102 ratings

249 members have it in their collection · 2 playing now · 34 backlogged · 14 wish listed

How long? Main story 1h (from 1 logged playthrough)

The Crazy Castle series is an action-puzzle game series created by Kemco and released on the Famicom Disk System, NES, Game Boy, Game Boy Color and Game Boy Advance. It stars different popular cartoon characters, most notably the Warner Bros. cartoon character, Bugs Bunny, and the Walt Disney cartoon character, Mickey Mouse.
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Details

Developers
Kemco, Kotobuki Systems
Publishers
Kemco
Genres
Platform, Puzzle
Themes
Action, Comedy, Kids
Franchises
Bugs Bunny, Looney Tunes
Series
Crazy Castle

Release dates

  • 1989 (Full Release) (North_America) Nintendo Entertainment System

Also available on

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Featured in lists

NES by Schtick01 · 23 games · 0

Rating distribution

5 stars
5
4 stars
16
3 stars
46
2 stars
23
1 star
11
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Community All Reviews Statuses

scoopings

Status scoopings Jun 21, 2024

Preliminary: Note, I am playing the original Famicom Disk System Roger Rabbit release. Hmmm this isn't my usual type of platformer--no jump, just stairs and platforms. Classic, I know, but not usually my thing. I do like that there's gloves you pick up that act as weapons, it was fun dropping a crate on an enemy, and I bopped to …

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Preliminary: Note, I am playing the original Famicom Disk System Roger Rabbit release. Hmmm this isn't my usual type of platformer--no jump, just stairs and platforms. Classic, I know, but not usually my thing. I do like that there's gloves you pick up that act as weapons, it was fun dropping a crate on an enemy, and I bopped to the music as I oddly actually did the quasi-puzzle of the first level. With 60 levels tho, we'll see if this holds my interest. Oh, and I'm always glad to see a Password system with that many levels.

Yeahhhh, I expect better/tighter controls from an FDS/NES game annnnd I hated getting trapped in situations where, without a weapon or jump feature, you're just a goner. I like when a game always has some way you can get out, even if takes super precise timing or whatever. Maybe that's why I've never clicked with puzzle platformers, because they're built on trial and error for each level. Not a bad game, but I expect better from FDS/NES.

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